Stateless simplex
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@@ -44,9 +44,7 @@ public class MenuRenderer implements Disposable{
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Seq<Block> ores = content.blocks().select(b -> b instanceof OreBlock && !(b instanceof WallOreBlock));
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shadows = new FrameBuffer(width, height);
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int offset = Mathf.random(100000);
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Simplex s1 = new Simplex(offset);
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Simplex s2 = new Simplex(offset + 1);
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Simplex s3 = new Simplex(offset + 2);
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int s1 = offset, s2 = offset + 1, s3 = offset + 2;
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Block[] selected = Structs.select(
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new Block[]{Blocks.sand, Blocks.sandWall},
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new Block[]{Blocks.shale, Blocks.shaleWall},
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@@ -85,27 +83,27 @@ public class MenuRenderer implements Disposable{
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Block ore = Blocks.air;
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Block wall = Blocks.air;
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if(s1.octaveNoise2D(3, 0.5, 1/20.0, x, y) > 0.5){
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if(Simplex.noise2d(s1, 3, 0.5, 1/20.0, x, y) > 0.5){
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wall = walld;
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}
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if(s3.octaveNoise2D(3, 0.5, 1/20.0, x, y) > 0.5){
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if(Simplex.noise2d(s3, 3, 0.5, 1/20.0, x, y) > 0.5){
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floor = floord2;
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if(wall != Blocks.air){
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wall = walld2;
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}
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}
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if(s2.octaveNoise2D(3, 0.3, 1/30.0, x, y) > tr1){
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if(Simplex.noise2d(s2, 3, 0.3, 1/30.0, x, y) > tr1){
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ore = ore1;
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}
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if(s2.octaveNoise2D(2, 0.2, 1/15.0, x, y+99999) > tr2){
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if(Simplex.noise2d(s2, 2, 0.2, 1/15.0, x, y+99999) > tr2){
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ore = ore2;
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}
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if(doheat){
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double heat = s3.octaveNoise2D(4, 0.6, 1 / 50.0, x, y + 9999);
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double heat = Simplex.noise2d(s3, 4, 0.6, 1 / 50.0, x, y + 9999);
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double base = 0.65;
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if(heat > base){
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@@ -126,7 +124,7 @@ public class MenuRenderer implements Disposable{
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if(tech){
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int mx = x % secSize, my = y % secSize;
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int sclx = x / secSize, scly = y / secSize;
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if(s1.octaveNoise2D(2, 1f / 10f, 0.5f, sclx, scly) > 0.4f && (mx == 0 || my == 0 || mx == secSize - 1 || my == secSize - 1)){
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if(Simplex.noise2d(s1, 2, 1f / 10f, 0.5f, sclx, scly) > 0.4f && (mx == 0 || my == 0 || mx == secSize - 1 || my == secSize - 1)){
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floor = Blocks.darkPanel3;
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if(Mathf.dst(mx, my, secSize/2, secSize/2) > secSize/2f + 1){
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floor = Blocks.darkPanel4;
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@@ -140,7 +138,7 @@ public class MenuRenderer implements Disposable{
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}
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if(tendrils){
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if(RidgedPerlin.noise2d(1 + offset, x, y, 1f / 17f) > 0f){
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if(Ridged.noise2d(1 + offset, x, y, 1f / 17f) > 0f){
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floor = Mathf.chance(0.2) ? Blocks.sporeMoss : Blocks.moss;
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if(wall != Blocks.air){
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