Stateless simplex

This commit is contained in:
Anuken
2021-06-15 19:28:54 -04:00
parent 210fb349de
commit fe9ff212b2
9 changed files with 30 additions and 39 deletions

View File

@@ -18,7 +18,6 @@ import static mindustry.Vars.*;
public abstract class PlanetGenerator extends BasicGenerator implements HexMesher{
protected IntSeq ints = new IntSeq();
protected Sector sector;
protected Simplex noise = new Simplex();
/** Should generate sector bases for a planet. */
public void generateSector(Sector sector){
@@ -116,7 +115,7 @@ public abstract class PlanetGenerator extends BasicGenerator implements HexMeshe
@Override
protected float noise(float x, float y, double octaves, double falloff, double scl, double mag){
Vec3 v = sector.rect.project(x, y);
return (float)noise.octaveNoise3D(octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
return (float)Simplex.noise3d(0, octaves, falloff, 1f / scl, v.x, v.y, v.z) * (float)mag;
}
/** @return the scaling factor for sector rects. */