Fully implemented mass driver
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@@ -51,6 +51,7 @@ public class Recipes implements ContentList{
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new Recipe(distribution, DistributionBlocks.sorter, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 4));
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new Recipe(distribution, DistributionBlocks.overflowGate, new ItemStack(Items.carbide, 4), new ItemStack(Items.tungsten, 8));
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new Recipe(distribution, DistributionBlocks.bridgeConveyor, new ItemStack(Items.carbide, 8), new ItemStack(Items.tungsten, 8));
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new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.carbide, 400), new ItemStack(Items.silicon, 300), new ItemStack(Items.lead, 400), new ItemStack(Items.thorium, 250));
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//CRAFTING
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@@ -172,8 +173,6 @@ public class Recipes implements ContentList{
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.titanium, 40), new ItemStack(Items.surgealloy, 40));*/
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//new Recipe(distribution, DistributionBlocks.massDriver, new ItemStack(Items.carbide, 1));
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/*
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@@ -50,7 +50,7 @@ public class DistributionBlocks extends BlockList implements ContentList{
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massDriver = new MassDriver("mass-driver"){{
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size = 3;
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itemCapacity = 80;
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range = 300f;
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range = 340f;
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}};
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}
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}
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@@ -179,7 +179,7 @@ public class TurretBullets extends BulletList implements ContentList{
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}
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};
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driverBolt = new BulletType(5f, 20){
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driverBolt = new BulletType(5f, 50){
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{
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collidesTiles = false;
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lifetime = 200f;
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@@ -190,11 +190,14 @@ public class TurretBullets extends BulletList implements ContentList{
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@Override
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public void draw(Bullet b){
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Draw.color(Color.LIGHT_GRAY);
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Fill.square(b.x, b.y, 3f, b.angle());
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float w = 11f, h = 13f;
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Draw.color(Palette.bulletYellowBack);
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Draw.rect("shell-back", b.x, b.y, w, h, b.angle() + 90);
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Draw.color(Palette.bulletYellow);
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Draw.rect("shell", b.x, b.y, w, h, b.angle() + 90);
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Draw.color(Palette.lighterOrange);
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Fill.square(b.x, b.y, 2f, b.angle());
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Draw.reset();
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}
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@@ -45,34 +45,22 @@ public interface BuilderTrait extends Entity{
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float placeDistance = 150f;
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float mineDistance = 70f;
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/**
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* Returns the queue for storing build requests.
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*/
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/**Returns the queue for storing build requests.*/
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Queue<BuildRequest> getPlaceQueue();
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/**
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* Returns the tile this builder is currently mining.
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*/
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/**Returns the tile this builder is currently mining.*/
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Tile getMineTile();
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/**
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* Sets the tile this builder is currently mining.
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*/
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/**Sets the tile this builder is currently mining.*/
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void setMineTile(Tile tile);
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/**
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* Returns the minining speed of this miner. 1 = standard, 0.5 = half speed, 2 = double speed, etc.
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*/
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/**Returns the minining speed of this miner. 1 = standard, 0.5 = half speed, 2 = double speed, etc.*/
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float getMinePower();
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/**
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* Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all.
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*/
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/**Build power, can be any float. 1 = builds recipes in normal time, 0 = doesn't build at all.*/
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float getBuildPower(Tile tile);
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/**
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* Whether this type of builder can begin creating new blocks.
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*/
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/**Whether this type of builder can begin creating new blocks.*/
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default boolean canCreateBlocks(){
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return true;
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}
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@@ -120,9 +108,7 @@ public interface BuilderTrait extends Entity{
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}
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}
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/**
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* Return whether this builder's place queue contains items.
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*/
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/**Return whether this builder's place queue contains items.*/
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default boolean isBuilding(){
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return getPlaceQueue().size != 0;
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}
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@@ -145,16 +131,12 @@ public interface BuilderTrait extends Entity{
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addBuildRequest(new BuildRequest(x, y, rotation, recipe));
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}
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/**
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* Clears the placement queue.
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*/
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/**Clears the placement queue.*/
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default void clearBuilding(){
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getPlaceQueue().clear();
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}
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/**
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* Add another build requests to the tail of the queue, if it doesn't exist there yet.
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*/
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/**Add another build requests to the tail of the queue, if it doesn't exist there yet.*/
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default void addBuildRequest(BuildRequest place){
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synchronized(getPlaceQueue()){
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for(BuildRequest request : getPlaceQueue()){
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@@ -233,9 +215,7 @@ public interface BuilderTrait extends Entity{
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current.progress = entity.progress();
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}
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/**
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* Do not call directly.
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*/
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/**Do not call directly.*/
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default void updateMining(Unit unit){
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Tile tile = getMineTile();
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@@ -261,9 +241,7 @@ public interface BuilderTrait extends Entity{
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}
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}
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/**
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* Draw placement effects for an entity. This includes mining
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*/
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/**Draw placement effects for an entity. This includes mining*/
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default void drawBuilding(Unit unit){
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BuildRequest request;
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@@ -320,9 +298,7 @@ public interface BuilderTrait extends Entity{
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Draw.color();
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}
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/**
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* Internal use only.
