argh
This commit is contained in:
@@ -72,7 +72,7 @@ public class Damage{
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}
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}
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public static void collideLine(Bulletc hitter, Team team, Effect effect, float x, float y, float angle, float length){
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length){
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collideLine(hitter, team, effect, x, y, angle, length, false);
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}
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@@ -80,11 +80,11 @@ public class Damage{
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* Damages entities in a line.
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* Only enemies of the specified team are damaged.
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*/
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public static void collideLine(Bulletc hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large){
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large){
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collidedBlocks.clear();
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tr.trns(angle, length);
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Intc2 collider = (cx, cy) -> {
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Tilec tile = world.ent(cx, cy);
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Building tile = world.ent(cx, cy);
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if(tile != null && !collidedBlocks.contains(tile.pos()) && tile.team() != team && tile.collide(hitter)){
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tile.collision(hitter);
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collidedBlocks.add(tile.pos());
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@@ -122,7 +122,7 @@ public class Damage{
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rect.width += expand * 2;
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rect.height += expand * 2;
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Cons<Unitc> cons = e -> {
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Cons<Unit> cons = e -> {
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e.hitbox(hitrect);
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Rect other = hitrect;
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other.y -= expand;
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@@ -143,8 +143,8 @@ public class Damage{
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}
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/** Damages all entities and blocks in a radius that are enemies of the team. */
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public static void damageUnits(Team team, float x, float y, float size, float damage, Boolf<Unitc> predicate, Cons<Unitc> acceptor){
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Cons<Unitc> cons = entity -> {
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public static void damageUnits(Team team, float x, float y, float size, float damage, Boolf<Unit> predicate, Cons<Unit> acceptor){
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Cons<Unit> cons = entity -> {
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if(!predicate.get(entity)) return;
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entity.hitbox(hitrect);
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@@ -180,8 +180,8 @@ public class Damage{
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/** Applies a status effect to all enemy units in a range. */
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public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){
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Cons<Unitc> cons = entity -> {
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if(entity.team() == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
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Cons<Unit> cons = entity -> {
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if(entity.team == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
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return;
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}
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@@ -203,15 +203,15 @@ public class Damage{
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/** Damages all entities and blocks in a radius that are enemies of the team. */
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public static void damage(Team team, float x, float y, float radius, float damage, boolean complete, boolean air, boolean ground){
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Cons<Unitc> cons = entity -> {
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if(entity.team() == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
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Cons<Unit> cons = entity -> {
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if(entity.team == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){
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return;
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}
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float amount = calculateDamage(x, y, entity.getX(), entity.getY(), radius, damage);
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entity.damage(amount);
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//TODO better velocity displacement
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float dst = tr.set(entity.getX() - x, entity.getY() - y).len();
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entity.vel().add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
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entity.vel.add(tr.setLength((1f - dst / radius) * 2f / entity.mass()));
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if(complete && damage >= 9999999f && entity.isPlayer()){
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Events.fire(Trigger.exclusionDeath);
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@@ -42,7 +42,7 @@ public class Effects{
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Rect pos = Tmp.r2.setSize(effect.size).setCenter(x, y);
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if(view.overlaps(pos)){
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Effectc entity = EffectEntity.create();
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EffectState entity = EffectState.create();
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entity.effect(effect);
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entity.rotation(rotation);
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entity.data(data);
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@@ -58,7 +58,7 @@ public class Effects{
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public static void decal(TextureRegion region, float x, float y, float rotation, float lifetime, Color color){
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if(headless || region == null || !Core.atlas.isFound(region)) return;
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Decalc decal = DecalEntity.create();
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Decal decal = Decal.create();
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decal.set(x, y);
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decal.rotation(rotation);
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decal.lifetime(lifetime);
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@@ -13,16 +13,16 @@ import static mindustry.Vars.*;
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public class Fires{
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private static final float baseLifetime = 1000f;
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private static final IntMap<Firec> map = new IntMap<>();
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private static final IntMap<Fire> map = new IntMap<>();
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/** Start a fire on the tile. If there already is a file there, refreshes its lifetime. */
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public static void create(Tile tile){
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if(net.client() || tile == null) return; //not clientside.
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Firec fire = map.get(tile.pos());
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Fire fire = map.get(tile.pos());
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if(fire == null){
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fire = FireEntity.create();
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fire = Fire.create();
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fire.tile(tile);
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fire.lifetime(baseLifetime);
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fire.set(tile.worldx(), tile.worldy());
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@@ -34,7 +34,7 @@ public class Fires{
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}
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}
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public static Firec get(int x, int y){
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public static Fire get(int x, int y){
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return map.get(Point2.pack(x, y));
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}
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@@ -42,7 +42,7 @@ public class Fires{
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if(!Structs.inBounds(x, y, world.width(), world.height()) || !map.containsKey(Point2.pack(x, y))){
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return false;
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}
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Firec fire = map.get(Point2.pack(x, y));
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Fire fire = map.get(Point2.pack(x, y));
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return fire.isAdded() && fire.fin() < 1f && fire.tile() != null && fire.tile().x == x && fire.tile().y == y;
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}
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@@ -51,7 +51,7 @@ public class Fires{
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*/
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public static void extinguish(Tile tile, float intensity){
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if(tile != null && map.containsKey(tile.pos())){
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Firec fire = map.get(tile.pos());
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Fire fire = map.get(tile.pos());
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fire.time(fire.time() + intensity * Time.delta());
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Fx.steam.at(fire);
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if(fire.time() >= fire.lifetime()){
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@@ -64,7 +64,7 @@ public class Fires{
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map.remove(tile.pos());
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}
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public static void register(Firec fire){
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map.put(fire.tile().pos(), fire);
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public static void register(Fire fire){
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map.put(fire.tile.pos(), fire);
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}
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}
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@@ -11,5 +11,5 @@ class GroupDefs<G>{
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@GroupDef(value = Buildingc.class) G tile;
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@GroupDef(value = Syncc.class, mapping = true) G sync;
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@GroupDef(value = Drawc.class) G draw;
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@GroupDef(value = Weatherc.class) G weather;
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@GroupDef(value = WeatherStatec.class) G weather;
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}
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@@ -10,22 +10,22 @@ import mindustry.type.*;
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import mindustry.world.*;
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public class Puddles{
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private static final IntMap<Puddlec> map = new IntMap<>();
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private static final IntMap<Puddle> map = new IntMap<>();
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public static final float maxLiquid = 70f;
