Anuken
06b8dd61c7
Better splash damage handling for small radii
2021-02-18 15:02:09 -05:00
Anuken
957583071d
Splash damage tweaks
2021-02-15 18:42:24 -05:00
Anuken
c942331117
New splash damage algorithm
2021-02-15 18:00:47 -05:00
Anuken
27c8efc672
Better targeting range calculation
2021-02-11 10:12:07 -05:00
Anuken
54c406f83d
Cleanup
2021-02-09 18:28:11 -05:00
Anuken
2edec90dfb
Cleanup
2021-02-08 09:25:46 -05:00
Anuken
ee61d0dcfa
Cleanup
2021-02-07 13:01:30 -05:00
Anuken
e5f2073de2
Minor unit balance tweaks
2021-02-07 12:49:26 -05:00
Anuken
816be9e9bd
Force projector visual cleanup
2021-02-07 12:38:24 -05:00
Sunny Kim
2107af1f0f
Force projection disappearing visuals ( #4504 )
...
* forceShrink
* forceShrink
* more quicker to tell it apart from a shield down
2021-02-07 12:36:29 -05:00
Leonid Skorospelov
f90f611a6d
plastanium-wall-large schematicPriority should also be 10 ( #4613 )
...
plastanium-wall has it, makes sense to put for large one as well
2021-02-07 09:14:19 -05:00
Anuken
25d013b768
Mod browser icon support
2021-02-06 12:05:59 -05:00
buthed010203
3c136ad0ba
add transportation group to container and vault ( #4499 )
...
this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
Anuken
57f6c9dfd9
Mech rebalancing
2021-02-02 13:13:38 -05:00
Anuken
d0572a2a0d
Merge remote-tracking branch 'origin/master'
2021-01-27 11:49:08 -05:00
Anuken
47eea79b60
Fixed #4453 / Fixed #4450
2021-01-27 11:49:04 -05:00
Patrick 'Quezler' Mounier
6969fbb1e7
Give tsunami the extinguisher flag as well ( #4442 )
2021-01-26 11:31:36 -05:00
Sunny Kim
a13d51e09a
Charge stat for Item ( #4392 )
...
* Stat.discharge, discharge
* Update Items.java
* item.discharge
* full container = somewhat more than 4 full batteries
* Stat.discharge
* stat.discharge = Discharge
* Update core/src/mindustry/type/Item.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
* removed dis
* oops
* unit zap
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
2021-01-25 17:10:34 -05:00
Anuken
4630e5b3a4
Wave spawning improvements
2021-01-25 10:28:36 -05:00
Anuken
8b5cf5309a
Reactive effect flag
2021-01-24 15:22:41 -05:00
Anuken
baedba0d5b
Mutual status effect transitions
2021-01-24 14:20:48 -05:00
Joshua Fan
8ca08a0f14
Make schematics build insulated blocks first, power nodes last ( #4414 )
...
* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
770d8506c5
MoveLightning ability bullet support
2021-01-20 12:31:35 -05:00
Anuken
481e19b1ec
Balancing to counteract double-splash-damage bug
2021-01-20 10:51:01 -05:00
Anuken
f64cb3ad9a
Fixed #4385
2021-01-20 09:11:32 -05:00
Anuken
fa8d43bbc9
Misc cleanup
2021-01-19 19:55:21 -05:00
MEEP of Faith
c53a6a7c04
hitColor colored beam effects. ( #3471 )
...
* hitColor colored beam effects.
* Same with lasers
* fix
2021-01-19 17:46:02 -05:00
Anuken
c716c16746
Fixed #4305 / Fixed #4309
2021-01-11 10:11:31 -05:00
BlueWolf
8b9b11f77f
1mil source output ( #4299 )
2021-01-10 15:33:31 -05:00
Anuken
2f83ba7f5c
Logic battery control + Slight swarmer range buff
2021-01-08 12:22:32 -05:00
Anuken
69eb8faf67
Fixed #4261 / Basic rotation shine effect
2021-01-04 17:22:18 -05:00
Patrick 'Quezler' Mounier
e714d44a0e
Return large launchpad item costs ( #4134 )
...
* Return large launchpad item costs
hidden -> debugonly
* Remove the 4 orange squares from the large launch pad
Leaving the lights and launchpod alignments alone since that is campaign only.
2020-12-28 09:38:58 -05:00
Anuken
16778ea16c
Fixed #4141 / Fixed #4136
2020-12-27 10:16:34 -05:00
Anuken
9f8fce72d3
Better build beam visuals
2020-12-25 21:49:10 -05:00
Anuken
da96b23441
Higher power source output
2020-12-25 01:26:20 -05:00
Anuken
0940abe98c
Fixed #4108
2020-12-24 11:43:04 -05:00
Anuken
715d94967e
Cleanup
2020-12-23 10:51:24 -05:00
MEEP of Faith
a21f79ac6a
Draw size independent from puddle size. ( #3826 )
...
* Draw size independent from puddle size.
* Apply change to Bullets
2020-12-23 10:29:26 -05:00
Patrick 'Quezler' Mounier
9d740e1e37
Rebrand power infinite as power source ( #4088 )
2020-12-23 09:39:04 -05:00
Anuken
852013cd63
#4068
2020-12-21 20:48:00 -05:00
Anuken
806cea4b33
Added building damage to bullet stats
2020-12-21 16:55:04 -05:00
Patrick 'Quezler' Mounier
9a577adf5f
Makes Drill.drawMineItem default to true ( #4057 )
...
* Update Blocks.java
* Update Drill.java
2020-12-20 15:22:34 -05:00
Patrick 'Quezler' Mounier
118ae8e87d
#3889 2: electric boogaloo ( #4056 )
2020-12-20 14:22:01 -05:00
Anuken
9d9cbdffd5
Pulsar nerf
2020-12-18 16:33:43 -05:00
Anuken
bd25294096
Generic node/bridge placement system
2020-12-18 12:41:13 -05:00
Anuken
d0cba1aff2
Code cleanup
2020-12-16 10:39:28 -05:00
Anuken
446dd6abe5
Consistent water bullet drag
2020-12-15 19:25:23 -05:00
Anuken
ff254d4fdf
Fixed #3997
2020-12-15 19:09:33 -05:00
Anuken
eaa5e6f5a1
Increased foreshadow coolant multiplier
2020-12-15 18:39:44 -05:00
Anuken
b90f51224c
Fixed #3996
2020-12-15 18:07:15 -05:00