20057 Commits
Author SHA1 Message Date
Anuken 2b6df1d328 Some more 'fragile' blocks 2026-01-12 13:10:05 -05:00
Anuken 03260f60cd Made T2+ tanks instantly kill nodes 2026-01-12 12:55:40 -05:00
Anuken 3c95419987 Erekir heat-boosted efficiency cap now displays as 100% 2026-01-12 12:21:59 -05:00
Anuken f325e37ce9 Hidden sector difficulty definition 2026-01-11 23:21:18 -05:00
Anuken e658a430f4 Polar Aerodrome moved to hidden sector 2026-01-11 18:55:04 -05:00
Anuken 038b549e03 Merge remote-tracking branch 'origin/master' 2026-01-11 14:48:52 -05:00
Anuken e4c2397097 Minor rune language fix 2026-01-11 14:48:42 -05:00
ItsKirby69andGitHub dc5921b988 Editor Favoriting Blocks (#11538)
* Add system for block favorites

* Favorite custom sound

* Update sounds

* Use one sound for favorites

* Sound changes

* Last sound changes i promise

* Use get/putJson for favorite blocks

* Give favoriting blocks a more unique sound effect
2026-01-10 21:53:42 -05:00
Github Actions f56cd4f164 Automatic bundle update 2026-01-11 02:53:23 +00:00
Anuken 6b4b90bffd arc 2026-01-10 21:51:18 -05:00
Anuken efbec69b3c Added Fallen Vessel sector submission 2026-01-10 21:48:53 -05:00
Anuken 4969e382f6 Laser pierce & crash fixes 2026-01-09 22:02:24 -05:00
Anuken 06589cd77f Merge remote-tracking branch 'origin/master' 2026-01-09 20:20:30 -05:00
Anuken 8ab249b815 Better turret ammo entry search 2026-01-09 20:20:24 -05:00
CardillanandGitHub a8bf71b12a Fix tileable display not being updated when the root tile is not shown (#11544) 2026-01-09 19:50:13 -05:00
Anuken ac2401daf1 Fixed #11548 2026-01-09 19:42:03 -05:00
Anuken fc1bfe0b24 Graphite wall ore 2026-01-09 00:59:47 -05:00
Anuken dc27a0951c Fixed broken keyboard focus after loading 2026-01-08 22:02:57 -05:00
Anuken c23a0a1e62 Special border for challenge sectors (WIP) 2026-01-07 23:30:58 -05:00
Anuken a0e37f3f37 Cruxscape and GS moved off of tech tree 2026-01-06 02:08:26 -05:00
Anuken 57b1cfa3fa Made IPA accept extra loadouts 2026-01-06 01:56:13 -05:00
Anuken acb4118f82 Merge remote-tracking branch 'origin/master' 2026-01-05 22:08:11 -05:00
Anuken d88fc9b652 Fixed #11532 2026-01-05 22:08:02 -05:00
08c3de06e2 Serverlist cheats (#11541)
* Mass driver bullets explosions like the blocks

* Better code style

* Fixed new lines server-cheat

* Update contributors

"Serverlist ui" contribute
"Massdrivers" contribute

---------

Co-authored-by: TempUser <temp@mail>
2026-01-05 21:51:08 -05:00
Anuken e890363345 Fixed #11540 2026-01-05 21:50:02 -05:00
Anuken b5392c1cc1 Fixed #11530 2026-01-05 21:44:07 -05:00
Anuken 10a432d244 Fixed #11529 2026-01-05 21:38:27 -05:00
Anuken 58b6c994d5 Fixed #11527 2026-01-02 18:12:56 -05:00
Anuken 189ee293d3 Fixed #11526 2026-01-01 20:47:04 -05:00
Anuken 9cc687efca Fixed #11522 2026-01-01 11:55:43 -05:00
Anuken ac95b2b9fa Merge remote-tracking branch 'origin/master' 2026-01-01 11:14:05 -05:00
Anuken 0bf2eea358 Disabled line rotation lock on mobile / Disabled command queue 'stealing' 2026-01-01 11:13:57 -05:00
Github Actions 4e00176c98 Automatic bundle update 2025-12-31 19:40:40 +00:00
4122a9d51d Reactivity and Assorted Changes (#11245)
* Implemented turretDepositCooldown (1)

* Implemented activationTime for Turrets (1)

* activationTime for Turrets Fixes (2)
readSync() line isn't needed,
Overdrive should not make the cooldown go faster, it stays as is unless there is a good argument against it.

