argh
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@@ -28,8 +28,8 @@ public class DirectConsumerTests extends PowerTestFixture{
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consumes.power(requestedPower);
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consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 30));
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}});
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consumerTile.entity.items().add(Items.silicon, siliconAmount);
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consumerTile.entity.items().add(Items.lead, leadAmount);
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consumerTile.entity.items.add(Items.silicon, siliconAmount);
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consumerTile.entity.items.add(Items.lead, leadAmount);
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Tile producerTile = createFakeTile(2, 0, createFakeProducerBlock(producedPower));
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producerTile.<PowerGenerator.GeneratorEntity>ent().productionEfficiency = 1f;
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@@ -41,6 +41,6 @@ public class DirectConsumerTests extends PowerTestFixture{
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consumerTile.entity.update();
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graph.update();
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assertEquals(expectedSatisfaction, consumerTile.entity.power().status);
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assertEquals(expectedSatisfaction, consumerTile.entity.power.status);
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}*/
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}
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@@ -88,13 +88,13 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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createGenerator(inputType);
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assertTrue(entity.acceptLiquid(null, liquid, availableLiquidAmount), inputType + " | " + parameterDescription + ": Liquids which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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entity.liquids().add(liquid, availableLiquidAmount);
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entity.liquids.add(liquid, availableLiquidAmount);
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entity.cons().update();
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// Perform an update on the generator once - This should use up any resource up to the maximum liquid usage
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entity.updateTile();
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assertEquals(expectedRemainingLiquidAmount, entity.liquids().get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
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assertEquals(expectedRemainingLiquidAmount, entity.liquids.get(liquid), inputType + " | " + parameterDescription + ": Remaining liquid amount mismatch.");
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assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
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}
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@@ -131,7 +131,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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assertTrue(entity.acceptItem(null, item), inputType + " | " + parameterDescription + ": Items which will be declined by the generator don't need to be tested - The code won't be called for those cases.");
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if(amount > 0){
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entity.items().add(item, amount);
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entity.items.add(item, amount);
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}
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entity.cons().update();
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@@ -139,7 +139,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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try{
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entity.updateTile();
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assertEquals(expectedRemainingItemAmount, entity.items().get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
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assertEquals(expectedRemainingItemAmount, entity.items.get(item), inputType + " | " + parameterDescription + ": Remaining item amount mismatch.");
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assertEquals(expectedEfficiency, entity.productionEfficiency, inputType + " | " + parameterDescription + ": Efficiency mismatch.");
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}catch(NullPointerException e){
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e.printStackTrace();
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@@ -163,7 +163,7 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{
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createGenerator(inputType);
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// Burn a single coal and test for the duration
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entity.items().add(Items.coal, 1);
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entity.items.add(Items.coal, 1);
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entity.cons().update();
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entity.updateTile();
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@@ -58,7 +58,7 @@ public class PowerTestFixture{
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protected static Block createFakeDirectConsumer(float powerPerTick){
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return new PowerBlock("fakedirectconsumer"){{
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entityType = TileEntity::create;
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entityType = Building::create;
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consumes.power(powerPerTick);
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}};
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}
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@@ -89,14 +89,14 @@ public class PowerTestFixture{
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// Simulate the "changed" method. Calling it through reflections would require half the game to be initialized.
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tile.entity = block.newEntity().init(tile, Team.sharded, false);
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if(block.hasPower){
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tile.entity.power().graph = new PowerGraph(){
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tile.entity.power.graph = new PowerGraph(){
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//assume there's always something consuming power
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@Override
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public float getUsageFraction(){
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return 1f;
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}
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};
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tile.entity.power().graph.add(tile.entity);
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tile.entity.power.graph.add(tile.entity);
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}
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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@@ -66,7 +66,7 @@ public class PowerTests extends PowerTestFixture{
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// Update and check for the expected power status of the consumer
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powerGraph.update();
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assertEquals(expectedSatisfaction, directConsumerTile.entity.power().status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match");
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assertEquals(expectedSatisfaction, directConsumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match");
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}
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/**
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@@ -104,14 +104,14 @@ public class PowerTests extends PowerTestFixture{
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}
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float maxCapacity = 100f;
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Tile batteryTile = createFakeTile(0, 2, createFakeBattery(maxCapacity));
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batteryTile.entity.power().status = initialBatteryCapacity / maxCapacity;
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batteryTile.entity.power.status = initialBatteryCapacity / maxCapacity;
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powerGraph.add(batteryTile.entity);
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powerGraph.update();
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assertEquals(expectedBatteryCapacity / maxCapacity, batteryTile.entity.power().status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Expected battery status did not match");
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assertEquals(expectedBatteryCapacity / maxCapacity, batteryTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Expected battery status did not match");
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if(directConsumerTile != null){
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assertEquals(expectedSatisfaction, directConsumerTile.entity.power().status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match");
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assertEquals(expectedSatisfaction, directConsumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match");
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}
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}
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@@ -127,13 +127,13 @@ public class PowerTests extends PowerTestFixture{
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powerGraph.add(consumerTile.entity);
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powerGraph.update();
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assertEquals(1.0f, consumerTile.entity.power().status, Mathf.FLOAT_ROUNDING_ERROR);
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assertEquals(1.0f, consumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR);
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powerGraph.remove(producerTile.entity);
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powerGraph.add(consumerTile.entity);
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powerGraph.update();
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assertEquals(0.0f, consumerTile.entity.power().status, Mathf.FLOAT_ROUNDING_ERROR);
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assertEquals(0.0f, consumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR);
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if(consumerTile.block().consumes.hasPower()){
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ConsumePower consumePower = consumerTile.block().consumes.getPower();
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assertFalse(consumePower.valid(consumerTile.ent()));
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