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/** Deposists a Puddlec between tile and source. */
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/** Deposists a Puddle between tile and source. */
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public static void deposit(Tile tile, Tile source, Liquid liquid, float amount){
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deposit(tile, source, liquid, amount, 0);
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}
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/** Deposists a Puddlec at a tile. */
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/** Deposists a Puddle at a tile. */
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public static void deposit(Tile tile, Liquid liquid, float amount){
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deposit(tile, tile, liquid, amount, 0);
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}
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/** Returns the Puddlec on the specified tile. May return null. */
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public static Puddlec get(Tile tile){
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/** Returns the Puddle on the specified tile. May return null. */
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public static Puddle get(Tile tile){
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return map.get(tile.pos());
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}
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@@ -36,7 +36,7 @@ public class Puddles{
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reactPuddle(tile.floor().liquidDrop, liquid, amount, tile,
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(tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f);
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Puddlec p = map.get(tile.pos());
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Puddle p = map.get(tile.pos());
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if(generation == 0 && p != null && p.lastRipple() <= Time.time() - 40f){
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Fx.ripple.at((tile.worldx() + source.worldx()) / 2f, (tile.worldy() + source.worldy()) / 2f, 1f, tile.floor().liquidDrop.color);
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@@ -45,9 +45,9 @@ public class Puddles{
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return;
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}
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Puddlec p = map.get(tile.pos());
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Puddle p = map.get(tile.pos());
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if(p == null){
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Puddlec puddle = PuddleEntity.create();
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Puddle puddle = Puddle.create();
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puddle.tile(tile);
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puddle.liquid(liquid);
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puddle.amount(amount);
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@@ -73,7 +73,7 @@ public class Puddles{
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map.remove(tile.pos());
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}
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public static void register(Puddlec puddle){
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public static void register(Puddle puddle){
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map.put(puddle.tile().pos(), puddle);
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}
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@@ -85,12 +85,12 @@ public class Puddles{
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if(Mathf.chance(0.006 * amount)){
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Call.createBullet(Bullets.fireball, Team.derelict, x, y, Mathf.random(360f), -1f, 1f, 1f);
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}
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}else if(dest.temperature > 0.7f && liquid.temperature < 0.55f){ //cold liquid poured onto hot Puddlec
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}else if(dest.temperature > 0.7f && liquid.temperature < 0.55f){ //cold liquid poured onto hot Puddle
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if(Mathf.chance(0.5f * amount)){
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Fx.steam.at(x, y);
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}
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return -0.1f * amount;
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}else if(liquid.temperature > 0.7f && dest.temperature < 0.55f){ //hot liquid poured onto cold Puddlec
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}else if(liquid.temperature > 0.7f && dest.temperature < 0.55f){ //hot liquid poured onto cold Puddle
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if(Mathf.chance(0.8f * amount)){
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Fx.steam.at(x, y);
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}
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@@ -12,12 +12,12 @@ import static mindustry.Vars.*;
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/** Utility class for unit and team interactions.*/
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public class Units{
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private static Rect hitrect = new Rect();
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private static Unitc result;
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private static Unit result;
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private static float cdist;
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private static boolean boolResult;
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@Remote(called = Loc.server)
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public static void onUnitDeath(Unitc unit){
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public static void onUnitDeath(Unit unit){
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unit.killed();
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}
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@@ -31,7 +31,7 @@ public class Units{
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}
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/** @return whether this player can interact with a specific tile. if either of these are null, returns true.*/
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public static boolean canInteract(Playerc player, Tilec tile){
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public static boolean canInteract(Player player, Building tile){
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return player == null || tile == null || tile.interactable(player.team());
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}
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@@ -54,7 +54,7 @@ public class Units{
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}
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/** See {@link #invalidateTarget(Posc, Team, float, float, float)} */
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public static boolean invalidateTarget(Teamc target, Unitc targeter, float range){
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public static boolean invalidateTarget(Teamc target, Unit targeter, float range){
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return invalidateTarget(target, targeter.team(), targeter.x(), targeter.y(), range);
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}
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@@ -91,18 +91,18 @@ public class Units{
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}
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/** Returns the neareset damaged tile. */
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public static Tilec findDamagedTile(Team team, float x, float y){
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public static Building findDamagedTile(Team team, float x, float y){
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Tile tile = Geometry.findClosest(x, y, indexer.getDamaged(team));
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return tile == null ? null : tile.entity;
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}
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/** Returns the neareset ally tile in a range. */
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public static Tilec findAllyTile(Team team, float x, float y, float range, Boolf<Tilec> pred){
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public static Building findAllyTile(Team team, float x, float y, float range, Boolf<Building> pred){
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return indexer.findTile(team, x, y, range, pred);
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}
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/** Returns the neareset enemy tile in a range. */
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public static Tilec findEnemyTile(Team team, float x, float y, float range, Boolf<Tilec> pred){
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public static Building findEnemyTile(Team team, float x, float y, float range, Boolf<Building> pred){
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if(team == Team.derelict) return null;
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return indexer.findEnemyTile(team, x, y, range, pred);
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@@ -110,19 +110,19 @@ public class Units{
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/** Returns the closest target enemy. First, units are checked, then tile entities. */
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public static Teamc closestTarget(Team team, float x, float y, float range){
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return closestTarget(team, x, y, range, Unitc::isValid);
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return closestTarget(team, x, y, range, Unit::isValid);
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}
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/** Returns the closest target enemy. First, units are checked, then tile entities. */
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public static Teamc closestTarget(Team team, float x, float y, float range, Boolf<Unitc> unitPred){
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public static Teamc closestTarget(Team team, float x, float y, float range, Boolf<Unit> unitPred){
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return closestTarget(team, x, y, range, unitPred, t -> true);
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}
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/** Returns the closest target enemy. First, units are checked, then tile entities. */
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public static Teamc closestTarget(Team team, float x, float y, float range, Boolf<Unitc> unitPred, Boolf<Tilec> tilePred){
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public static Teamc closestTarget(Team team, float x, float y, float range, Boolf<Unit> unitPred, Boolf<Building> tilePred){
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if(team == Team.derelict) return null;
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Unitc unit = closestEnemy(team, x, y, range, unitPred);
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Unit unit = closestEnemy(team, x, y, range, unitPred);
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if(unit != null){
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return unit;
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}else{
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@@ -131,7 +131,7 @@ public class Units{
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}
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/** Returns the closest enemy of this team. Filter by predicate. */
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public static Unitc closestEnemy(Team team, float x, float y, float range, Boolf<Unitc> predicate){
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public static Unit closestEnemy(Team team, float x, float y, float range, Boolf<Unit> predicate){
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if(team == Team.derelict) return null;
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result = null;
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@@ -151,11 +151,11 @@ public class Units{
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}
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/** Returns the closest ally of this team. Filter by predicate. No range. */
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public static Unitc closest(Team team, float x, float y, Boolf<Unitc> predicate){
