diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 93df6134bf..7cda3ad8f4 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -1013,6 +1013,7 @@ stat.damage = Страты stat.frequency = Frequency stat.targetsair = Паветраныя мэты stat.targetsground = Наземныя мэты +stat.crushdamage = Crush Damage stat.itemsmoved = Хуткасць перамяшчэння stat.launchtime = Інтэрвал запускаў stat.shootrange = Радыус дзеяння @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index bec5b17c04..11fc3204ac 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -1013,6 +1013,7 @@ stat.damage = Щети stat.frequency = Frequency stat.targetsair = Напада по въздух stat.targetsground = Напада по земя +stat.crushdamage = Crush Damage stat.itemsmoved = Скорост на движение stat.launchtime = Време между изстрелванията stat.shootrange = Обхват @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек. ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index 7494f88615..52630ef9c9 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -1013,6 +1013,7 @@ stat.damage = Dany stat.frequency = Frequency stat.targetsair = Dispara objectius aeris stat.targetsground = Dispara objectius terrestres +stat.crushdamage = Crush Damage stat.itemsmoved = Velocitat de moviment stat.launchtime = Temps entre llançaments stat.shootrange = Abast @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] d’escut ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index b4cd3a170d..b07ff373f2 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -1013,6 +1013,7 @@ stat.damage = Poškození stat.frequency = Frequency stat.targetsair = Zaměřuje vzdušné jednotky stat.targetsground = Zaměřuje pozemní jednotky +stat.crushdamage = Crush Damage stat.itemsmoved = Rychlost pohybu stat.launchtime = Čas mezi vysláním stat.shootrange = Dostřel @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index d93db376a3..8c42ee6362 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -1013,6 +1013,7 @@ stat.damage = Skade stat.frequency = Frequency stat.targetsair = Skyder flyvere stat.targetsground = Skyder fodgængere +stat.crushdamage = Crush Damage stat.itemsmoved = Bevægelseshastighed stat.launchtime = Tid mellem affyringer stat.shootrange = Rækkevidde @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 31277e05a6..56a8e6b98f 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -1013,6 +1013,7 @@ stat.damage = Schaden stat.frequency = Frequency stat.targetsair = Visiert Lufteinheiten an stat.targetsground = Visiert Bodeneinheiten an +stat.crushdamage = Crush Damage stat.itemsmoved = Bewegungsgeschwindigkeit stat.launchtime = Zeit zwischen Starts stat.shootrange = Reichweite @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] Schild ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index b1c229ba3f..7b627bff79 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -1013,6 +1013,7 @@ stat.damage = Daño stat.frequency = Frequency stat.targetsair = Apunta al aire stat.targetsground = Apunta a tierra +stat.crushdamage = Crush Damage stat.itemsmoved = Velocidad de movimiento stat.launchtime = Tiempo entre lanzamientos stat.shootrange = Alcance @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 596ef9287a..34bf35021a 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -1013,6 +1013,7 @@ stat.damage = Hävituspunkte stat.frequency = Frequency stat.targetsair = Sihib õhku stat.targetsground = Sihib maapinnale +stat.crushdamage = Crush Damage stat.itemsmoved = Transportimise kiirus stat.launchtime = Aeg lendutõusude vahel stat.shootrange = Ulatus @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index e7297443db..99328c66ce 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -1013,6 +1013,7 @@ stat.damage = Kaltea stat.frequency = Frequency stat.targetsair = Airera tirokatzen du stat.targetsground = Lurrera tirokatzen du +stat.crushdamage = Crush Damage stat.itemsmoved = Garraio-abiadura stat.launchtime = Egozketen arteko denbora stat.shootrange = Irismena @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 5f56bc68f0..7420a5db7b 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -1013,6 +1013,7 @@ stat.damage = Vahinko stat.frequency = Frequency stat.targetsair = Hyökkää ilmaan stat.targetsground = Hyökkää maahan +stat.crushdamage = Crush Damage stat.itemsmoved = Liikkumisnopeus stat.launchtime = Aika laukaisujen välillä stat.shootrange = Kantama @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index 81f56a4918..604dbd59f9 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -1013,6 +1013,7 @@ stat.damage = Pinsala stat.frequency = Frequency stat.targetsair = Tinatarget ng mga Air stat.targetsground = Tinatarget ng mga Ground +stat.crushdamage = Crush Damage stat.itemsmoved = Bilis ng Pag-galaw stat.launchtime = Oras sa pagitan ng mga launches stat.shootrange = Saklaw @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 5a8c9b1a86..ea2104a657 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -1013,6 +1013,7 @@ stat.damage = Dégâts stat.frequency = Frequency stat.targetsair = Cibles Aériennes stat.targetsground = Cibles Terrestres +stat.crushdamage = Crush Damage stat.itemsmoved = Vitesse de Déplacement stat.launchtime = Temps entre chaque lancement stat.shootrange = Portée de tir @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index a8175deee5..d5ff119b6a 