Anuken
e9f37ea68e
Removed entity processor files
2020-02-06 20:25:10 -05:00
Patrick 'Quezler' Mounier
e06d8eabec
[formatting] add newline to file(s) ( #1508 )
...
* Trail appropriate files with a new line
* For some ironic reason it ignored itself
Probably because it wasn’t tracked/commited yet.
* Rename newlines to server executable naming pattern
2020-02-05 18:36:56 -05:00
Anuken
67106abb9b
Updated arc
2020-02-03 20:30:18 -05:00
Anuken
ad84329688
Abstract component method support
2020-02-02 17:21:35 -05:00
Anuken
ae6d33cad1
Bugfixes
2020-02-02 16:44:51 -05:00
Anuken
ad9dd83032
Better entity code generation + minor refactoring
2020-02-02 16:13:25 -05:00
Anuken
c978410cb3
Scale cleanup / Name cleanup
2020-02-02 13:59:24 -05:00
Anuken
5eb3f0f3de
Interface + base component support
2020-02-02 12:25:46 -05:00
Anuken
acb3438cc8
More entity processor features
2020-02-02 11:51:58 -05:00
Anuken
7ddfcbfabd
Utility method copying
2020-02-02 00:39:29 -05:00
Anuken
da2aee7d31
Entity components based on code generation - experiment
2020-02-01 23:54:41 -05:00
Anuken
63d84bead3
Cleanup
2020-01-31 20:10:21 -05:00
Anuken
65211a6021
Fixed #1447
2020-01-27 11:01:48 -05:00
Anuken
923d576a5f
Fixed #1436 / Fixed crawlers not exploding
2020-01-24 23:21:23 -05:00
Anuken
9e95ebfa11
Fixed action filter issues
2020-01-21 10:03:47 -05:00
Anuken
b5258cd809
Fixed #1402 / Fixed #1404
2020-01-20 14:13:20 -05:00
Anuken
85cf7e9d5c
Added previously-missing icons
2020-01-19 18:45:25 -05:00
Anuken
b1df52e0c8
Added self-destruct bullet property
2020-01-19 10:43:38 -05:00
Anuken
eaa86023f9
Visual tweaks
2020-01-14 17:07:39 -05:00
Anuken
68be77fa1d
Added configurable block access validation
2020-01-14 10:32:52 -05:00
Anuken
6d30840eb1
Fixed #1358
2020-01-11 12:57:21 -05:00
Anuken
677aa0d0bf
Shortening of a few classes
2020-01-10 15:13:34 -05:00
Anuken
6050274c0f
Bugfixes
2020-01-09 14:56:21 -05:00
Anuken
7b4ee27fe4
Bugfixes
2020-01-08 11:37:12 -05:00
Anuken
6e5d506a35
Stub implementation of action filters
2020-01-08 09:37:18 -05:00
DeltaNedas
b0d65dcedb
let mechs override drawStats and do custom power cell stuff ( #1309 )
...
* let mechs override drawStats and do custom power cell stuff
* Update Player.java
* Update Mech.java
* Update Player.java
2020-01-07 09:30:18 -05:00
DeltaNedas
1dd0295c45
make turnCursor: false mechs not cross eyed ( #1301 )
...
* create new branch
* add targetDistance to weapons for mechs
players will use if turnCursor is false
2020-01-04 12:15:43 -05:00
Anuken
7a29877a2d
Bugfixes
2019-12-31 19:19:04 -05:00
Anuken
44ef5148b4
Reduced drone lag
2019-12-30 12:47:40 -05:00
Anuken
ee4f06a9c2
Bugfixes
2019-12-29 21:45:59 -05:00
Anuken
670f085f78
New, improved minimap / Bugfixes
2019-12-29 17:56:10 -05:00
Anuken
6edcbb9120
Bugfixes
2019-12-29 14:38:03 -05:00
Anuken
77b89d45d6
Cleanup / Desktop dead camera panning
2019-12-29 00:09:46 -05:00
Anuken
d6d6dc29dc
More plugin customization / Renamed Rectangle
2019-12-26 22:44:15 -05:00
Anuken
c339a0ecdf
Merge
2019-12-26 20:44:05 -05:00
Anuken
684f3075cb
Team#toString()
2019-12-26 20:20:12 -05:00
Anuken
954e26fc14
Method cleanup
2019-12-26 20:08:53 -05:00
Anuken
4858e602ed
Fixed compilation
2019-12-26 19:40:54 -05:00
Anuken
de5979f4ee
Many various internal changes
2019-12-26 17:46:01 -05:00
Anuken
2b22b7e7e4
Condensed unit group array
2019-12-25 22:26:51 -05:00
Anuken
9016c12d16
Made team a separate class
2019-12-25 19:07:04 -05:00
Anuken
475794640d
More cleanup
2019-12-25 11:16:54 -05:00
Anuken
514d4817c8
it is done
2019-12-25 01:39:38 -05:00