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public static Unit closest(Team team, float x, float y, Boolf<Unit> predicate){
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result = null;
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cdist = 0f;
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for(Unitc e : Groups.unit){
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for(Unit e : Groups.unit){
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if(!predicate.get(e) || e.team() != team) continue;
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float dist = e.dst2(x, y);
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@@ -169,7 +169,7 @@ public class Units{
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}
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/** Returns the closest ally of this team. Filter by predicate. */
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public static Unitc closest(Team team, float x, float y, float range, Boolf<Unitc> predicate){
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public static Unit closest(Team team, float x, float y, float range, Boolf<Unit> predicate){
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result = null;
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cdist = 0f;
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@@ -188,7 +188,7 @@ public class Units{
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/** Returns the closest ally of this team. Filter by predicate.
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* Unlike the closest() function, this only guarantees that unit hitboxes overlap the range. */
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public static Unitc closestOverlap(Team team, float x, float y, float range, Boolf<Unitc> predicate){
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public static Unit closestOverlap(Team team, float x, float y, float range, Boolf<Unit> predicate){
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result = null;
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cdist = 0f;
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@@ -206,12 +206,12 @@ public class Units{
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}
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/** Iterates over all units in a rectangle. */
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public static void nearby(Team team, float x, float y, float width, float height, Cons<Unitc> cons){
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public static void nearby(Team team, float x, float y, float width, float height, Cons<Unit> cons){
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teamIndex.tree(team).intersect(x, y, width, height, cons);
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}
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/** Iterates over all units in a circle around this position. */
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public static void nearby(Team team, float x, float y, float radius, Cons<Unitc> cons){
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public static void nearby(Team team, float x, float y, float radius, Cons<Unit> cons){
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nearby(team, x - radius, y - radius, radius*2f, radius*2f, unit -> {
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if(unit.within(x, y, radius)){
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cons.get(unit);
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@@ -220,24 +220,24 @@ public class Units{
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}
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/** Iterates over all units in a rectangle. */
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public static void nearby(float x, float y, float width, float height, Cons<Unitc> cons){
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public static void nearby(float x, float y, float width, float height, Cons<Unit> cons){
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Groups.unit.intersect(x, y, width, height, cons);
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}
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/** Iterates over all units in a rectangle. */
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public static void nearby(Rect rect, Cons<Unitc> cons){
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public static void nearby(Rect rect, Cons<Unit> cons){
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nearby(rect.x, rect.y, rect.width, rect.height, cons);
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}
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/** Iterates over all units that are enemies of this team. */
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public static void nearbyEnemies(Team team, float x, float y, float width, float height, Cons<Unitc> cons){
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public static void nearbyEnemies(Team team, float x, float y, float width, float height, Cons<Unit> cons){
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for(Team enemy : state.teams.enemiesOf(team)){
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nearby(enemy, x, y, width, height, cons);
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}
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}
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/** Iterates over all units that are enemies of this team. */
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public static void nearbyEnemies(Team team, Rect rect, Cons<Unitc> cons){
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public static void nearbyEnemies(Team team, Rect rect, Cons<Unit> cons){
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nearbyEnemies(team, rect.x, rect.y, rect.width, rect.height, cons);
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}
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||||
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||||
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@@ -24,7 +24,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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}
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||||
|
||||
@Override
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||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
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||||
super.update(b);
|
||||
|
||||
if(b.timer(0, 3 + b.fslope() * 2f)){
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||||
@@ -33,7 +33,7 @@ public class ArtilleryBulletType extends BasicBulletType{
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||||
}
|
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|
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@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
float baseScale = 0.7f;
|
||||
float scale = (baseScale + b.fslope() * (1f - baseScale));
|
||||
|
||||
|
||||
@@ -39,7 +39,7 @@ public class BasicBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
float height = this.height * ((1f - shrinkY) + shrinkY * b.fout());
|
||||
float width = this.width * ((1f - shrinkX) + shrinkX * b.fout());
|
||||
|
||||
|
||||
@@ -110,19 +110,19 @@ public abstract class BulletType extends Content{
|
||||
return speed * lifetime * (1f - drag);
|
||||
}
|
||||
|
||||
public boolean collides(Bulletc bullet, Tilec tile){
|
||||
public boolean collides(Bullet bullet, Building tile){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void hitTile(Bulletc b, Tilec tile){
|
||||
public void hitTile(Bullet b, Building tile){
|
||||
hit(b);
|
||||
}
|
||||
|
||||
public void hit(Bulletc b){
|
||||
public void hit(Bullet b){
|
||||
hit(b, b.getX(), b.getY());
|
||||
}
|
||||
|
||||
public void hit(Bulletc b, float x, float y){
|
||||
public void hit(Bullet b, float x, float y){
|
||||
hitEffect.at(x, y, b.rotation(), hitColor);
|
||||
hitSound.at(b);
|
||||
|
||||
@@ -153,7 +153,7 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
}
|
||||
|
||||
public void despawned(Bulletc b){
|
||||
public void despawned(Bullet b){
|
||||
despawnEffect.at(b.getX(), b.getY(), b.rotation());
|
||||
hitSound.at(b);
|
||||
|
||||
@@ -162,14 +162,14 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
}
|
||||
|
||||
public void drawLight(Bulletc b){
|
||||
public void drawLight(Bullet b){
|
||||
Drawf.light(b.team(), b, lightRadius, lightColor, lightOpacity);
|
||||
}
|
||||
|
||||
public void init(Bulletc b){
|
||||
public void init(Bullet b){
|
||||
if(killShooter && b.owner() instanceof Healthc){
|
||||
((Healthc)b.owner()).kill();
|
||||
}
|
||||
@@ -179,7 +179,7 @@ public abstract class BulletType extends Content{
|
||||
}
|
||||
}
|
||||
|
||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
|
||||
if(homingPower > 0.0001f){
|
||||
Teamc target = Units.closestTarget(b.team(), b.getX(), b.getY(), homingRange, e -> (e.isGrounded() && collidesGround) || (e.isFlying() && collidesAir), t -> collidesGround);
|
||||
if(target != null){
|
||||
@@ -197,32 +197,32 @@ public abstract class BulletType extends Content{
|
||||
return ContentType.bullet;
|
||||
}
|
||||
|
||||
public Bulletc create(Teamc owner, float x, float y, float angle){
|
||||
public Bullet create(Teamc owner, float x, float y, float angle){
|
||||
return create(owner, owner.team(), x, y, angle);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle){
|
||||
public Bullet create(Entityc owner, Team team, float x, float y, float angle){
|
||||
return create(owner, team, x, y, angle, 1f);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle, float velocityScl){
|
||||
public Bullet create(Entityc owner, Team team, float x, float y, float angle, float velocityScl){
|
||||
return create(owner, team, x, y, angle, -1, velocityScl, 1f, null);
|
||||
}
|
||||
|
||||
public Bulletc create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
|
||||
public Bullet create(Entityc owner, Team team, float x, float y, float angle, float velocityScl, float lifetimeScl){
|
||||
return create(owner, team, x, y, angle, -1, velocityScl, lifetimeScl, null);
|
||||
}
|
||||
|
||||
public Bulletc create(Bulletc parent, float x, float y, float angle){
|
||||
public Bullet create(Bullet parent, float x, float y, float angle){
|
||||
return create(parent.owner(), parent.team(), x, y, angle);
|
||||
}
|
||||
|
||||
public Bulletc create(Bulletc parent, float x, float y, float angle, float velocityScl){
|
||||
public Bullet create(Bullet parent, float x, float y, float angle, float velocityScl){
|
||||
return create(parent.owner(), parent.team(), x, y, angle, velocityScl);
|
||||
}
|
||||
|
||||
public Bulletc create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data){
|
||||
Bulletc bullet = BulletEntity.create();
|
||||
public Bullet create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data){
|
||||
Bullet bullet = Bullet.create();
|
||||
bullet.type(this);
|
||||
bullet.owner(owner);
|
||||
bullet.team(team);
|
||||
|
||||
@@ -43,7 +43,7 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
|
||||
//TODO possible laser absorption from blocks
|
||||
|
||||
//damage every 5 ticks
|
||||
@@ -57,7 +57,7 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
float baseLen = length * b.fout();
|
||||
|
||||
Lines.lineAngle(b.x(), b.y(), b.rotation(), baseLen);
|
||||
@@ -77,7 +77,7 @@ public class ContinuousLaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Bulletc b){
|
||||
public void drawLight(Bullet b){
|
||||
//no light drawn here
|
||||
}
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ public class FlakBulletType extends BasicBulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
|
||||
super.update(b);
|
||||
if(b.data() instanceof Integer) return;
|
||||
|
||||
|
||||
@@ -28,12 +28,12 @@ public class HealBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean collides(Bulletc b, Tilec tile){
|
||||
public boolean collides(Bullet b, Building tile){
|
||||
return tile.team() != b.team() || tile.healthf() < 1f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
Draw.color(backColor);
|
||||
Lines.stroke(bulletWidth);
|
||||
Lines.lineAngleCenter(b.x(), b.y(), b.rotation(), bulletHeight);
|
||||
@@ -43,7 +43,7 @@ public class HealBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hitTile(Bulletc b, Tilec tile){
|
||||
public void hitTile(Bullet b, Building tile){
|
||||
super.hit(b);
|
||||
|
||||
if(tile.team() == b.team() && !(tile.block() instanceof BuildBlock)){
|
||||
|
||||
@@ -48,7 +48,7 @@ public class LaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bulletc b){
|
||||
public void init(Bullet b){
|
||||
Tmp.v1.trns(b.rotation(), length);
|
||||
|
||||
furthest = null;
|
||||
@@ -65,7 +65,7 @@ public class LaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
float realLength = b.data() == null ? length : (Float)b.data();
|
||||
|
||||
float f = Mathf.curve(b.fin(), 0f, 0.2f);
|
||||
@@ -97,7 +97,7 @@ public class LaserBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void drawLight(Bulletc b){
|
||||
public void drawLight(Bullet b){
|