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -1013,6 +1013,7 @@ stat.damage = Sebzés stat.frequency = Frequency stat.targetsair = Légi célpontok stat.targetsground = Földi célpontok +stat.crushdamage = Crush Damage stat.itemsmoved = Szállítási sebesség stat.launchtime = Kilövések közötti idő stat.shootrange = Hatótávolság @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index 5440bdb4f7..caa71b1662 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -1013,6 +1013,7 @@ stat.damage = Damage stat.frequency = Frequency stat.targetsair = Target Udara stat.targetsground = Target Darat +stat.crushdamage = Crush Damage stat.itemsmoved = Kecepatan Barang stat.launchtime = Waktu Antara Peluncuran stat.shootrange = Jarak @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] nyawa/detik ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index fb491edcf1..6d0c5581d9 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -1013,6 +1013,7 @@ stat.damage = Danno stat.frequency = Frequency stat.targetsair = Attacca Nemici Aerei stat.targetsground = Attacca Nemici Terreni +stat.crushdamage = Crush Damage stat.itemsmoved = Velocità stat.launchtime = Tempo tra Lanci stat.shootrange = Raggio @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 7654b91758..f5d275db76 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -1013,6 +1013,7 @@ stat.damage = ダメージ stat.frequency = Frequency stat.targetsair = 対空攻撃 stat.targetsground = 対地攻撃 +stat.crushdamage = Crush Damage stat.itemsmoved = 輸送速度 stat.launchtime = 発射の待機時間 stat.shootrange = 範囲 @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒 ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス ability.stat.shield = [stat]{0}[lightgray] シールド ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度 +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量 ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数 diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index cd80c9637e..1074454251 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -1013,6 +1013,7 @@ stat.damage = 피해량 stat.frequency = Frequency stat.targetsair = 공중 조준 stat.targetsground = 지상 조준 +stat.crushdamage = Crush Damage stat.itemsmoved = 이동 속도 stat.launchtime = 출격 간격 stat.shootrange = 사거리 @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초 ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동 ability.stat.shield = [stat]{0}[lightgray] 실드 ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도 +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위 ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임 ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표 diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index a1404af996..3b7c513120 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -1013,6 +1013,7 @@ stat.damage = Žala stat.frequency = Frequency stat.targetsair = Šaudo į oro taikinius stat.targetsground = Šaudo į žemės taikinius +stat.crushdamage = Crush Damage stat.itemsmoved = Judėjimo Greitis stat.launchtime = Laikas Tarp Paleidimų stat.shootrange = Atstumas @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index d750088f3f..8b7b9a4633 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -1013,6 +1013,7 @@ stat.damage = Schade stat.frequency = Frequency stat.targetsair = Luchtdoelwitten stat.targetsground = Gronddoelwitten +stat.crushdamage = Crush Damage stat.itemsmoved = Beweegingssnelheid stat.launchtime = Tijd tussen lanceringen stat.shootrange = Bereik @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index aeef4d3568..19f634df31 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -1013,6 +1013,7 @@ stat.damage = Damage stat.frequency = Frequency stat.targetsair = Targets Air stat.targetsground = Targets Ground +stat.crushdamage = Crush Damage stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index f8b9fc19aa..fb29983bac 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -1013,6 +1013,7 @@ stat.damage = Obrażenia stat.frequency = Frequency stat.targetsair = Namierza wrogów powietrznych stat.targetsground = Namierza wrogów lądowych +stat.crushdamage = Crush Damage stat.itemsmoved = Prędkość poruszania się stat.launchtime = Czas pomiędzy wystrzeleniami stat.shootrange = Zasięg @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls ability.stat.shield = [stat]{0}[lightgray] osłony ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index d3fb3520bd..5535b978dc 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1013,6 +1013,7 @@ stat.damage = Dano stat.frequency = Frequency stat.targetsair = Mira no ar stat.targetsground = Mira no chão +stat.crushdamage = Crush Damage stat.itemsmoved = Velocidade de movimento stat.launchtime = Tempo entre Disparos stat.shootrange = Alcance @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index fe19b4860e..4c79d764c8 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -1013,6 +1013,7 @@ stat.damage = Dano stat.frequency = Frequency stat.targetsair = Mirar no Ar stat.targetsground = Mirar no Chão +stat.crushdamage = Crush Damage stat.itemsmoved = Velocidade de movimento stat.launchtime = Tempo entre Tiros stat.shootrange = Alcance de Tiro @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso ability.stat.shield = [stat]{0}[lightgray] escudo ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido ability.stat.cooldown = [stat]{0} seg.