Improved efficiency of areEnemies() function
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@@ -81,6 +81,15 @@ public class Bullet extends BulletEntity<BulletType> implements TeamTrait, SyncT
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supressCollision = true;
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}
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public void resetOwner(Entity entity, Team team){
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this.owner = entity;
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this.team = team;
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}
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public void scaleTime(float add){
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time += add;
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}
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@Override
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public int getTypeID() {
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return typeID;
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