||||
//no light drawn here
|
||||
}
|
||||
}
|
||||
|
||||
@@ -26,11 +26,11 @@ public class LightningBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
}
|
||||
|
||||
@Override
|
||||
public void init(Bulletc b){
|
||||
public void init(Bullet b){
|
||||
Lightning.create(b.team(), lightningColor, damage, b.x(), b.y(), b.rotation(), lightningLength);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ public class LiquidBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
|
||||
super.update(b);
|
||||
|
||||
if(liquid.canExtinguish()){
|
||||
@@ -58,21 +58,21 @@ public class LiquidBulletType extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
Draw.color(liquid.color, Color.white, b.fout() / 100f);
|
||||
|
||||
Fill.circle(b.x(), b.y(), 3f);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void despawned(Bulletc b){
|
||||
public void despawned(Bullet b){
|
||||
super.despawned(b);
|
||||
|
||||
hit(b, b.x(), b.y());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bulletc b, float hitx, float hity){
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
hitEffect.at(hitx, hity, liquid.color);
|
||||
Puddles.deposit(world.tileWorld(hitx, hity), liquid, puddleSize);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void draw(Bulletc b){
|
||||
public void draw(Bullet b){
|
||||
float w = 11f, h = 13f;
|
||||
|
||||
Draw.color(Pal.bulletYellowBack);
|
||||
@@ -35,7 +35,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
|
||||
//data MUST be an instance of DriverBulletData
|
||||
if(!(b.data() instanceof DriverBulletData)){
|
||||
hit(b);
|
||||
@@ -81,7 +81,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void despawned(Bulletc b){
|
||||
public void despawned(Bullet b){
|
||||
super.despawned(b);
|
||||
|
||||
if(!(b.data() instanceof DriverBulletData)) return;
|
||||
@@ -98,7 +98,7 @@ public class MassDriverBolt extends BulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void hit(Bulletc b, float hitx, float hity){
|
||||
public void hit(Bullet b, float hitx, float hity){
|
||||
super.hit(b, hitx, hity);
|
||||
despawned(b);
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class MissileBulletType extends BasicBulletType{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(Bulletc b){
|
||||
public void update(Bullet b){
|
||||
super.update(b);
|
||||
|
||||
if(Mathf.chanceDelta(0.2)){
|
||||
|
||||
@@ -10,9 +10,9 @@ import static mindustry.Vars.tilesize;
|
||||
abstract class BlockUnitComp implements Unitc{
|
||||
@Import Team team;
|
||||
|
||||
@ReadOnly transient Tilec tile;
|
||||
@ReadOnly transient Building tile;
|
||||
|
||||
public void tile(Tilec tile){
|
||||
public void tile(Building tile){
|
||||
this.tile = tile;
|
||||
|
||||
//sets up block stats
|
||||
|
||||
@@ -54,7 +54,7 @@ abstract class BuilderComp implements Unitc{
|
||||
}
|
||||
}
|
||||
|
||||
Tilec core = core();
|
||||
Building core = core();
|
||||
|
||||
//nothing to build.
|
||||
if(buildPlan() == null) return;
|
||||
@@ -114,9 +114,9 @@ abstract class BuilderComp implements Unitc{
|
||||
BuildEntity entity = tile.ent();
|
||||
|
||||
if(current.breaking){
|
||||
entity.deconstruct(this, core, 1f / entity.buildCost * Time.delta() * type().buildSpeed * state.rules.buildSpeedMultiplier);
|
||||
entity.deconstruct(base(), core, 1f / entity.buildCost * Time.delta() * type().buildSpeed * state.rules.buildSpeedMultiplier);
|
||||
}else{
|
||||
if(entity.construct(this, core, 1f / entity.buildCost * Time.delta() * type().buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
|
||||
if(entity.construct(base(), core, 1f / entity.buildCost * Time.delta() * type().buildSpeed * state.rules.buildSpeedMultiplier, current.hasConfig)){
|
||||
if(current.hasConfig){
|
||||
Call.onTileConfig(null, tile.entity, current.config);
|
||||
}
|
||||
@@ -147,7 +147,7 @@ abstract class BuilderComp implements Unitc{
|
||||
}
|
||||
|
||||
/** @return whether this request should be skipped, in favor of the next one. */
|
||||
boolean shouldSkip(BuildPlan request, @Nullable Tilec core){
|
||||
boolean shouldSkip(BuildPlan request, @Nullable Building core){
|
||||
//requests that you have at least *started* are considered
|
||||
if(state.rules.infiniteResources || team().rules().infiniteResources || request.breaking || core == null) return false;
|
||||
//TODO these are bad criteria
|
||||
|
||||
@@ -37,11 +37,11 @@ import static mindustry.Vars.*;
|
||||
|
||||
@EntityDef(value = {Buildingc.class}, isFinal = false, genio = false, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, QuadTreeObject, Displayable{
|
||||
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable{
|
||||
//region vars and initialization
|
||||
static final float timeToSleep = 60f * 1;
|
||||
static final ObjectSet<Tilec> tmpTiles = new ObjectSet<>();
|
||||
static final Seq<Tilec> tempTileEnts = new Seq<>();
|
||||
static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
|
||||
static final Seq<Building> tempTileEnts = new Seq<>();
|
||||
static final Seq<Tile> tempTiles = new Seq<>();
|
||||
static int sleepingEntities = 0;
|
||||
|
||||
@@ -50,7 +50,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
transient Tile tile;
|
||||
transient Block block;
|
||||
transient Seq<Tilec> proximity = new Seq<>(8);
|
||||
transient Seq<Building> proximity = new Seq<>(8);
|
||||
transient boolean updateFlow;
|
||||
transient byte dump;
|
||||
|
||||
@@ -68,7 +68,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
private transient boolean initialized;
|
||||
|
||||
/** Sets this tile entity data to this and adds it if necessary. */
|
||||
public Tilec init(Tile tile, Team team, boolean shouldAdd){
|
||||
public Building init(Tile tile, Team team, boolean shouldAdd){
|
||||
if(!initialized){
|
||||
create(tile.block(), team);
|
||||
}
|
||||
@@ -82,11 +82,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
created();
|
||||
|
||||
return this;
|
||||
return base();
|
||||
}
|
||||
|
||||
/** Sets up all the necessary variables, but does not add this entity anywhere. */
|
||||
public Tilec create(Block block, Team team){
|
||||
public Building create(Block block, Team team){
|
||||
this.tile = emptyTile;
|
||||
this.block = block;
|
||||
this.team = team;
|
||||
@@ -99,17 +99,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
maxHealth(block.health);
|
||||
timer(new Interval(block.timers));
|
||||
|
||||
cons = new ConsumeModule(this);
|
||||
cons = new ConsumeModule(base());
|
||||
if(block.hasItems) items = new ItemModule();
|
||||
if(block.hasLiquids) liquids = new LiquidModule();
|
||||
if(block.hasPower){
|
||||
power = new PowerModule();
|
||||
power.graph.add(this);
|
||||
power.graph.add(base());
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
|
||||
return this;
|
||||
return base();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -174,17 +174,17 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
public void configure(Object value){
|
||||
//save last used config
|
||||
block.lastConfig = value;
|
||||
Call.onTileConfig(player, this, value);
|
||||
Call.onTileConfig(player, base(), value);
|
||||
}
|
||||
|
||||
/** Configure from a server. */
|
||||
public void configureAny(Object value){
|
||||
Call.onTileConfig(null, this, value);
|
||||
Call.onTileConfig(null, base(), value);
|
||||
}
|
||||
|
||||
/** Deselect this tile from configuration. */
|
||||
public void deselect(){
|
||||
if(!headless && control.input.frag.config.getSelectedTile() == this){
|
||||
if(!headless && control.input.frag.config.getSelectedTile() == base()){
|
||||
control.input.frag.config.hideConfig();
|
||||
}
|
||||
}
|
||||
@@ -200,11 +200,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
timeScaleDuration = Math.max(timeScaleDuration, duration);
|
||||
}
|
||||
|
||||
public Tilec nearby(int dx, int dy){
|
||||
public Building nearby(int dx, int dy){
|
||||
return world.ent(tile.x + dx, tile.y + dy);
|
||||
}
|
||||
|
||||
public Tilec nearby(int rotation){
|
||||
public Building nearby(int rotation){
|
||||
if(rotation == 0) return world.ent(tile.x + 1, tile.y);
|
||||
if(rotation == 1) return world.ent(tile.x, tile.y + 1);
|
||||
if(rotation == 2) return world.ent(tile.x - 1, tile.y);
|
||||
@@ -216,7 +216,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
return relativeTo(tile.x, tile.y);
|
||||
}
|
||||
|
||||
public byte relativeTo(Tilec tile){
|
||||
public byte relativeTo(Building tile){
|
||||
return relativeTo(tile.tile());
|
||||
}
|
||||
|
||||
@@ -229,25 +229,25 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
}
|
||||
|
||||
/** Multiblock front. */
|
||||
public @Nullable Tilec front(){
|
||||
public @Nullable Building front(){
|
||||
int trns = block.size/2 + 1;
|
||||
return nearby(Geometry.d4(rotation()).x * trns, Geometry.d4(rotation()).y * trns);
|
||||
}
|
||||
|
||||
/** Multiblock back. */
|
||||
public @Nullable Tilec back(){
|
||||
public @Nullable Building back(){
|
||||
int trns = block.size/2 + 1;
|
||||
return nearby(Geometry.d4(rotation() + 2).x * trns, Geometry.d4(rotation() + 2).y * trns);
|
||||
}
|
||||
|
||||
/** Multiblock left. */
|
||||
public @Nullable Tilec left(){
|
||||
public @Nullable Building left(){
|
||||
int trns = block.size/2 + 1;
|
||||
return nearby(Geometry.d4(rotation() + 1).x * trns, Geometry.d4(rotation() + 1).y * trns);
|
||||
}
|
||||
|
||||
/** Multiblock right. */
|
||||
public @Nullable Tilec right(){
|
||||
public @Nullable Building right(){
|
||||
int trns = block.size/2 + 1;
|
||||
return nearby(Geometry.d4(rotation() + 3).x * trns, Geometry.d4(rotation() + 3).y * trns);
|
||||
}
|
||||
@@ -323,7 +323,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
}
|
||||
}
|
||||
|
||||
/** Returns the version of this TileEntity IO code.*/
|
||||
/** Returns the version of this Building IO code.*/
|
||||
public byte version(){
|
||||
return 0;
|
||||
}
|
||||
@@ -347,7 +347,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
/** Returns the amount of items this block can accept. */
|
||||
public int acceptStack(Item item, int amount, Teamc source){
|
||||
if(acceptItem(this, item) && block.hasItems && (source == null || source.team() == team())){
|
||||
if(acceptItem(base(), item) && block.hasItems && (source == null || source.team() == team)){
|
||||
return Math.min(getMaximumAccepted(item) - items.get(item), amount);
|
||||
}else{
|
||||
return 0;
|
||||
@@ -382,11 +382,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
noSleep();
|
||||
}
|
||||
|
||||
public boolean acceptPayload(Tilec source, Payload payload){
|
||||
public boolean acceptPayload(Building source, Payload payload){
|
||||
return false;
|
||||
}
|
||||
|
||||
public void handlePayload(Tilec source, Payload payload){
|
||||
public void handlePayload(Building source, Payload payload){
|
||||
|
||||
}
|
||||
|
||||
@@ -400,8 +400,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
int trns = block.size/2 + 1;
|
||||
Tile next = tile.getNearby(Geometry.d4(rotation()).x * trns, Geometry.d4(rotation()).y * trns);
|
||||
|
||||
if(next != null && next.entity != null && next.entity.team() == team() && next.entity.acceptPayload(this, todump)){
|
||||
next.entity.handlePayload(this, todump);
|
||||
if(next != null && next.entity != null && next.entity.team() == team && next.entity.acceptPayload(base(), todump)){
|
||||
next.entity.handlePayload(base(), todump);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -419,10 +419,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
int dump = this.dump;
|
||||
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
Tilec other = proximity.get((i + dump) % proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
|
||||
if(other.team() == team() && other.acceptPayload(this, todump)){
|
||||
other.handlePayload(this, todump);
|
||||
if(other.team() == team && other.acceptPayload(base(), todump)){
|
||||
other.handlePayload(base(), todump);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
}
|
||||
@@ -433,19 +433,19 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
return false;
|
||||
}
|
||||
|
||||
public void handleItem(Tilec source, Item item){
|
||||
public void handleItem(Building source, Item item){
|
||||
items.add(item, 1);
|
||||
}
|
||||
|
||||
public boolean acceptItem(Tilec source, Item item){
|
||||
public boolean acceptItem(Building source, Item item){
|
||||
return block.consumes.itemFilters.get(item.id) && items.get(item) < getMaximumAccepted(item);
|
||||
}
|
||||
|
||||
public boolean acceptLiquid(Tilec source, Liquid liquid, float amount){
|
||||
public boolean acceptLiquid(Building source, Liquid liquid, float amount){
|
||||
return block.hasLiquids && liquids.get(liquid) + amount < block.liquidCapacity && block.consumes.liquidfilters.get(liquid.id);
|
||||
}
|
||||
|
||||
public void handleLiquid(Tilec source, Liquid liquid, float amount){
|
||||
public void handleLiquid(Building source, Liquid liquid, float amount){
|
||||
liquids.add(liquid, amount);
|
||||
}
|
||||
|
||||
@@ -454,11 +454,11 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Tilec other = proximity.get((i + dump) % proximity.size);
|
||||
