Some visual tweaks

This commit is contained in:
Anuken
2022-01-09 19:08:35 -05:00
parent b31098ed87
commit feb1135bcc
11 changed files with 23 additions and 4 deletions

View File

@@ -9,6 +9,8 @@ import mindustry.*;
import mindustry.content.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.world.blocks.defense.MendProjector.*;
import mindustry.world.blocks.defense.RegenProjector.*;
import static mindustry.Vars.*;
@@ -48,11 +50,14 @@ public class SuppressionFieldAbility extends Ability{
float prev = build.healSuppressionTime;
build.applyHealSuppression(reload + 1f);
any = true;
//TODO maybe should be block field instead of instanceof check
if(build.wasRecentlyHealed(60f * 12f) || (build instanceof MendBuild || build instanceof RegenProjectorBuild)){
any = true;
//add prev check so ability spam doesn't lead to particle spam (essentially, recently suppressed blocks don't get new particles)
if(!headless && prev - Time.time <= reload/2f){
builds.add(build);
//add prev check so ability spam doesn't lead to particle spam (essentially, recently suppressed blocks don't get new particles)
if(!headless && prev - Time.time <= reload/2f){
builds.add(build);
}
}
}
});