[lightgray] espera ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 3bc49b5d37..db365df8c0 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -1013,6 +1013,7 @@ stat.damage = Forță stat.frequency = Frequency stat.targetsair = Lovește Aeronave stat.targetsground = Lovește Artilerie +stat.crushdamage = Crush Damage stat.itemsmoved = Viteză de Mișcare a Materialelor stat.launchtime = Timp între Lansări stat.shootrange = Rază @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index f0afcb1979..9abc16b9c3 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -1013,6 +1013,7 @@ stat.damage = Урон stat.frequency = Frequency stat.targetsair = Воздушные цели stat.targetsground = Наземные цели +stat.crushdamage = Crush Damage stat.itemsmoved = Скорость перемещения stat.launchtime = Интервал запусков stat.shootrange = Радиус действия @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] здоровья/сек ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index ac3b4d5682..e9364a1da2 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -1013,6 +1013,7 @@ stat.damage = Šteta stat.frequency = Frequency stat.targetsair = Nišani vazduh stat.targetsground = Nišani zemlju +stat.crushdamage = Crush Damage stat.itemsmoved = Brzina kretanja stat.launchtime = Vreme između lansiranja stat.shootrange = Domet @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 85e7214b88..670a126b24 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -1013,6 +1013,7 @@ stat.damage = Skada stat.frequency = Frequency stat.targetsair = Targets Air stat.targetsground = Targets Ground +stat.crushdamage = Crush Damage stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Range @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index a56260a5ec..26b6a5300d 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -1013,6 +1013,7 @@ stat.damage = ดาเมจ stat.frequency = Frequency stat.targetsair = ยิงอากาศ stat.targetsground = ยิงพื้นดิน +stat.crushdamage = Crush Damage stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.launchtime = เวลาระหว่างการส่ง stat.shootrange = ระยะยิง @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] เกราะ ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์ ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0} diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 19ed44b1c3..75b69f346a 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -1013,6 +1013,7 @@ stat.damage = Damage stat.frequency = Frequency stat.targetsair = Havayi hedef alir mi? stat.targetsground = Targets Ground +stat.crushdamage = Crush Damage stat.itemsmoved = Move Speed stat.launchtime = Time Between Launches stat.shootrange = Menzil @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.maxtargets = [stat]{0}[lightgray] max targets diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index c26f390022..b9d6f8fbcd 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -1013,6 +1013,7 @@ stat.damage = Hasar stat.frequency = Frequency stat.targetsair = Havayı Hedefler Mi stat.targetsground = Yeri Hedefler Mi +stat.crushdamage = Crush Damage stat.itemsmoved = Hareket Hızı stat.launchtime = Fırlatmalar Arasındaki Süre stat.shootrange = Menzil @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 67f3d5a55f..2af80a88b5 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -1013,6 +1013,7 @@ stat.damage = Шкода stat.frequency = Frequency stat.targetsair = Повітряні противники stat.targetsground = Наземні противники +stat.crushdamage = Crush Damage stat.itemsmoved = Швидкість переміщення stat.launchtime = Час між запусками stat.shootrange = Радіус дії @@ -1117,6 +1118,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек. ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0} diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index d0eaa04aac..d3742f209e 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -1013,6 +1013,7 @@ stat.damage = Sát thương stat.frequency = Frequency stat.targetsair = Mục tiêu trên không stat.targetsground = Mục tiêu mặt đất +stat.crushdamage = Crush Damage stat.itemsmoved = Tốc độ dịch chuyển stat.launchtime = Thời gian giữa các lần phóng stat.shootrange = Phạm vi @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp ability.stat.shield = [stat]{0}[lightgray] khiên tối đa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 8402955f92..b54502c107 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1013,6 +1013,7 @@ stat.damage = 伤害 stat.frequency = Frequency stat.targetsair = 攻击空中单位 stat.targetsground = 攻击地面单位 +stat.crushdamage = Crush Damage stat.itemsmoved = 移动速度 stat.launchtime = 发射间隔 stat.shootrange = 范围 @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 772e070633..6b1479ec01 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -1013,6 +1013,7 @@ stat.damage = 傷害 stat.frequency = Frequency stat.targetsair = 攻擊空中目標 stat.targetsground = 攻擊地面目標 +stat.crushdamage = Crush Damage stat.itemsmoved = 移動速度 stat.launchtime = 發射間隔 stat.shootrange = 範圍 @@ -1117,6 +1118,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒 ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.shield = [stat]{0}[lightgray]護盾 ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度 +ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位 ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間 ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數