Sprite reorganization, new power and tier-based pumps
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@@ -80,7 +80,7 @@ public class Pathfinder {
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}
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private boolean passable(Tile tile, Team team){
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return (tile.getWallID() == 0 && !(tile.floor().liquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
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return (tile.getWallID() == 0 && !(tile.floor().isLiquid && (tile.floor().damageTaken > 0 || tile.floor().drownTime > 0)))
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|| (tile.breakable() && (tile.getTeam() != team)) || !tile.solid();
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}
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