Anuken
b2b4602c91
Reverting #8037
2023-01-13 09:42:28 -05:00
Anuken
edcf3c4223
Fixed #8170
2023-01-13 09:31:10 -05:00
Anuken
3287479ee3
Damage object pooling
2023-01-12 08:50:19 -05:00
MEEPofFaith
a3270debac
Fix collideLine ( #8037 )
2023-01-07 14:46:19 -05:00
Anuken
4201106843
New WIP achievement definitions
2022-10-09 17:47:12 -04:00
Anuken
48a5ae443f
Fixed #7633
2022-09-27 11:57:11 -04:00
Anuken
84f2b68387
Crash fix
2022-09-26 19:27:39 -04:00
Anuken
b993f150fb
Fixed controller hit not registering splash damage
2022-09-26 19:17:18 -04:00
MEEPofFaith
11e3f85242
Fix more things that hit non-hittable units ( #7408 )
...
* hittable check for EMP
* hittable check for Damage#status
* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a
Fix units that can't be hit being hit by some things. ( #7391 )
...
* Hittable check in checkTarget
* Remove hittable() and checkTarget() overlap
* Make PointBulletType abide collision types
There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.
* PointBulletTypes should not be reflectable
* oop
* Use targettable instead of hittable
* targetable check for Damage#linecast
* targetable check for defenderAI
* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
Anuken
be61b45d08
WIP point laser turret
2022-06-23 20:57:22 -04:00
Anuken
bf91676fea
Laser damage intersect fix
2022-05-16 01:53:44 -04:00
Anuken
210481703f
Lots of balancing/tweaks
2022-05-03 14:42:11 -04:00
Anuken
9251ba6008
Better continuous laser bullet visuals
2022-04-24 22:49:36 -04:00
Anuken
5e65e250c3
Fixed laser underBullet
2022-04-11 16:32:37 -04:00
Anuken
54d90633e7
Armored duct + Balancing
2022-04-11 09:42:16 -04:00
Anuken
2145e31bac
Too many things to list
2022-04-10 21:02:51 -04:00
Anuken
89af2c8033
Bullet pierceCap fix + Malis + Other fixes
2022-04-10 17:12:49 -04:00
Anuken
3847434c42
Non-stupid shockwave shader uniform setting
2022-03-10 19:14:01 -05:00
Anuken
7245364a55
RailBulletType improvements
2022-02-25 13:24:18 -05:00
Anuken
895fa784cf
Better fog / Research cost tweaks
2022-02-19 16:24:22 -05:00
Anuken
027d037233
Basic AI defending
2022-02-18 11:27:20 -05:00
Anuken
fce3cf818e
Untested support for JSON planets
2022-02-06 12:47:23 -05:00
Anuken
5fd139261f
Supression system improvements
2022-02-05 21:59:38 -05:00
Anuken
c8da241825
Disrupt weapons complete
2022-02-04 17:34:13 -05:00
Anuken
60621520ee
WIP Disrupt missiles
2022-02-04 15:37:51 -05:00
Anuken
5ac3e08b1d
Tungsten walls
2021-12-13 14:42:16 -05:00
Anuken
7e9dd2d6f0
Fixed beam damage hit position
2021-12-10 12:39:37 -05:00
Anuken
b7ac1e1d74
Stuff.
2021-11-24 13:33:01 -05:00
Anuken
99d30b6351
Fixed #6287
2021-11-02 09:04:37 -04:00
Matthew Peng
bc3da30d45
Allow for dynamic laser absorption and insulation ( #5047 )
...
* Allow for dynamic laser absorption
* Might as well do insulated as well
* null checks are important
2021-10-05 12:36:29 -04:00
Anuken
48d568978b
Merge remote-tracking branch 'origin/master'
...
# Conflicts:
# core/src/mindustry/entities/Damage.java
2021-08-28 14:17:29 -04:00
Anuken
9a7324ce54
Fixed #5887
2021-08-28 14:17:01 -04:00
Matthew Peng
f8c7ff0159
Damage.damage doesn't properly convert cores (#5882 )
...
* `Damage.damage` doesn't properly convert cores
* Well that was a complete failure
2021-08-28 08:46:08 -04:00
Anuken
8e90527609
Chat prefix empty message fix / Call.sound volume limit increase
2021-08-24 10:19:46 -04:00
Anuken
8949fd279e
Build error fix / Anuken/Mindustry-Suggestions/issues/2897
2021-08-24 09:28:51 -04:00
MEEP of Faith
a74bc0c077
block destroyEffect ( #5427 )
2021-06-16 15:55:08 -04:00
MEEP of Faith
a09771b569
Custom Unit Death Explosion Effects ( #5389 )
2021-06-06 19:38:12 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
MEEP of Faith
d820e7d31a
Fix small linecast issue ( #5192 )
2021-05-03 22:10:36 -04:00
Anuken
d66d7e09e3
Explosion damage tweaks
2021-03-31 13:28:08 -04:00
Anuken
53b99a650c
Update Damage.java
2021-03-17 19:32:32 -04:00
Anuken
c7cbe50876
More misc cleanup
2021-03-17 17:39:50 -04:00
Anuken
0316009a9c
Balance tweaks
2021-02-19 18:28:51 -05:00
Anuken
5a58f9c71a
Fixed #4729
2021-02-18 17:00:23 -05:00
Anuken
06b8dd61c7
Better splash damage handling for small radii
2021-02-18 15:02:09 -05:00
Anuken
957583071d
Splash damage tweaks
2021-02-15 18:42:24 -05:00
Anuken
c942331117
New splash damage algorithm
2021-02-15 18:00:47 -05:00
Anuken
949f5eccd7
Damage distance check fix
2021-02-10 09:46:30 -05:00
MEEP of Faith
cbf30c599b
If a building and unit are found within the line, target the closer one. ( #4646 )
2021-02-10 09:16:49 -05:00