other = other.getLiquidDestination(this, liquid);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
other = other.getLiquidDestination(base(), liquid);
|
||||
|
||||
if(other != null && other.team() == team() && other.block().hasLiquids && canDumpLiquid(other, liquid) && other.liquids() != null){
|
||||
float ofract = other.liquids().get(liquid) / other.block().liquidCapacity;
|
||||
if(other != null && other.team == team && other.block.hasLiquids && canDumpLiquid(other, liquid) && other.liquids != null){
|
||||
float ofract = other.liquids.get(liquid) / other.block.liquidCapacity;
|
||||
float fract = liquids.get(liquid) / block.liquidCapacity;
|
||||
|
||||
if(ofract < fract) transferLiquid(other, (fract - ofract) * block.liquidCapacity / 2f, liquid);
|
||||
@@ -467,15 +467,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
}
|
||||
|
||||
public boolean canDumpLiquid(Tilec to, Liquid liquid){
|
||||
public boolean canDumpLiquid(Building to, Liquid liquid){
|
||||
return true;
|
||||
}
|
||||
|
||||
public void transferLiquid(Tilec next, float amount, Liquid liquid){
|
||||
float flow = Math.min(next.block().liquidCapacity - next.liquids().get(liquid) - 0.001f, amount);
|
||||
public void transferLiquid(Building next, float amount, Liquid liquid){
|
||||
float flow = Math.min(next.block.liquidCapacity - next.liquids.get(liquid) - 0.001f, amount);
|
||||
|
||||
if(next.acceptLiquid(this, liquid, flow)){
|
||||
next.handleLiquid(this, liquid, flow);
|
||||
if(next.acceptLiquid(base(), liquid, flow)){
|
||||
next.handleLiquid(base(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
}
|
||||
}
|
||||
@@ -489,32 +489,32 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
return moveLiquid(next.entity, liquid);
|
||||
}else if(leakResistance != 100f && !next.block().solid && !next.block().hasLiquids){
|
||||
float leakAmount = liquids.get(liquid) / leakResistance;
|
||||
Puddles.deposit(next, tile(), liquid, leakAmount);
|
||||
Puddles.deposit(next, tile, liquid, leakAmount);
|
||||
liquids.remove(liquid, leakAmount);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
public float moveLiquid(Tilec next, Liquid liquid){
|
||||
public float moveLiquid(Building next, Liquid liquid){
|
||||
if(next == null) return 0;
|
||||
|
||||
next = next.getLiquidDestination(this, liquid);
|
||||
next = next.getLiquidDestination(base(), liquid);
|
||||
|
||||
if(next.team() == team() && next.block().hasLiquids && liquids.get(liquid) > 0f){
|
||||
if(next.team() == team && next.block.hasLiquids && liquids.get(liquid) > 0f){
|
||||
|
||||
if(next.acceptLiquid(this, liquid, 0f)){
|
||||
float ofract = next.liquids().get(liquid) / next.block().liquidCapacity;
|
||||
if(next.acceptLiquid(base(), liquid, 0f)){
|
||||
float ofract = next.liquids().get(liquid) / next.block.liquidCapacity;
|
||||
float fract = liquids.get(liquid) / block.liquidCapacity * block.liquidPressure;
|
||||
float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (block.liquidCapacity), liquids.get(liquid));
|
||||
flow = Math.min(flow, next.block().liquidCapacity - next.liquids().get(liquid) - 0.001f);
|
||||
flow = Math.min(flow, next.block.liquidCapacity - next.liquids().get(liquid) - 0.001f);
|
||||
|
||||
if(flow > 0f && ofract <= fract && next.acceptLiquid(this, liquid, flow)){
|
||||
next.handleLiquid(this, liquid, flow);
|
||||
if(flow > 0f && ofract <= fract && next.acceptLiquid(base(), liquid, flow)){
|
||||
next.handleLiquid(base(), liquid, flow);
|
||||
liquids.remove(liquid, flow);
|
||||
return flow;
|
||||
}else if(ofract > 0.1f && fract > 0.1f){
|
||||
//TODO these are incorrect effect positions
|
||||
float fx = (x() + next.x()) / 2f, fy = (y() + next.y()) / 2f;
|
||||
float fx = (x + next.x()) / 2f, fy = (y + next.y()) / 2f;
|
||||
|
||||
Liquid other = next.liquids().current();
|
||||
if((other.flammability > 0.3f && liquid.temperature > 0.7f) || (liquid.flammability > 0.3f && other.temperature > 0.7f)){
|
||||
@@ -535,8 +535,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
return 0;
|
||||
}
|
||||
|
||||
public Tilec getLiquidDestination(Tilec from, Liquid liquid){
|
||||
return this;
|
||||
public Building getLiquidDestination(Building from, Liquid liquid){
|
||||
return base();
|
||||
}
|
||||
|
||||
/** Tries to take the payload. Returns null if no payload is present. */
|
||||
@@ -553,14 +553,14 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Tilec other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team() == team() && other.acceptItem(this, item) && canDump(other, item)){
|
||||
other.handleItem(this, item);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team() == team && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
handleItem(this, item);
|
||||
handleItem(base(), item);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -571,9 +571,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
incrementDump(proximity.size);
|
||||
Tilec other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team() == team() && other.acceptItem(this, item) && canDump(other, item)){
|
||||
other.handleItem(this, item);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
if(other.team() == team && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -598,23 +598,23 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
if(proximity.size == 0) return false;
|
||||
|
||||
for(int i = 0; i < proximity.size; i++){
|
||||
Tilec other = proximity.get((i + dump) % proximity.size);
|
||||
Building other = proximity.get((i + dump) % proximity.size);
|
||||
|
||||
if(todump == null){
|
||||
|
||||
for(int ii = 0; ii < content.items().size; ii++){
|
||||
Item item = content.item(ii);
|
||||
|
||||
if(other.team() == team() && items.has(item) && other.acceptItem(this, item) && canDump(other, item)){
|
||||
other.handleItem(this, item);
|
||||
if(other.team() == team && items.has(item) && other.acceptItem(base(), item) && canDump(other, item)){
|
||||
other.handleItem(base(), item);
|
||||
items.remove(item, 1);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}else{
|
||||
if(other.team() == team() && other.acceptItem(this, todump) && canDump(other, todump)){
|
||||
other.handleItem(this, todump);
|
||||
if(other.team() == team && other.acceptItem(base(), todump) && canDump(other, todump)){
|
||||
other.handleItem(base(), todump);
|
||||
items.remove(todump, 1);
|
||||
incrementDump(proximity.size);
|
||||
return true;
|
||||
@@ -632,15 +632,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
}
|
||||
|
||||
/** Used for dumping items. */
|
||||
public boolean canDump(Tilec to, Item item){
|
||||
public boolean canDump(Building to, Item item){
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Try offloading an item to a nearby container in its facing direction. Returns true if success. */
|
||||
public boolean moveForward(Item item){
|
||||
Tilec other = front();
|
||||
if(other != null && other.team() == team() && other.acceptItem(this, item)){
|
||||
other.handleItem(this, item);
|
||||
Building other = front();
|
||||
if(other != null && other.team() == team && other.acceptItem(base(), item)){
|
||||
other.handleItem(base(), item);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@@ -658,9 +658,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
public void updatePowerGraph(){
|
||||
|
||||
for(Tilec other : getPowerConnections(tempTileEnts)){
|
||||
for(Building other : getPowerConnections(tempTileEnts)){
|
||||
if(other.power() != null){
|
||||
other.power().graph.add(power.graph);
|
||||
other.power().graph.addGraph(power.graph);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -670,22 +670,22 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
return;
|
||||
}
|
||||
|
||||
power.graph.remove(this);
|
||||
power.graph.remove(base());
|
||||
for(int i = 0; i < power.links.size; i++){
|
||||
Tile other = world.tile(power.links.get(i));
|
||||
if(other != null && other.entity != null && other.entity.power() != null){
|
||||
other.entity.power().links.removeValue(pos());
|
||||
if(other != null && other.entity != null && other.entity.power != null){
|
||||
other.entity.power.links.removeValue(pos());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Seq<Tilec> getPowerConnections(Seq<Tilec> out){
|
||||
public Seq<Building> getPowerConnections(Seq<Building> out){
|
||||
out.clear();
|
||||
if(power == null) return out;
|
||||
|
||||
for(Tilec other : proximity){
|
||||
for(Building other : proximity){
|
||||
if(other != null && other.power() != null
|
||||
&& !(block.consumesPower && other.block().consumesPower && !block.outputsPower && !other.block().outputsPower)
|
||||
&& !(block.consumesPower && other.block.consumesPower && !block.outputsPower && !other.block.outputsPower)
|
||||
&& !power.links.contains(other.pos())){
|
||||
out.add(other);
|
||||
}
|
||||
@@ -693,7 +693,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
for(int i = 0; i < power.links.size; i++){
|
||||
Tile link = world.tile(power.links.get(i));
|
||||
if(link != null && link.entity != null && link.entity.power() != null) out.add(link.entity);
|
||||
if(link != null && link.entity != null && link.entity.power != null) out.add(link.entity);
|
||||
}
|
||||
return out;
|
||||
}
|
||||
@@ -731,7 +731,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
int id = pos();
|
||||
TextureRegion region = Block.cracks[block.size - 1][Mathf.clamp((int)((1f - healthf()) * Block.crackRegions), 0, Block.crackRegions-1)];
|
||||
Draw.colorl(0.2f, 0.1f + (1f - healthf())* 0.6f);
|
||||
Draw.rect(region, x(), y(), (id%4)*90);
|
||||
Draw.rect(region, x, y, (id%4)*90);
|
||||
Draw.color();
|
||||
}
|
||||
|
||||
@@ -793,8 +793,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
int range = 10;
|
||||
tempTiles.clear();
|
||||
Geometry.circle(tileX(), tileY(), range, (x, y) -> {
|
||||
Tilec other = world.ent(x, y);
|
||||
if(other != null && other.block() instanceof PowerNode && ((PowerNode)other.block()).linkValid(other, this) && !PowerNode.insulated(other, this) && !other.proximity().contains(this) &&
|
||||
Building other = world.ent(x, y);
|
||||
if(other != null && other.block instanceof PowerNode && ((PowerNode)other.block).linkValid(other, base()) && !PowerNode.insulated(other, base())
|
||||
&& !other.proximity().contains(this.<Building>base()) &&
|
||||
!(block.outputsPower && proximity.contains(p -> p.power() != null && p.power().graph == other.power().graph))){
|
||||
tempTiles.add(other.tile());
|
||||
}
|
||||
@@ -802,7 +803,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
tempTiles.sort(Structs.comparingFloat(t -> t.dst2(tile)));
|
||||
if(!tempTiles.isEmpty()){
|
||||
Tile toLink = tempTiles.first();
|
||||
if(!toLink.entity.power().links.contains(pos())){
|
||||
if(!toLink.entity.power.links.contains(pos())){
|
||||
toLink.entity.configureAny(pos());
|
||||
}
|
||||
}
|
||||
@@ -813,15 +814,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
}
|
||||
|
||||
/** Called every frame a unit is on this */
|
||||
public void unitOn(Unitc unit){
|
||||
public void unitOn(Unit unit){
|
||||
}
|
||||
|
||||
/** Called when a unit that spawned at this tile is removed. */
|
||||
public void unitRemoved(Unitc unit){
|
||||
public void unitRemoved(Unit unit){
|
||||
}
|
||||
|
||||
/** Called when arbitrary configuration is applied to a tile. */
|
||||
public void configured(@Nullable Playerc player, @Nullable Object value){
|
||||
public void configured(@Nullable Player player, @Nullable Object value){
|
||||
//null is of type void.class; anonymous classes use their superclass.
|
||||
Class<?> type = value == null ? void.class : value.getClass().isAnonymousClass() ? value.getClass().getSuperclass() : value.getClass();
|
||||
|
||||
@@ -831,7 +832,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
}
|
||||
|
||||
/** Called when the block is tapped.*/
|
||||
public void tapped(Playerc player){
|
||||
public void tapped(Player player){
|
||||
|
||||
}
|
||||
|
||||
@@ -981,13 +982,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
table.left();
|
||||
for(Consume cons : block.consumes.all()){
|
||||
if(cons.isOptional() && cons.isBoost()) continue;
|
||||
cons.build(this, table);
|
||||
cons.build(base(), table);
|
||||
}
|
||||
}
|
||||
|
||||
public void displayBars(Table table){
|
||||
for(Func<Tilec, Bar> bar : block.bars.list()){
|
||||
table.add(bar.get(this)).growX();
|
||||
for(Func<Building, Bar> bar : block.bars.list()){
|
||||
table.add(bar.get(base())).growX();
|
||||
table.row();
|
||||
}
|
||||
}
|
||||
@@ -999,7 +1000,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
/** Update table alignment after configuring.*/
|
||||
public void updateTableAlign(Table table){
|
||||
Vec2 pos = Core.input.mouseScreen(x, y - block().size * tilesize / 2f - 1);
|
||||
Vec2 pos = Core.input.mouseScreen(x, y - block.size * tilesize / 2f - 1);
|
||||
table.setPosition(pos.x, pos.y, Align.top);
|
||||
}
|
||||
|
||||
@@ -1012,24 +1013,24 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
* Called when another tile is tapped while this block is selected.
|
||||
* @return whether or not this block should be deselected.
