BalaM314
08f63122ba
Set controller after setting spawnedByCore (fix UnitChangeEvent) ( #8428 )
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* CoreBlock.playerSpawn: Set spawnedByCore first
* The call to unit.controller() calls player.unit(unit)
* That function fires UnitChangeEvent
* The unit in UnitChangeEvent has spawnedByCore incorrectly set to false
* This caused me to waste an hour of my life while making a plugin
* Might as well improve code readability
2023-03-25 13:55:26 -04:00
MEEPofFaith
90f7bbae65
Make an interface for blocks that spawn tethered units ( #8395 )
2023-03-25 13:51:43 -04:00
Anuken
663fa2bd3f
Fixed #8399
2023-03-25 13:16:12 -04:00
Anuken
ca2b51d4fe
Merge remote-tracking branch 'origin/master'
2023-03-09 05:25:41 -05:00
Anuken
bae3884d96
Basic setProp implementation
2023-03-09 05:25:35 -05:00
MEEPofFaith
515a6f9c8d
json-able attributes ( #8334 )
2023-03-08 13:11:53 -05:00
MEEPofFaith
10e0be9d68
Drill multipliers for regular drills and beam drills ( #8339 )
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* Drill multipliers for other drills
* h
2023-03-08 09:19:57 -05:00
MEEPofFaith
a3f8ca9ca5
Shield flash on top ( #8373 )
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Co-authored-by: Anuken <arnukren@gmail.com >
2023-03-08 09:17:39 -05:00
MEEPofFaith
a046f0f11b
Non-hexagonal force projectors ( #8358 )
2023-03-08 09:16:07 -05:00
MEEPofFaith
0a1957eb13
Display Interval Bullet in Stats + Collapsers ( #8366 )
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* Display interval bullets in stats
* Collapsers for sub-bullets
* highlight /sec as well
* top
2023-03-08 09:10:34 -05:00
MEEPofFaith
75e1e6f166
Player unit spawns before core animation finishes ( #8375 )
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* Player unit spawns before core animation finishes
* the
* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
MEEPofFaith
0760923943
overRegion ( #8337 )
2023-02-27 11:26:47 -05:00
MEEPofFaith
219084fe3c
Don't generate edges if edges already exist ( #8338 )
2023-02-27 11:26:26 -05:00
Anuken
b569646310
fixed ignoreLiquidFullness
2023-02-26 23:03:03 -05:00
Anuken
e234ac43a6
Fixed keybind names
2023-02-25 11:38:18 -05:00
MEEPofFaith
348819d1ac
connectedPower similar to conductivePower (#8306 )
2023-02-15 23:22:05 -05:00
MEEPofFaith
a8a3453632
Move core launch/landing to CoreBlock ( #8055 )
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* Move core launch/landing to CoreBlock
* Slight cleanup
* just gonna...
2023-02-15 12:16:51 -05:00
MEEPofFaith
cc3ae2c66c
Use setBars instead of overriding displayBars ( #8296 )
2023-02-15 08:59:57 -05:00
Anuken
40ec7fd6fc
Less Core.app.post for build events
2023-02-15 08:57:06 -05:00
Anuken
d17f0ebc51
Fixed #8297
2023-02-15 08:35:53 -05:00
Anuken
0b7c790777
turret status fix
2023-02-14 15:08:24 -05:00
WayZer
53f410fee0
Fix Turret bug when cheat ( #8273 )
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* (C/S) Fix ItemTurret ammo when `cheat`.
* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`
2023-02-09 09:20:06 -05:00
MEEPofFaith
f1fb7d8098
Fix modded payload conveyor icons ( #8266 )
2023-02-08 22:28:44 -05:00
Даркнесс#3729
c945243795
It doesn't work ( #8237 )
2023-02-01 14:45:00 -05:00
Anuken
f833b9e0ce
Fixed #8236
2023-02-01 14:09:16 -05:00
Anuken
b4359c0489
Merge remote-tracking branch 'origin/master'
2023-01-16 15:28:45 -05:00
Anuken
977192bc54
Fixed #8187
2023-01-16 15:28:40 -05:00
南门阳德
d54b557a9f
Revert #8176 ( #8186 )
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Liquid turrets are used to give buff like wet but not do the damage. The ammo change is not appropriate.
2023-01-16 11:07:00 -05:00
Anuken
6d7c207b95
Fixed drawing of assembler payloads
2023-01-15 08:51:51 -05:00
Anuken
3159ce6707
Merge remote-tracking branch 'origin/master'
2023-01-13 19:34:52 -05:00
Anuken
9b033532c8
Fixed #8177
2023-01-13 19:34:48 -05:00
Даркнесс#3729
0678592d59
Fix cheaty item and liquid turrets ( #8176 )
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* Update Turret.java
* Update TractorBeamTurret.java
* Update TractorBeamTurret.java
* Update ItemTurret.java
* Update LiquidTurret.java
2023-01-13 16:51:36 -05:00
Anuken
598049265a
Complete revert of #8019
2023-01-13 09:59:01 -05:00
Anuken
54962a158d
Fixed #8168
2023-01-12 17:01:47 -05:00
Anuken
be8fec55e1
Merge branch 'master' of https://github.com/Anuken/Mindustry
2023-01-07 16:22:06 -05:00
Anuken
76430c1e68
a
2023-01-07 16:21:03 -05:00
Garen7
832b5e62bf
Fixes typo on Payload Mass Drivers ( #8090 )
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Co-authored-by: Garen7 <Garen7@users.noreply.github.com >
2023-01-07 16:14:04 -05:00
Anuken
f1e1eb1015
Fixed #8015
2023-01-07 14:54:15 -05:00
Anuken
542bf2b413
Fixed #8084
2023-01-07 14:26:25 -05:00
GlennFolker
93f630bb69
Make custom Env flag reliably possible ( #8019 )
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* Make custom Env flag reliably possible
* screw you
* "compatibility" for mods that don't use add()
2023-01-07 13:48:28 -05:00
Anuken
b4137dca6e
Fixed #7978
2023-01-07 12:37:37 -05:00
Anuken
0c9f2b2687
Fixed #8092
2023-01-07 12:06:57 -05:00
Anuken
96477f7ff5
Merge remote-tracking branch 'origin/master'
2023-01-07 12:03:58 -05:00
Anuken
1236e8d342
Fixed #7922
2023-01-07 12:03:54 -05:00
MEEPofFaith
47353cc808
Power icon ( #7901 )
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* Power icon
* Less yellow yelloow
2023-01-07 11:49:59 -05:00
MEEPofFaith
6eadac38b7
placeEffect ( #7968 )
2023-01-07 11:46:14 -05:00
whert-dev
0d26b9e4f8
Added angleOffset to DrawPistons ( #7950 )
2023-01-07 11:45:33 -05:00
Garen7
a3a071e520
Additional block build over options ( #7993 )
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* Adds missing block groups
* Allows electrolyzers to be rotated by bulding over them too
Co-authored-by: Garen7 <Garen7@users.noreply.github.com >
2023-01-07 11:43:23 -05:00
MEEPofFaith
5af8236643
Move beam drill facing update (Fix minor graphical glitch) ( #8004 )
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* move beam drill facing update
* Add updateFacing back to updateTile
* Stop consuming if not drilling anything.
2023-01-07 11:43:07 -05:00
end-me-please
b18fd82a21
Update LogicBlock.java ( #8032 )
2023-01-07 11:39:05 -05:00