Erekir generation improvements
This commit is contained in:
@@ -46,7 +46,7 @@ public class Blocks{
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regolithWall, yellowStoneWall, rhyoliteWall, steamVent, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall,
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ferricStone, ferricCraters, carbonStone, beryllicStone,
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iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
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shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, basaltBoulder, carbonBoulder, ferricBoulder, beryllicBoulder,
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shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, basaltBoulder, carbonBoulder, ferricBoulder, beryllicBoulder, yellowStoneBoulder,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, basalt, magmarock, hotrock, snowWall, saltWall,
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darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
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pebbles, tendrils,
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@@ -97,7 +97,8 @@ public class Blocks{
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impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
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//power - erekir
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turbineCondenser, chemicalCombustionChamber,
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//TODO rename chemicalCombustionChamber
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turbineCondenser, chemicalCombustionChamber, pyrolysisGenerator,
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beamNode, beamTower,
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//production
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@@ -105,7 +106,7 @@ public class Blocks{
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cliffCrusher, plasmaBore, largePlasmaBore, impactDrill,
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//storage
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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coreShard, coreFoundation, /*TODO core foundation is a bad name, rename to fragment */ coreNucleus, vault, container, unloader,
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//storage - erekir
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coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
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@@ -612,6 +613,11 @@ public class Blocks{
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beryllicStone.asFloor().decoration = this;
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}};
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yellowStoneBoulder = new Prop("yellow-stone-boulder"){{
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variants = 2;
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yellowStone.asFloor().decoration = this;
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}};
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metalFloor = new Floor("metal-floor", 0);
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metalFloorDamaged = new Floor("metal-floor-damaged", 3);
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@@ -1952,13 +1958,12 @@ public class Blocks{
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//erekir
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//TODO work on sprite, green bits?
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turbineCondenser = new ThermalGenerator("turbine-condenser"){{
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requirements(Category.power, with(Items.graphite, 40, Items.beryllium, 40));
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attribute = Attribute.vent;
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displayEfficiencyScale = 1f / 9f;
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minEfficiency = 9f - 0.0001f;
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powerProduction = 4f / 9f;
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powerProduction = 3f / 9f;
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displayEfficiency = false;
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generateEffect = Fx.turbinegenerate;
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effectChance = 0.04f;
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@@ -1972,6 +1977,7 @@ public class Blocks{
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liquidCapacity = 20f;
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}};
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//TODO rename
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chemicalCombustionChamber = new SingleTypeGenerator("chemical-combustion-chamber"){{
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requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 40, Items.oxide, 40f, Items.silicon, 30));
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powerProduction = 6f;
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@@ -1993,6 +1999,30 @@ public class Blocks{
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ambientSoundVolume = 0.06f;
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}};
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if(false)
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pyrolysisGenerator = new SingleTypeGenerator("pyrolysis-generator"){{
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//TODO requirements
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requirements(Category.power, with(Items.graphite, 50, Items.carbide, 50, Items.oxide, 60f, Items.silicon, 40));
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powerProduction = 12f;
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//TODO ratios, extra requirements
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consumes.liquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 20f / 60f));
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size = 3;
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useItems = false;
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//TODO water output? hydrogen??
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iconOverride = new String[]{"-bottom", ""};
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generateEffect = Fx.none;
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ambientSound = Sounds.smelter;
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ambientSoundVolume = 0.06f;
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}};
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//TODO volatile reactor;
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//- input arkycite, ozone(?), some item(?), maybe slag or heat?
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//- output water, power
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//endregion power
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//region production
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@@ -16,7 +16,8 @@ public enum ContentType{
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typeid_UNUSED,
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error,
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planet,
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ammo_UNUSED;
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ammo_UNUSED,
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team;
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public static final ContentType[] all = values();
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}
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@@ -11,6 +11,7 @@ import mindustry.ai.Astar.*;
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import mindustry.content.*;
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import mindustry.game.*;
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import mindustry.world.*;
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import mindustry.world.blocks.environment.*;
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import static mindustry.Vars.*;
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@@ -343,6 +344,26 @@ public abstract class BasicGenerator implements WorldGenerator{
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}
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}
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public boolean nearWall(int x, int y){
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for(Point2 p : Geometry.d8){
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Tile other = tiles.get(x + p.x, y + p.y);
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if(other != null && other.block() != Blocks.air){
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return true;
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}
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}
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return false;
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}
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public boolean nearAir(int x, int y){
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for(Point2 p : Geometry.d4){
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Tile other = tiles.get(x + p.x, y + p.y);
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if(other != null && other.block() == Blocks.air){
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return true;
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}
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}
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return false;
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}
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public void decoration(float chance){
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pass((x, y) -> {
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for(int i = 0; i < 4; i++){
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@@ -358,6 +379,30 @@ public abstract class BasicGenerator implements WorldGenerator{
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});
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}
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public void blend(Block floor, Block around, float radius){
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float r2 = radius*radius;
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int cap = Mathf.ceil(radius);
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int max = tiles.width * tiles.height;
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Floor dest = around.asFloor();
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for(int i = 0; i < max; i++){
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Tile tile = tiles.geti(i);
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if(tile.floor() == floor){
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for(int cx = -cap; cx <= cap; cx++){
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for(int cy = -cap; cy <= cap; cy++){
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if(cx*cx + cy*cy <= r2){
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Tile other = tiles.get(tile.x + cx, tile.y + cy);
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if(other != null && other.floor() != floor){
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other.setFloor(dest);
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}
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}
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}
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}
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}
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}
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}
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public void brush(Seq<Tile> path, int rad){
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path.each(tile -> erase(tile.x, tile.y, rad));
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}
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@@ -92,11 +92,11 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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tile.block = tile.floor.asFloor().wall;
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if(Ridged.noise3d(1, position.x, position.y, position.z, 2, 25) > 0.2){
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if(Ridged.noise3d(1, position.x, position.y, position.z, 2, 25) > 0.19){
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tile.block = Blocks.air;
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}
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if(Ridged.noise3d(2, position.x, position.y + 4f, position.z, 3, 7f) > 0.7){
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if(Ridged.noise3d(2, position.x, position.y + 4f, position.z, 3, 6f) > 0.65){
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tile.floor = Blocks.carbonStone;
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}
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}
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@@ -136,25 +136,29 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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//arkycite
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pass((x, y) -> {
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if(nearWall(x, y)) return;
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float noise = noise(x + 300, y - x*1.6f + 100, 4, 0.81f, 96f, 1f);
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float noise = noise(x + 300, y - x*1.6f + 100, 4, 0.8f, 120f, 1f);
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if(noise > 0.71f){
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floor = Blocks.arkyciteFloor;
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}else if(noise > 0.65){
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floor = Blocks.arkyicStone;
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}
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});
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median(2, 0.6, Blocks.arkyciteFloor);
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//TODO arkycite walls
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blend(Blocks.arkyciteFloor, Blocks.arkyicStone, 4);
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distort(10f, 12f);
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distort(5f, 7f);
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//does arkycite need smoothing?