|
||||
*/
|
||||
public boolean onConfigureTileTapped(Tilec other){
|
||||
return this != other;
|
||||
public boolean onConfigureTileTapped(Building other){
|
||||
return base() != other;
|
||||
}
|
||||
|
||||
/** Returns whether this config menu should show when the specified player taps it. */
|
||||
public boolean shouldShowConfigure(Playerc player){
|
||||
public boolean shouldShowConfigure(Player player){
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Whether this configuration should be hidden now. Called every frame the config is open. */
|
||||
public boolean shouldHideConfigure(Playerc player){
|
||||
public boolean shouldHideConfigure(Player player){
|
||||
return false;
|
||||
}
|
||||
|
||||
public void drawConfigure(){
|
||||
Draw.color(Pal.accent);
|
||||
Lines.stroke(1f);
|
||||
Lines.square(x, y, block().size * tilesize / 2f + 1f);
|
||||
Lines.square(x, y, block.size * tilesize / 2f + 1f);
|
||||
Draw.reset();
|
||||
}
|
||||
|
||||
@@ -1042,13 +1043,13 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
return amount;
|
||||
}
|
||||
|
||||
public boolean collide(Bulletc other){
|
||||
public boolean collide(Bullet other){
|
||||
return true;
|
||||
}
|
||||
|
||||
/** Handle a bullet collision.
|
||||
* @return whether the bullet should be removed. */
|
||||
public boolean collision(Bulletc other){
|
||||
public boolean collision(Bullet other){
|
||||
damage(other.damage() * other.type().tileDamageMultiplier);
|
||||
|
||||
return true;
|
||||
@@ -1060,15 +1061,15 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
Point2[] nearby = Edges.getEdges(block.size);
|
||||
for(Point2 point : nearby){
|
||||
Tilec other = world.ent(tile.x + point.x, tile.y + point.y);
|
||||
Building other = world.ent(tile.x + point.x, tile.y + point.y);
|
||||
//remove this tile from all nearby tile's proximities
|
||||
if(other != null){
|
||||
tmpTiles.add(other);
|
||||
}
|
||||
}
|
||||
|
||||
for(Tilec other : tmpTiles){
|
||||
other.proximity().remove(this, true);
|
||||
for(Building other : tmpTiles){
|
||||
other.proximity.remove(base(), true);
|
||||
other.onProximityUpdate();
|
||||
}
|
||||
}
|
||||
@@ -1079,31 +1080,31 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
|
||||
Point2[] nearby = Edges.getEdges(block.size);
|
||||
for(Point2 point : nearby){
|
||||
Tilec other = world.ent(tile.x + point.x, tile.y + point.y);
|
||||
Building other = world.ent(tile.x + point.x, tile.y + point.y);
|
||||
|
||||
if(other == null || !(other.tile().interactable(team()))) continue;
|
||||
if(other == null || !(other.tile.interactable(team))) continue;
|
||||
|
||||
//add this tile to proximity of nearby tiles
|
||||
if(!other.proximity().contains(this, true)){
|
||||
other.proximity().add(this);
|
||||
if(!other.proximity.contains(base(), true)){
|
||||
other.proximity.add(base());
|
||||
}
|
||||
|
||||
tmpTiles.add(other);
|
||||
}
|
||||
|
||||
//using a set to prevent duplicates
|
||||
for(Tilec tile : tmpTiles){
|
||||
for(Building tile : tmpTiles){
|
||||
proximity.add(tile);
|
||||
}
|
||||
|
||||
for(Tilec other : tmpTiles){
|
||||
for(Building other : tmpTiles){
|
||||
other.onProximityUpdate();
|
||||
}
|
||||
|
||||
onProximityAdded();
|
||||
onProximityUpdate();
|
||||
|
||||
for(Tilec other : tmpTiles){
|
||||
for(Building other : tmpTiles){
|
||||
other.onProximityUpdate();
|
||||
}
|
||||
}
|
||||
@@ -1124,7 +1125,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
@Replace
|
||||
@Override
|
||||
public boolean isValid(){
|
||||
return tile.entity == this && !dead();
|
||||
return tile.entity == base() && !dead();
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -1156,7 +1157,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Tilec, Timerc, Quad
|
||||
}
|
||||
|
||||
if(block.idleSound != Sounds.none && shouldIdleSound()){
|
||||
loops.play(block.idleSound, this, block.idleSoundVolume);
|
||||
loops.play(block.idleSound, base(), block.idleSoundVolume);
|
||||
}
|
||||
|
||||
updateTile();
|
||||
|
||||
@@ -34,24 +34,24 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
|
||||
@Override
|
||||
public void drawBullets(){
|
||||
type.draw(this);
|
||||
type.draw(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
type.init(this);
|
||||
type.init(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
type.despawned(this);
|
||||
type.despawned(base());
|
||||
collided.clear();
|
||||
}
|
||||
|
||||
@Override
|
||||
public float damageMultiplier(){
|
||||
if(owner instanceof Unitc) return ((Unitc)owner).damageMultiplier() * state.rules.unitDamageMultiplier;
|
||||
if(owner instanceof Tilec) return state.rules.blockDamageMultiplier;
|
||||
if(owner instanceof Unit) return ((Unit)owner).damageMultiplier() * state.rules.unitDamageMultiplier;
|
||||
if(owner instanceof Building) return state.rules.blockDamageMultiplier;
|
||||
|
||||
return 1f;
|
||||
}
|
||||
@@ -74,7 +74,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
@Replace
|
||||
@Override
|
||||
public boolean collides(Hitboxc other){
|
||||
return type.collides && (other instanceof Teamc && ((Teamc)other).team() != team())
|
||||
return type.collides && (other instanceof Teamc && ((Teamc)other).team() != team)
|
||||
&& !(other instanceof Flyingc && ((((Flyingc)other).isFlying() && !type.collidesAir) || (((Flyingc)other).isGrounded() && !type.collidesGround)))
|
||||
&& !(type.pierce && collided.contains(other.id())); //prevent multiple collisions
|
||||
}
|
||||
@@ -82,16 +82,16 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
@MethodPriority(100)
|
||||
@Override
|
||||
public void collision(Hitboxc other, float x, float y){
|
||||
type.hit(this, x, y);
|
||||
type.hit(base(), x, y);
|
||||
|
||||
if(other instanceof Healthc){
|
||||
Healthc h = (Healthc)other;
|
||||
h.damage(damage);
|
||||
}
|
||||
|
||||
if(other instanceof Unitc){
|
||||
Unitc unit = (Unitc)other;
|
||||
unit.vel().add(Tmp.v3.set(other.x(), other.y()).sub(x, y).setLength(type.knockback / unit.mass()));
|
||||
if(other instanceof Unit){
|
||||
Unit unit = (Unit)other;
|
||||
unit.vel.add(Tmp.v3.set(unit).sub(x, y).setLength(type.knockback / unit.mass()));
|
||||
unit.apply(type.status, type.statusDuration);
|
||||
}
|
||||
|
||||
@@ -105,23 +105,23 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
type.update(this);
|
||||
type.update(base());
|
||||
|
||||
if(type.collidesTiles && type.collides){
|
||||
world.raycastEach(world.toTile(lastX()), world.toTile(lastY()), tileX(), tileY(), (x, y) -> {
|
||||
|
||||
Tilec tile = world.ent(x, y);
|
||||
Building tile = world.ent(x, y);
|
||||
if(tile == null) return false;
|
||||
|
||||
if(tile.collide(this) && type.collides(this, tile) && !tile.dead() && (type.collidesTeam || tile.team() != team())){
|
||||
if(tile.collide(base()) && type.collides(base(), tile) && !tile.dead() && (type.collidesTeam || tile.team() != team())){
|
||||
boolean remove = false;
|
||||
|
||||
if(tile.team() != team()){
|
||||
remove = tile.collision(this);
|
||||
remove = tile.collision(base());
|
||||
}
|
||||
|
||||
if(remove){
|
||||
type.hitTile(this, tile);
|
||||
type.hitTile(base(), tile);
|
||||
remove();
|
||||
}
|
||||
return true;
|
||||
@@ -136,8 +136,8 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
|
||||
public void draw(){
|
||||
Draw.z(Layer.bullet);
|
||||
|
||||
type.draw(this);
|
||||
type.drawLight(this);
|
||||
type.draw(base());
|
||||
type.drawLight(base());
|
||||
}
|
||||
|
||||
/** Sets the bullet's rotation in degrees. */
|
||||
|
||||
@@ -16,7 +16,7 @@ abstract class CommanderComp implements Unitc{
|
||||
@Import float x, y, rotation;
|
||||
|
||||
transient @Nullable Formation formation;
|
||||
transient Seq<Unitc> controlling = new Seq<>();
|
||||
transient Seq<Unit> controlling = new Seq<>();
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
@@ -42,12 +42,12 @@ abstract class CommanderComp implements Unitc{
|
||||
clearCommand();
|
||||
}
|
||||
|
||||
void command(Formation formation, Seq<Unitc> units){
|
||||
void command(Formation formation, Seq<Unit> units){
|
||||
clearCommand();
|
||||
|
||||
controlling.addAll(units);
|
||||
for(Unitc unit : units){
|
||||
unit.controller(new FormationAI(this, formation));
|
||||
for(Unit unit : units){
|
||||
unit.controller(new FormationAI(base(), formation));
|
||||
}
|
||||
this.formation = formation;
|
||||
|
||||
@@ -67,8 +67,8 @@ abstract class CommanderComp implements Unitc{
|
||||
|
||||
void clearCommand(){
|
||||
//reset controlled units
|
||||
for(Unitc unit : controlling){
|
||||
if(unit.controller().isBeingControlled(this)){
|
||||
for(Unit unit : controlling){
|
||||
if(unit.controller().isBeingControlled(base())){
|
||||
unit.controller(unit.type().createController());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
|
||||
@EntityDef(value = {Decalc.class}, pooled = true, serialize = false)
|
||||
@Component
|
||||
@Component(base = true)
|
||||
abstract class DecalComp implements Drawc, Timedc, Rotc, Posc{
|
||||
@Import float x, y, rotation;
|
||||
|
||||
|
||||
@@ -5,9 +5,9 @@ import mindustry.annotations.Annotations.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.gen.*;
|
||||
|
||||
@EntityDef(value = {Effectc.class, Childc.class}, pooled = true, serialize = false)
|
||||
@Component
|
||||
abstract class EffectComp implements Posc, Drawc, Timedc, Rotc, Childc{
