Anuken
01a3c772e7
Sync unit velocity / Sync separator seed / 127.x Compat break
2021-07-06 11:41:05 -04:00
Minxyzgo
cececa190a
Update WaterMoveComp.java ( #5504 )
2021-06-29 08:54:10 -04:00
Anuken
a5c44e7998
#5055
2021-06-28 10:50:04 -04:00
Anuken
36b49b6d8b
Fixed #5488 / Fixed #5489
2021-06-27 09:12:35 -04:00
Anuken
bc6fcbc86d
Fixed more flaky tests
2021-06-26 20:55:52 -04:00
MEEP of Faith
a74bc0c077
block destroyEffect ( #5427 )
2021-06-16 15:55:08 -04:00
MEEP of Faith
af2830602d
Let any block have variants. ( #5372 )
2021-06-10 15:42:01 -04:00
Anuken
8962992ef9
Fixed invalid healing effects
2021-06-08 09:14:54 -04:00
Anuken
0582cfac2b
Prefer Team#data() for team data
2021-06-07 15:04:45 -04:00
Anuken
82742339a3
Implementation of #5280
2021-06-07 10:47:53 -04:00
MEEP of Faith
a09771b569
Custom Unit Death Explosion Effects ( #5389 )
2021-06-06 19:38:12 -04:00
Anuken
ade313fc1b
Fixed infinite fire / Command center logic control
2021-06-05 15:10:34 -04:00
Anuken
1bbb52877f
Let bullets have speed = 0
2021-06-04 08:53:39 -04:00
Anuken
677bad5c60
Fixed #5348
2021-06-04 08:30:16 -04:00
Anuken
3f27cebfb6
Fire light
2021-06-03 16:09:32 -04:00
Anuken
1c4184db4b
Less respawn rubberbanding
2021-06-03 15:59:22 -04:00
genNAowl
6d28098180
Fix Boat Trails Being Drawn on Land ( #5340 )
...
* update
* Revert "update"
This reverts commit 6ff3523276 .
* Hacky Implementation
* Revert "Hacky Implementation"
This reverts commit 632121312d .
* Not so Hacky Implementation
Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com >
Co-authored-by: Leonwang4234 <leonwang4234@gmail.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2021-06-03 14:31:23 -04:00
Anuken
ac20b17e0b
Mod bugfixes
2021-06-03 13:58:56 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
MEEP of Faith
db897d037d
Unit Command Radius ( #5269 )
...
* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476
More random unit effects ( #5272 )
...
* More random fall smoke effects
* Do the same with status effects.
2021-05-19 08:25:28 -04:00
Leonid Skorospelov
b11b087d53
Do not reset mineTile of units to null client-side ( #5252 )
2021-05-16 13:52:03 -04:00
MEEP of Faith
fbddc0abc9
Turn MiningRange into a UnitType variable. ( #5112 )
...
* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
2021-04-16 20:57:40 -04:00
MEEP of Faith
0d8f95354f
Move damage and knockback to hitEntity ( #5000 )
...
* Move damge and knockback to `hitEntity`
* b.damage, not damage
2021-04-10 09:15:34 -04:00
Anuken
93f3d6039e
Excluded comp** from final jar
2021-04-03 11:15:41 -04:00
Anuken
1bd4c96ee8
Power node placement fixes
2021-03-31 22:36:46 -04:00
Anuken
4a9eeeeac3
Merge branch 'master' of https://github.com/Anuken/Mindustry
2021-03-28 19:56:20 -04:00
MEEP of Faith
2a7525cdf1
Allow for dynamic counting ( #4988 )
2021-03-28 18:38:16 -04:00
Anuken
de458f5c26
Cleanup
2021-03-28 10:57:06 -04:00
Skat
cf3543ec07
Change int parameters to long type ( #5008 )
2021-03-27 17:38:55 -04:00
Anuken
150aab3530
Server crash fix / Disabled logic config sync / Faster logic parsing
2021-03-15 17:13:27 -04:00
Sunny Kim
f895dfe341
dragMultiplier for status effects ( #4870 )
2021-03-11 18:41:03 -05:00
Anuken
bd36ca821d
Improvements of status effects in database
2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232
Boosting Rise Speed ( #4918 )
2021-03-10 13:48:33 -05:00
Anuken
25c61590d1
Minor cleanup / Another slight vela buff
2021-03-08 17:12:53 -05:00
Anuken
18c669ae3e
Fixed #4879 / Fixed server speed validation check
2021-03-06 14:23:10 -05:00
Anuken
fce30e6ae5
Sync based on system time
2021-03-05 17:22:44 -05:00
Joshua Fan
830fe03898
Add buildSpeedMultiplier status effect ( #4816 )
...
* Make disarmed status effect prevent building
* Revert disarmed changes, add buildSpeedMultiplier status
* Add buildSpeedMultiplier to StatusComp
2021-03-05 14:09:46 -05:00
Anuken
4690aae197
Fixed cores being replaceable
2021-03-05 14:00:53 -05:00
Anuken
d863c971c2
Gradle update / Mech animation fixes / Formation movement tweaks
2021-03-04 13:40:50 -05:00
MEEP of Faith
a89d50e74d
Cursor should not change for other teams when hovering over doors and construction. ( #4838 )
...
* Cursor should not change for other teams.
* Use Built-in interaction check
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
* Building should use built-in check, same treatment for ConstructBlock
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
2021-03-02 09:25:15 -05:00
Anuken
5f83c92829
Fixed #4824 / Fixed #4827 / Fixed #4829
2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c
Link previews for power blocks near nodes
2021-02-28 17:17:03 -05:00
Anuken
f5ac3ff7b0
null controller for dead units
2021-02-25 10:54:05 -05:00
Anuken
f6eba3edae
Synchronized settings / Dead units sense as non-controlled
2021-02-25 09:12:17 -05:00
Anuken
afbde49fa2
Fixed #4776 / Fixed #4772
2021-02-24 09:52:53 -05:00
Patrick 'Quezler' Mounier
aabbfd624a
Add disarmed status effect that disarms ( #4762 )
...
* Add disarmed status effect that disarms
* Update core/src/mindustry/entities/comp/StatusComp.java
Co-authored-by: Anuken <arnukren@gmail.com >
* Rename disarms -> disarm
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-23 09:51:43 -05:00
Anuken
e6787c5146
Controlled sensor improvements
2021-02-21 12:28:00 -05:00
Anuken
d8552915f7
Cleanup
2021-02-21 10:35:33 -05:00
Anuken
61d9dea487
Logic config replication / logicUnitBuild rule / Copy-able ConstructBlocks
2021-02-21 10:23:46 -05:00