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median(2, 0.6, Blocks.arkyciteFloor);
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//smooth out slag to prevent random 1-tile patches
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median(3, 0.6, Blocks.slag);
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//does arkycite need smoothing?
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//median(3, 0.6, Blocks.arkyciteFloor);
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pass((x, y) -> {
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float max = 0;
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for(Point2 p : Geometry.d8){
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@@ -171,42 +175,29 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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tiles.getn(endX, endY).setOverlay(Blocks.spawn);
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//TODO tech is lazy and boring
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tech(Blocks.darkPanel3, Blocks.darkPanel5, Blocks.darkMetal);
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//ores
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pass((x, y) -> {
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if(block != Blocks.air){
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boolean empty = false;
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for(Point2 p : Geometry.d8){
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Tile other = tiles.get(x + p.x, y + p.y);
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if(other != null && other.block() == Blocks.air){
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empty = true;
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break;
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//TODO use d4 instead of d8 for no out-of-reach ores?
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if(nearAir(x, y)){
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if(noise(x + 78, y, 4, 0.7f, 35f, 1f) > 0.67f && block == Blocks.carbonWall){
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block = Blocks.graphiticWall;
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}else if(noise(x + 782, y, 4, 0.8f, 40f, 1f) > 0.7f && block != Blocks.carbonWall){
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ore = Blocks.wallOreBeryl;
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}
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}
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}else if(!nearWall(x, y)){
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if(empty && noise(x + 78, y, 4, 0.7f, 35f, 1f) > 0.67f && block == Blocks.carbonWall){
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block = Blocks.graphiticWall;
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}else if(empty && noise(x + 782, y, 4, 0.8f, 40f, 1f) > 0.7f && block != Blocks.carbonWall){
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ore = Blocks.wallOreBeryl;
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}
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}else{
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boolean empty = true;
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for(Point2 p : Geometry.d8){
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Tile other = tiles.get(x + p.x, y + p.y);
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if(other != null && other.block() != Blocks.air){
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empty = false;
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break;
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}
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}
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if(empty && noise(x + 150, y + x*2 + 100, 4, 0.8f, 40f, 1f) > 0.71f/* && floor == Blocks.yellowStone*/){
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if(noise(x + 150, y + x*2 + 100, 4, 0.8f, 40f, 1f) > 0.71f/* && floor == Blocks.yellowStone*/){
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ore = Blocks.oreTungsten;
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}
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//TODO design ore generation so it doesn't overlap
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if(empty && noise(x + 999, y + 600, 4, 0.63f, 37f, 1f) < 0.25f/* && floor == Blocks.yellowStone*/){
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if(noise(x + 999, y + 600, 4, 0.63f, 37f, 1f) < 0.25f/* && floor == Blocks.yellowStone*/){
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ore = Blocks.oreThorium;
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}
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}
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@@ -239,6 +230,8 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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}
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}
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decoration(0.015f);
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//not allowed
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state.rules.hiddenBuildItems.addAll(Items.copper, Items.titanium, Items.coal, Items.lead, Items.blastCompound, Items.pyratite, Items.sporePod, Items.metaglass, Items.plastanium);
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20
core/src/mindustry/type/TeamEntry.java
Normal file
20
core/src/mindustry/type/TeamEntry.java
Normal file
@@ -0,0 +1,20 @@
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package mindustry.type;
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import mindustry.ctype.*;
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import mindustry.game.*;
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/** This class is only for displaying team lore in the content database. */
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//TODO
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public class TeamEntry extends UnlockableContent{
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public final Team team;
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public TeamEntry(Team team){
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super(team.name);
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this.team = team;
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}
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@Override
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public ContentType getContentType(){
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return ContentType.team;
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}
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}
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@@ -115,6 +115,11 @@ public class Floor extends Block{
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//keep default value if not found...
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if(wall == null) wall = Blocks.air;
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//try to load the default boulder
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if(decoration == null){
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decoration = content.block(name + "-boulder");
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}
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if(isLiquid && walkEffect == Fx.none){
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walkEffect = Fx.ripple;
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}
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