|
||||
@EntityDef(value = {EffectStatec.class, Childc.class}, pooled = true, serialize = false)
|
||||
@Component(base = true)
|
||||
abstract class EffectStateComp implements Posc, Drawc, Timedc, Rotc, Childc{
|
||||
Color color = new Color(Color.white);
|
||||
Effect effect;
|
||||
Object data;
|
||||
@@ -36,7 +36,11 @@ abstract class EntityComp{
|
||||
return false;
|
||||
}
|
||||
|
||||
<T> T as(Class<T> type){
|
||||
<T extends Entityc> T base(){
|
||||
return (T)this;
|
||||
}
|
||||
|
||||
<T> T as(){
|
||||
return (T)this;
|
||||
}
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ import mindustry.world.*;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@EntityDef(value = {Firec.class}, pooled = true)
|
||||
@Component
|
||||
@Component(base = true)
|
||||
abstract class FireComp implements Timedc, Posc, Firec{
|
||||
private static final float spreadChance = 0.05f, fireballChance = 0.07f;
|
||||
|
||||
@@ -49,7 +49,7 @@ abstract class FireComp implements Timedc, Posc, Firec{
|
||||
return;
|
||||
}
|
||||
|
||||
Tilec entity = tile.entity;
|
||||
Building entity = tile.entity;
|
||||
boolean damage = entity != null;
|
||||
|
||||
float flammability = baseFlammability + puddleFlammability;
|
||||
@@ -97,6 +97,6 @@ abstract class FireComp implements Timedc, Posc, Firec{
|
||||
|
||||
@Override
|
||||
public void afterRead(){
|
||||
Fires.register(this);
|
||||
Fires.register(base());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,7 +7,7 @@ import mindustry.type.*;
|
||||
|
||||
@Component
|
||||
abstract class ItemsComp implements Posc{
|
||||
@ReadOnly ItemStack stack = new ItemStack();
|
||||
ItemStack stack = new ItemStack();
|
||||
transient float itemTime;
|
||||
|
||||
abstract int itemCapacity();
|
||||
|
||||
@@ -35,7 +35,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
Tilec core = closestCore();
|
||||
Building core = closestCore();
|
||||
|
||||
if(core != null && mineTile != null && mineTile.drop() != null && !acceptsItem(mineTile.drop()) && dst(core) < mineTransferRange){
|
||||
int accepted = core.acceptStack(item(), stack().amount, this);
|
||||
|
||||
@@ -25,13 +25,13 @@ abstract class PayloadComp implements Posc, Rotc{
|
||||
payloads.add(load);
|
||||
}
|
||||
|
||||
void pickup(Unitc unit){
|
||||
void pickup(Unit unit){
|
||||
unit.remove();
|
||||
payloads.add(new UnitPayload(unit));
|
||||
Fx.unitPickup.at(unit);
|
||||
}
|
||||
|
||||
void pickup(Tilec tile){
|
||||
void pickup(Building tile){
|
||||
tile.tile().remove();
|
||||
payloads.add(new BlockPayload(tile));
|
||||
Fx.unitPickup.at(tile);
|
||||
@@ -69,10 +69,10 @@ abstract class PayloadComp implements Posc, Rotc{
|
||||
|
||||
boolean dropUnit(UnitPayload payload){
|
||||
//TODO create an effect here and/or make them be at a lower elevation
|
||||
Unitc u = payload.unit;
|
||||
Unit u = payload.unit;
|
||||
|
||||
//can't drop ground units
|
||||
if((tileOn() == null || tileOn().solid()) && u.elevation() < 0.1f){
|
||||
if((tileOn() == null || tileOn().solid()) && u.elevation < 0.1f){
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -87,11 +87,11 @@ abstract class PayloadComp implements Posc, Rotc{
|
||||
|
||||
/** @return whether the tile has been successfully placed. */
|
||||
boolean dropBlock(BlockPayload payload){
|
||||
Tilec tile = payload.entity;
|
||||
Building tile = payload.entity;
|
||||
int tx = Vars.world.toTile(x - tile.block().offset()), ty = Vars.world.toTile(y - tile.block().offset());
|
||||
Tile on = Vars.world.tile(tx, ty);
|
||||
if(on != null && Build.validPlace(tile.block(), tile.team(), tx, ty, tile.rotation())){
|
||||
int rot = (int)((rotation() + 45f) / 90f) % 4;
|
||||
int rot = (int)((rotation + 45f) / 90f) % 4;
|
||||
payload.place(on, rot);
|
||||
|
||||
Fx.unitDrop.at(tile);
|
||||
|
||||
@@ -31,7 +31,9 @@ import static mindustry.Vars.*;
|
||||
abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Drawc{
|
||||
static final float deathDelay = 30f;
|
||||
|
||||
@NonNull @ReadOnly Unitc unit = Nulls.unit;
|
||||
@Import float x, y;
|
||||
|
||||
@NonNull @ReadOnly Unit unit = Nulls.unit;
|
||||
transient @Nullable NetConnection con;
|
||||
|
||||
@ReadOnly Team team = Team.sharded;
|
||||
@@ -53,7 +55,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
}
|
||||
|
||||
public @Nullable CoreEntity closestCore(){
|
||||
return state.teams.closestCore(x(), y(), team);
|
||||
return state.teams.closestCore(x, y, team);
|
||||
}
|
||||
|
||||
public @Nullable CoreEntity core(){
|
||||
@@ -106,7 +108,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
//update some basic state to sync things
|
||||
if(unit.type().canBoost){
|
||||
Tile tile = unit.tileOn();
|
||||
unit.elevation(Mathf.approachDelta(unit.elevation(), (tile != null && tile.solid()) || boosting ? 1f : 0f, 0.08f));
|
||||
unit.elevation(Mathf.approachDelta(unit.elevation, (tile != null && tile.solid()) || boosting ? 1f : 0f, 0.08f));
|
||||
}
|
||||
}else if(core != null){
|
||||
//have a small delay before death to prevent the camera from jumping around too quickly
|
||||
@@ -114,7 +116,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
deathTimer += Time.delta();
|
||||
if(deathTimer >= deathDelay){
|
||||
//request spawn - this happens serverside only
|
||||
core.requestSpawn((Playerc)this);
|
||||
core.requestSpawn(base());
|
||||
deathTimer = 0;
|
||||
}
|
||||
}
|
||||
@@ -132,7 +134,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
unit(Nulls.unit);
|
||||
}
|
||||
|
||||
public Unitc unit(){
|
||||
public Unit unit(){
|
||||
return unit;
|
||||
}
|
||||
|
||||
@@ -144,7 +146,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
return !(unit instanceof Builderc) ? Nulls.builder : (Builderc)unit;
|
||||
}
|
||||
|
||||
public void unit(Unitc unit){
|
||||
public void unit(Unit unit){
|
||||
if(unit == null) throw new IllegalArgumentException("Unit cannot be null. Use clearUnit() instead.");
|
||||
if(this.unit == unit) return;
|
||||
if(this.unit != Nulls.unit){
|
||||
@@ -157,7 +159,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
unit.controller(this);
|
||||
}
|
||||
|
||||
Events.fire(new UnitChangeEvent((Playerc)this, unit));
|
||||
Events.fire(new UnitChangeEvent(base(), unit));
|
||||
}
|
||||
|
||||
boolean dead(){
|
||||
@@ -201,17 +203,17 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
|
||||
if(!isLocal()){
|
||||
Draw.color(0f, 0f, 0f, 0.3f);
|
||||
Fill.rect(unit.x(), unit.y() + nameHeight - layout.height / 2, layout.width + 2, layout.height + 3);
|
||||
Fill.rect(unit.x, unit.y + nameHeight - layout.height / 2, layout.width + 2, layout.height + 3);
|
||||
Draw.color();
|
||||
font.setColor(color);
|
||||
font.draw(name, unit.x(), unit.y() + nameHeight, 0, Align.center, false);
|
||||
font.draw(name, unit.x, unit.y + nameHeight, 0, Align.center, false);
|
||||
|
||||
if(admin){
|
||||
float s = 3f;
|
||||
Draw.color(color.r * 0.5f, color.g * 0.5f, color.b * 0.5f, 1f);
|
||||
Draw.rect(Icon.adminSmall.getRegion(), unit.x() + layout.width / 2f + 2 + 1, unit.y() + nameHeight - 1.5f, s, s);
|
||||
Draw.rect(Icon.adminSmall.getRegion(), unit.x + layout.width / 2f + 2 + 1, unit.y + nameHeight - 1.5f, s, s);
|
||||
Draw.color(color);
|
||||
Draw.rect(Icon.adminSmall.getRegion(), unit.x() + layout.width / 2f + 2 + 1, unit.y() + nameHeight - 1f, s, s);
|
||||
Draw.rect(Icon.adminSmall.getRegion(), unit.x + layout.width / 2f + 2 + 1, unit.y + nameHeight - 1f, s, s);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -224,8 +226,8 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
layout.setText(font, text, Color.white, width, Align.bottom, true);
|
||||
|
||||
Draw.color(0f, 0f, 0f, 0.3f * (textFadeTime <= 0 || lastText == null ? 1f : visualFadeTime));
|
||||
Fill.rect(unit.x(), unit.y() + textHeight + layout.height - layout.height/2f, layout.width + 2, layout.height + 3);
|
||||
font.draw(text, unit.x() - width/2f, unit.y() + textHeight + layout.height, width, Align.center, true);
|
||||
Fill.rect(unit.x, unit.y + textHeight + layout.height - layout.height/2f, layout.width + 2, layout.height + 3);
|
||||
font.draw(text, unit.x - width/2f, unit.y + textHeight + layout.height, width, Align.center, true);
|
||||
}
|
||||
|
||||
Draw.reset();
|
||||
@@ -247,11 +249,11 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc, Dra
|
||||
}
|
||||
}
|
||||
|
||||
void sendMessage(String text, Playerc from){
|
||||
void sendMessage(String text, Player from){
|
||||
sendMessage(text, from, NetClient.colorizeName(from.id(), from.name()));
|
||||
}
|
||||
|
||||
void sendMessage(String text, Playerc from, String fromName){
|
||||
void sendMessage(String text, Player from, String fromName){
|
||||
if(isLocal()){
|
||||
if(ui != null){
|
||||
ui.chatfrag.addMessage(text, fromName);
|
||||
|
||||
@@ -18,7 +18,7 @@ import static mindustry.Vars.*;
|
||||
import static mindustry.entities.Puddles.*;
|
||||
|
||||
@EntityDef(value = {Puddlec.class}, pooled = true)
|
||||
@Component
|
||||
@Component(base = true)
|
||||
abstract class PuddleComp implements Posc, Puddlec, Drawc{
|
||||
private static final int maxGeneration = 2;
|
||||
private static final Color tmp = new Color();
|
||||
@@ -128,6 +128,6 @@ abstract class PuddleComp implements Posc, Puddlec, Drawc{
|
||||
|
||||
@Override
|
||||
public void afterRead(){
