format
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@@ -326,8 +326,7 @@ public class Renderer implements ApplicationListener{
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for(Team team : Team.all){
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EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
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if(group.count(p -> p.isFlying() == flying) +
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playerGroup.count(p -> p.isFlying() == flying && p.getTeam() == team) == 0 && flying) continue;
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if(group.count(p -> p.isFlying() == flying) + playerGroup.count(p -> p.isFlying() == flying && p.getTeam() == team) == 0 && flying) continue;
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draw(unitGroups[team.ordinal()], u -> u.isFlying() == flying && !u.isDead(), Unit::drawUnder);
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draw(playerGroup, p -> p.isFlying() == flying && p.getTeam() == team && !p.isDead(), Unit::drawUnder);
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@@ -1,20 +1,15 @@
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package io.anuke.mindustry.entities.bullet;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.graphics.g2d.Draw;
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import io.anuke.arc.graphics.g2d.Fill;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.Geometry;
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import io.anuke.arc.math.geom.Point2;
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import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Effects;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.type.Liquid;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.arc.graphics.*;
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import io.anuke.arc.graphics.g2d.*;
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import io.anuke.arc.math.geom.*;
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import io.anuke.mindustry.content.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.type.*;
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import io.anuke.mindustry.world.*;
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import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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import static io.anuke.mindustry.Vars.*;
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public class LiquidBulletType extends BulletType{
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Liquid liquid;
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@@ -55,7 +50,7 @@ public class LiquidBulletType extends BulletType{
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@Override
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public void draw(Bullet b){
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Draw.color(liquid.color, Color.WHITE, b.fout() / 100f + Mathf.randomSeedRange(b.id, 0.1f));
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Draw.color(liquid.color, Color.WHITE, b.fout() / 100f);
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Fill.circle(b.x, b.y, 0.5f + b.fout() * 2.5f);
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}
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