Merge branch 'balancing_burst-drill-optional-multiplier' of https://github.com/SomeonesShade/Mindustry into SomeonesShade-balancing_burst-drill-optional-multiplier

This commit is contained in:
Anuken
2025-02-10 15:51:47 -05:00
3 changed files with 30 additions and 11 deletions

View File

@@ -11,6 +11,8 @@ import mindustry.entities.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
public class BurstDrill extends Drill{
public float shake = 2f;
@@ -35,7 +37,6 @@ public class BurstDrill extends Drill{
//does not drill in the traditional sense, so this is not even used
hardnessDrillMultiplier = 0f;
liquidBoostIntensity = 1f;
//generally at center
drillEffectRnd = 0f;
drillEffect = Fx.shockwave;
@@ -53,6 +54,20 @@ public class BurstDrill extends Drill{
return drillTime / drillMultipliers.get(item, 1f);
}
@Override
public void setStats(){
super.setStats();
if(liquidBoostIntensity != 1 && findConsumer(f -> f instanceof ConsumeLiquidBase && f.booster) instanceof ConsumeLiquidBase consBase){
stats.remove(Stat.booster);
stats.add(Stat.booster,
StatValues.speedBoosters("{0}" + StatUnit.timesSpeed.localized(),
consBase.amount, liquidBoostIntensity, false,
l -> (consumesLiquid(l) && (findConsumer(f -> f instanceof ConsumeLiquid).booster || ((ConsumeLiquid)findConsumer(f -> f instanceof ConsumeLiquid)).liquid != l)))
);
}
}
public class BurstDrillBuild extends DrillBuild{
//used so the lights don't fade out immediately
public float smoothProgress = 0f;
@@ -77,7 +92,7 @@ public class BurstDrill extends Drill{
if(items.total() <= itemCapacity - dominantItems && dominantItems > 0 && efficiency > 0){
warmup = Mathf.approachDelta(warmup, progress / drillTime, 0.01f);
float speed = efficiency;
float speed = Mathf.lerp(1f, liquidBoostIntensity, optionalEfficiency) * efficiency;
timeDrilled += speedCurve.apply(progress / drillTime) * speed;