From 32a1d91faf502bcfbfc171a16327f1d49fda3a2c Mon Sep 17 00:00:00 2001 From: Patrick 'Quezler' Mounier Date: Sun, 17 Jan 2021 21:33:19 +0100 Subject: [PATCH] Use Player.deathDelay + 1 instead of magic number (#4344) --- core/src/mindustry/input/InputHandler.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/core/src/mindustry/input/InputHandler.java b/core/src/mindustry/input/InputHandler.java index 7bc5fe5e80..4a5c8fe18b 100644 --- a/core/src/mindustry/input/InputHandler.java +++ b/core/src/mindustry/input/InputHandler.java @@ -343,7 +343,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{ } player.clearUnit(); - player.deathTimer = 61f; + player.deathTimer = Player.deathDelay + 1f; build.requestSpawn(player); }else if(unit == null){ //just clear the unit (is this used?) player.clearUnit(); @@ -369,7 +369,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{ Fx.spawn.at(player); player.clearUnit(); - player.deathTimer = 61f; //for instant respawn + player.deathTimer = Player.deathDelay + 1f; //for instant respawn } @Remote(targets = Loc.both, called = Loc.server, forward = true)