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*/
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/**Internal use only.*/
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default void drawMining(Unit unit){
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Tile tile = getMineTile();
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@@ -349,9 +325,7 @@ public interface BuilderTrait extends Entity{
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Draw.color();
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}
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/**
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* Class for storing build requests. Can be either a place or remove request.
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*/
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/**Class for storing build requests. Can be either a place or remove request.*/
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class BuildRequest{
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public final int x, y, rotation;
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public final Recipe recipe;
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@@ -359,9 +333,7 @@ public interface BuilderTrait extends Entity{
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public float progress;
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/**
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* This creates a build request.
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*/
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/**This creates a build request.*/
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public BuildRequest(int x, int y, int rotation, Recipe recipe){
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this.x = x;
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this.y = y;
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@@ -370,9 +342,7 @@ public interface BuilderTrait extends Entity{
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this.remove = false;
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}
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/**
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* This creates a remove request.
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*/
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/**This creates a remove request.*/
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public BuildRequest(int x, int y){
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this.x = x;
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this.y = y;
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@@ -105,6 +105,8 @@ public class Block extends BaseBlock implements Content{
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public Color minimapColor = Color.CLEAR;
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/** View range of this block type. Use a value < 0 to disable. */
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public float viewRange = 10;
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/**Whether the top icon is outlined, like a turret.*/
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public boolean turretIcon = false;
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protected Array<Tile> tempTiles = new Array<>();
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protected Color tempColor = new Color();
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@@ -85,6 +85,7 @@ public abstract class Turret extends Block{
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solid = true;
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layer = Layer.turret;
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group = BlockGroup.turrets;
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turretIcon = true;
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}
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@Override
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@@ -1,5 +1,6 @@
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package io.anuke.mindustry.world.blocks.distribution;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.utils.ObjectSet;
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import com.badlogic.gdx.utils.Pool.Poolable;
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import io.anuke.annotations.Annotations.Loc;
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@@ -38,11 +39,12 @@ public class MassDriver extends Block{
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protected float translation = 7f;
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protected int minDistribute = 10;
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protected float knockback = 4f;
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protected float reloadTime = 80f;
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protected float reloadTime = 100f;
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protected Effect shootEffect = ShootFx.shootBig2;
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protected Effect smokeEffect = ShootFx.shootBigSmoke2;
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protected Effect recieveEffect = BlockFx.smeltsmoke;
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protected Effect recieveEffect = BlockFx.mineBig;
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protected float shake = 3f;
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protected TextureRegion turretRegion;
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public MassDriver(String name){
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super(name);
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@@ -53,6 +55,7 @@ public class MassDriver extends Block{
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itemCapacity = 50;
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layer = Layer.turret;
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hasPower = true;
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turretIcon = true;
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}
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@Remote(targets = Loc.both, called = Loc.server, forward = true)
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@@ -99,6 +102,28 @@ public class MassDriver extends Block{
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Effects.shake(driver.shake, driver.shake, entity);
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}
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@Override
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public TextureRegion[] getBlockIcon(){
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if(blockIcon == null){
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blockIcon = new TextureRegion[]{region, turretRegion};
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}
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return super.getBlockIcon();
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}
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@Override
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public void load(){
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super.load();
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turretRegion = Draw.region(name + "-turret");
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}
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@Override
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public void init(){
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super.init();
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viewRange = range;
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}
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@Override
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public void update(Tile tile){
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MassDriverEntity entity = tile.entity();
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@@ -148,7 +173,7 @@ public class MassDriver extends Block{
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public void drawLayer(Tile tile){
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MassDriverEntity entity = tile.entity();
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Draw.rect(name + "-turret",
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Draw.rect(turretRegion,
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tile.drawx() + Angles.trnsx(entity.rotation + 180f, entity.reload * knockback),
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tile.drawy() + Angles.trnsy(entity.rotation + 180f, entity.reload * knockback),
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entity.rotation - 90);
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@@ -156,7 +181,11 @@ public class MassDriver extends Block{
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@Override
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public void drawConfigure(Tile tile){
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super.drawConfigure(tile);
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float sin = Mathf.absin(Timers.time(), 6f, 1f);
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Draw.color(Palette.accent);
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Lines.stroke(1f);
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Lines.circle(tile.drawx(), tile.drawy(), (tile.block().size/2f+1) * tilesize + sin);
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MassDriverEntity entity = tile.entity();
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@@ -164,8 +193,7 @@ public class MassDriver extends Block{
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Tile target = world.tile(entity.link);
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Draw.color(Palette.place);
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Lines.square(target.drawx(), target.drawy(),
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target.block().size * tilesize / 2f + 1f);
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Lines.circle(target.drawx(), target.drawy(), (target.block().size/2f+1) * tilesize + sin);
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Draw.reset();
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}
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@@ -217,7 +245,6 @@ public class MassDriver extends Block{
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public void reset(){
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from = null;
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to = null;
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;
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}
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}
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