* activationTime (3): Descriptions and SetBars()
Updated arc and lancer descriptions.
Added setBars() stuff for clearness.

* turretDepositCooldown (2):
now depositCooldown and is now on a per turret basis if needed... will potentially need further iteration

* turretDepositCooldown (3): made it opt in
added an internal gamerule (long name, need to reduce it later) to enable the balance (oriented for pvp)
depositCooldown = 0 by def
added depositCooldown entries in Blocks.java

* activationTime (4): Minor Adjustments to UI

* activitationTime (5): Implemented drawInactive() and inactiveColo, and arc/lancer sprite
Thinking if I should set the sprites to be white, then use Color.gray...

* turretDepositCooldown (4): Made the cooldown only affect turrets

* Reload Turret Coolant Fixes (1)
Made coolant and overdrive effects not get chopped off from Math.min when its too high

* activationTime (6): activationTime is now at the Base Turret Level
Also implemented the code for TractorBeamTurret thanks to the code changes
Parallax can have the feature if needed for future balancing.
Hopefully nothing was screwed up in the transition...

* Counterbalance (1): Swarmer 8 -> 7 firerate nerf, and Cyclone 7.5 -> 6 firerate nerf [First Attempt]

* Reload Turret Coolant Fixes (2): added a buffer if the excessReload exceeds more than 2 reloads.

* Reload Turret Coolant Fixes (3): hotfix, the buffer actually works this time

* turretDepositCooldown (5): Made the cooldown seperate from itemDepositCooldown

* Implemented armorMultiplier (1)

* fixing a merge

* (AT:7a) Reverted Saving Capability

* (AT:7b) Removed activation timer from lancer and arc as well as sprites

* (AT:7c) Removed visuals for activation timer
will be reimplemented via a greyscale effect if returned rather than via sprites

* (AT:7aa) oops

* Made the default value 0 when placed - Activation Timer (8)

* (depositCooldown : 6) Moved depositCooldown to Blocks.java, cleaned up canDepositItem(), removed enableTurretDepositCooldown

* armorMultiplier (2) - oops, made armorMultipler = 0 correspond to 100% armorPiercing

* Update core/src/mindustry/input/InputHandler.java

* Reload Turret Coolant Fixes (4): A bit too high

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-31 14:39:22 -05:00
Anuken 87e2dc69a2 Merge remote-tracking branch 'origin/master' 2025-12-31 11:15:35 -05:00
Anuken d6619b9055 Fixed some tiled floor/wall bugs 2025-12-31 11:15:29 -05:00
EggleEggandGitHub d368a73464 scale most consumers with timescale (#11516) 2025-12-30 22:18:22 -05:00
EggleEggandGitHub 2906181f37 please no overrange (#11517) 2025-12-30 22:13:41 -05:00
Anuken 8db5ec0247 TiledFloor and TiledWall implementation classes 2025-12-30 19:19:23 -05:00
Anuken 4d57e9fbdb Block category rename 2025-12-30 01:10:53 -05:00
Github Actions 1beadcf73b Automatic bundle update 2025-12-30 06:09:00 +00:00
4981300476 Core Database Content Classification Subdivison (#11506)
* test

* test

* test

* Core database content subdivision

* Core database content subdivision

* undo some old change

* Revert "test"

This reverts commit ada9dca787.

* Revert "test"

This reverts commit d7c81185

* undo some old change

* cleanup

* Update core/assets/bundles/bundle.properties

* Format and Cleanup

* Format and Cleanup

* gradle toggle

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

* Update core/assets/bundles/bundle.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-12-30 01:08:00 -05:00
Anuken b143b05ad7 Possible texture packing hang fix 2025-12-29 19:55:58 -05:00
Anuken 91d4fcd2c3 Merge remote-tracking branch 'origin/master' 2025-12-29 19:46:41 -05:00
Anuken b5d77dc7cf Possible crash fix with editor saving 2025-12-29 19:46:35 -05:00
MarsandGitHub 3d91b63f1f Increase operations count even on headless (#11510) 2025-12-29 11:02:20 -05:00
Anuken c1058ec351 Fixed #11512 2025-12-29 11:00:47 -05:00
Anuken 7416bc3bb7 Fixed #11509 2025-12-29 10:45:19 -05:00
Anuken 90d32abd6b Fixed #11508 2025-12-29 10:38:11 -05:00
Anuken b7049f35e6 Merge remote-tracking branch 'origin/master' 2025-12-28 20:46:22 -05:00