New efficiency system as consValid replacement
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@@ -295,8 +295,8 @@ public class SectorDamage{
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}
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//point defense turrets act as flat health right now
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if(build.block instanceof PointDefenseTurret && build.consValid){
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sumHealth += 150f * build.timeScale();
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if(build.block instanceof PointDefenseTurret){
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sumHealth += 150f * build.timeScale() * build.efficiency;
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}
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if(build.block instanceof ForceProjector f){
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