|
||||
Puddles.register(this);
|
||||
Puddles.register(base());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,7 +13,7 @@ import mindustry.gen.*;
|
||||
import mindustry.type.*;
|
||||
import mindustry.world.blocks.environment.*;
|
||||
|
||||
import static mindustry.Vars.content;
|
||||
import static mindustry.Vars.*;
|
||||
|
||||
@Component
|
||||
abstract class StatusComp implements Posc, Flyingc{
|
||||
@@ -46,7 +46,7 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
return;
|
||||
}else if(entry.effect.reactsWith(effect)){ //find opposite
|
||||
StatusEntry.tmp.effect = entry.effect;
|
||||
entry.effect.getTransition((Unitc)this, effect, entry.time, duration, StatusEntry.tmp);
|
||||
entry.effect.getTransition(base(), effect, entry.time, duration, StatusEntry.tmp);
|
||||
entry.time = StatusEntry.tmp.time;
|
||||
|
||||
if(StatusEntry.tmp.effect != entry.effect){
|
||||
@@ -128,15 +128,14 @@ abstract class StatusComp implements Posc, Flyingc{
|
||||
speedMultiplier *= entry.effect.speedMultiplier;
|
||||
armorMultiplier *= entry.effect.armorMultiplier;
|
||||
damageMultiplier *= entry.effect.damageMultiplier;
|
||||
//TODO ugly casting
|
||||
entry.effect.update((Unitc)this, entry.time);
|
||||
entry.effect.update(base(), entry.time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void draw(){
|
||||
for(StatusEntry e : statuses){
|
||||
e.effect.draw((Unitc)this);
|
||||
e.effect.draw(base());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -17,15 +17,15 @@ abstract class TeamComp implements Posc{
|
||||
return team.rules().cheat;
|
||||
}
|
||||
|
||||
public @Nullable Tilec core(){
|
||||
public @Nullable Building core(){
|
||||
return team.core();
|
||||
}
|
||||
|
||||
public @Nullable Tilec closestCore(){
|
||||
public @Nullable Building closestCore(){
|
||||
return state.teams.closestCore(x, y, team);
|
||||
}
|
||||
|
||||
public @Nullable Tilec closestEnemyCore(){
|
||||
public @Nullable Building closestEnemyCore(){
|
||||
return state.teams.closestEnemyCore(x, y, team);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ import mindustry.content.*;
|
||||
import mindustry.entities.*;
|
||||
import mindustry.entities.units.*;
|
||||
import mindustry.game.EventType.*;
|
||||
import mindustry.game.*;
|
||||
import mindustry.gen.*;
|
||||
import mindustry.graphics.*;
|
||||
import mindustry.type.*;
|
||||
@@ -25,6 +26,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Import float x, y, rotation, elevation, maxHealth, drag, armor, hitSize, health;
|
||||
@Import boolean dead;
|
||||
@Import Team team;
|
||||
|
||||
private UnitController controller;
|
||||
private UnitType type;
|
||||
@@ -60,13 +62,13 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public float bounds(){
|
||||
return hitSize() * 2f;
|
||||
return hitSize * 2f;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void controller(UnitController next){
|
||||
this.controller = next;
|
||||
if(controller.unit() != this) controller.unit(this);
|
||||
if(controller.unit() != base()) controller.unit(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -128,7 +130,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
public void afterSync(){
|
||||
//set up type info after reading
|
||||
setStats(this.type);
|
||||
controller.unit(this);
|
||||
controller.unit(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -140,13 +142,13 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void add(){
|
||||
teamIndex.updateCount(team(), 1);
|
||||
teamIndex.updateCount(team, 1);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void remove(){
|
||||
teamIndex.updateCount(team(), -1);
|
||||
controller.removed(this);
|
||||
teamIndex.updateCount(team, -1);
|
||||
controller.removed(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -155,17 +157,17 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
Effects.shake(type.landShake, type.landShake, this);
|
||||
}
|
||||
|
||||
type.landed(this);
|
||||
type.landed(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
type.update(this);
|
||||
type.update(base());
|
||||
|
||||
drag(type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f));
|
||||
|
||||
//apply knockback based on spawns
|
||||
if(team() != state.rules.waveTeam){
|
||||
if(team != state.rules.waveTeam){
|
||||
float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
|
||||
for(Tile spawn : spawner.getSpawns()){
|
||||
if(within(spawn.worldx(), spawn.worldy(), relativeSize)){
|
||||
@@ -180,7 +182,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
if(tile != null && isGrounded()){
|
||||
//unit block update
|
||||
if(tile.entity != null){
|
||||
tile.entity.unitOn(this);
|
||||
tile.entity.unitOn(base());
|
||||
}
|
||||
|
||||
//kill when stuck in wall
|
||||
@@ -208,7 +210,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void display(Table table){
|
||||
type.display(this, table);
|
||||
type.display(base(), table);
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -218,17 +220,17 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
|
||||
@Override
|
||||
public void draw(){
|
||||
type.draw(this);
|
||||
type.draw(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isPlayer(){
|
||||
return controller instanceof Playerc;
|
||||
return controller instanceof Player;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public Playerc getPlayer(){
|
||||
return isPlayer() ? (Playerc)controller : null;
|
||||
public Player getPlayer(){
|
||||
return isPlayer() ? (Player)controller : null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -240,12 +242,12 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
float flammability = item().flammability * stack().amount;
|
||||
Damage.dynamicExplosion(x, y, flammability, explosiveness, 0f, bounds() / 2f, Pal.darkFlame);
|
||||
|
||||
Effects.scorch(x, y, (int)(hitSize() / 5));
|
||||
Effects.scorch(x, y, (int)(hitSize / 5));
|
||||
Fx.explosion.at(this);
|
||||
Effects.shake(2f, 2f, this);
|
||||
type.deathSound.at(this);
|
||||
|
||||
Events.fire(new UnitDestroyEvent(this));
|
||||
Events.fire(new UnitDestroyEvent(base()));
|
||||
|
||||
if(explosiveness > 7f && isLocal()){
|
||||
Events.fire(Trigger.suicideBomb);
|
||||
@@ -260,7 +262,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
|
||||
if(dead || net.client()) return;
|
||||
|
||||
//deaths are synced; this calls killed()
|
||||
Call.onUnitDeath(this);
|
||||
Call.onUnitDeath(base());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -14,7 +14,7 @@ public class AIController implements UnitController{
|
||||
protected static final Vec2 vec = new Vec2();
|
||||
protected static final int timerTarget = 0;
|
||||
|
||||
protected Unitc unit;
|
||||
protected Unit unit;
|
||||
protected Teamc target;
|
||||
protected Interval timer = new Interval(4);
|
||||
|
||||
@@ -23,12 +23,12 @@ public class AIController implements UnitController{
|
||||
}
|
||||
|
||||
protected void targetClosestAllyFlag(BlockFlag flag){
|
||||
Tile target = Geometry.findClosest(unit.x(), unit.y(), indexer.getAllied(unit.team(), flag));
|
||||
Tile target = Geometry.findClosest(unit.x, unit.y, indexer.getAllied(unit.team, flag));
|
||||
if(target != null) this.target = target.entity;
|
||||
}
|
||||
|
||||
protected void targetClosestEnemyFlag(BlockFlag flag){
|
||||
Tile target = Geometry.findClosest(unit.x(), unit.y(), indexer.getEnemy(unit.team(), flag));
|
||||
Tile target = Geometry.findClosest(unit.x, unit.y, indexer.getEnemy(unit.team, flag));
|
||||
if(target != null) this.target = target.entity;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public class AIController implements UnitController{
|
||||
}
|
||||
|
||||
protected void targetClosest(){
|
||||
Teamc newTarget = Units.closestTarget(unit.team(), unit.x(), unit.y(), Math.max(unit.range(), unit.type().range), u -> (unit.type().targetAir && u.isFlying()) || (unit.type().targetGround && !u.isFlying()));
|
||||
Teamc newTarget = Units.closestTarget(unit.team, unit.x, unit.y, Math.max(unit.range(), unit.type().range), u -> (unit.type().targetAir && u.isFlying()) || (unit.type().targetGround && !u.isFlying()));
|
||||
if(newTarget != null){
|
||||
target = newTarget;
|
||||
}
|
||||
@@ -48,7 +48,7 @@ public class AIController implements UnitController{
|
||||
}
|
||||
|
||||
@Override
|
||||
public void unit(Unitc unit){
|
||||
public void unit(Unit unit){
|
||||
if(this.unit == unit) return;
|
||||
|
||||
this.unit = unit;
|
||||
@@ -56,7 +56,7 @@ public class AIController implements UnitController{
|
||||
}
|
||||
|
||||
@Override
|
||||
public Unitc unit(){
|
||||
public Unit unit(){
|
||||
return unit;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3,8 +3,8 @@ package mindustry.entities.units;
|
||||
import mindustry.gen.*;
|
||||
|
||||
public interface UnitController{
|
||||
void unit(Unitc unit);
|
||||
Unitc unit();
|
||||
void unit(Unit unit);
|
||||
Unit unit();
|
||||
|
||||
default void command(UnitCommand command){
|
||||
|
||||
@@ -14,11 +14,11 @@ public interface UnitController{
|
||||
|
||||
}
|
||||
|
||||
default void removed(Unitc unit){
|
||||
default void removed(Unit unit){
|
||||
|
||||
}
|
||||
|
||||
default boolean isBeingControlled(Unitc player){
|
||||
default boolean isBeingControlled(Unit player){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user