Anuken
0a224c52b4
Fixed #10042
2024-07-21 07:53:34 -04:00
Anuken
2f1f334d65
Turret ammo sync
2024-07-16 14:17:10 -04:00
Anuken
295573142f
Removing Nulls.unit
2024-07-10 16:40:32 -04:00
TripleToxic
82bcf5966e
Sensors, SetProp, and SetRule ( #9943 )
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* some fun things for world proc only
* fix the format artifact
* SetProp and reformating
* Wildcard imports
* Wildcard imports
* velocity conversion
* compacting description
Co-authored-by: Anuken <arnukren@gmail.com >
* Update core/src/mindustry/world/blocks/defense/turrets/Turret.java
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Co-authored-by: Anuken <arnukren@gmail.com >
2024-07-07 11:28:19 -04:00
Anuken
caf0ab581d
Item deposit cooldown rule (default: 0.5 sec)
2024-06-30 10:28:01 -04:00
Anuken
87584ebd0b
Minor power graph optimization
2024-06-20 17:41:36 -04:00
Elixias
0019b78f71
Custom shield colouring ( #9647 )
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Five extra minutes I had the luxury of spending fixing Git because it exploded again
Co-authored-by: Anuken <arnukren@gmail.com >
2024-06-20 11:27:22 -04:00
Anuken
5c9e9e3ff4
Block solid sensor
2024-06-16 01:24:52 -04:00
Anuken
f1f17965bc
Fixed #9888
2024-05-26 09:31:40 -04:00
Uenhe
d9ea8beae2
Call onRemoved() in StatusEffect.java when an effect is removed ( #9801 )
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* Call onRemoved() in StatusEffect.java when an effect is removed
* Call onRemoved() in StatusEffect.java when an effect is removed
* cleanup
* cleanup
2024-05-02 09:41:59 -04:00
Anuken
7fcde1e109
Fixed derelict blocks not repairing when resources are not present
2024-04-24 22:40:20 -04:00
Anuken
7d3c94de9b
Moved drawMining to UnitType
2024-04-23 09:42:05 -04:00
Anuken
9dd17ca16b
Moved drawBuilding to UnitType
2024-04-23 09:32:46 -04:00
Anuken
31f4957657
Removed UnitComp#uiIcon()
2024-04-22 17:31:13 -04:00
BalaM314
7b759d41df
Disable leg damage on disarmed units ( #9755 )
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* Disable leg damage on disarmed units
* import
* Disable crush damage from disarmed units
2024-04-19 09:40:47 -04:00
Anuken
32957b63b9
Merge branch 'new-pathfinding' of https://github.com/Anuken/Mindustry
2024-04-18 12:48:26 -04:00
Anuken
604e732edb
Switched to unit UI icons for minimap/players
2024-04-18 10:05:21 -04:00
Anuken
5e22b093e6
more bugfixes
2024-04-17 23:13:10 -04:00
Anuken
27e0eabec7
Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding
2024-04-15 13:08:48 -04:00
Anuken
569d0f8fac
Fixed #9747 / Fixed #9746
2024-04-14 11:17:57 -04:00
Anuken
1144871b29
Merge remote-tracking branch 'origin/master'
2024-04-10 15:31:15 -04:00
Anuken
e280edac67
Fixed #9731
2024-04-10 15:31:09 -04:00
MEEPofFaith
fd303524e9
#9706 done smarter ( #9723 )
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* Convert from explicit check to interface
* Apply the interface to other turret-like blocks
2024-04-09 11:16:49 -04:00
MEEPofFaith
58d6b3e2d6
Make ChildComp work with turrets ( #9706 )
2024-04-06 09:52:39 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
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* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
nuri (smol)
ee412c61fc
pierceFragCap ( #9684 )
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Co-authored-by: SMOLKEYS <SMOLKEYS@users.noreply.github.com >
2024-03-29 15:01:59 -04:00
ApsZoldat
999a63c5f4
Minor fixes ( #9467 )
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* Minor fixes
* Change javadoc for statusSpeed()
* 🧠 🔨
2024-01-31 16:12:49 -05:00
Anuken
eddcd8fc6d
Minor building optimization
2024-01-28 15:50:05 -05:00
Anuken
6f3e75569c
Added instantBuild rule for editor
2024-01-23 21:22:02 -05:00
Anuken
836e0a6f66
Fixed speed multiplier not affecting omni rotation speed
2024-01-07 10:35:31 -05:00
Anuken
fae167a91d
Minor optimization
2024-01-06 12:53:48 -05:00
Anuken
eeefdd8054
Crash fix
2023-12-10 21:55:21 -05:00
Anuken
1eb70404d7
GC retention fixes
2023-12-10 20:01:40 -05:00
Anuken
e494806cc8
Better Flare/Avert targeting / Fixed targets resetting on save load
2023-12-10 08:32:49 -05:00
Anuken
c353163c34
Fixed #9342
2023-12-02 20:04:34 -05:00
Anuken
b189bfdf44
Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks)
2023-11-19 19:09:15 -05:00
Anuken
587ff8bb46
Proper path cost support
2023-11-15 20:03:55 -05:00
Anuken
381fd12aad
Still terrible
2023-11-11 19:59:14 -05:00
Anuken
1d051b5c16
Add setProp of speed/armor
2023-10-31 12:20:18 -04:00
Anuken
e5047d752d
Added dynamic status for custom speed/health/etc
2023-10-31 11:24:03 -04:00
Anuken
ef7ee5fdfe
Fixed #9195
2023-10-23 11:34:54 -04:00
Anuken
3229c1e7b7
Derelict block click repair
2023-10-23 11:18:01 -04:00
Redstonneur1256
4ddd1f7ca0
Add sensor for player camera ( #9103 )
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* Add sensor for player camera
* Fix sensor for player camera
2023-09-28 01:48:38 -04:00
Anuken
2aab745603
WIP grouped unit arrival
2023-09-24 07:44:42 -04:00
Anuken
f633fb0af5
Fixed setProp x/y not teleporting on strict servers
2023-09-22 10:06:43 -04:00
Anuken
2e0c5619b1
WIP command queueing
2023-09-19 17:25:49 -04:00
Anuken
66ad4e1798
Fixed commanded units attacking invalid targets
2023-09-18 23:18:55 -04:00
Anuken
8c93fb5f10
Fixed some crawling unit visual issues
2023-09-14 00:50:30 -04:00
Zerenta
8a9b123b81
Navanax buff ( #8925 )
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* Update UnitTypes.java
its late at night imma just commit changes and pray i didnt fuck up anywhere
* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect
* name
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Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com >
2023-09-12 16:31:38 -04:00
Anuken
34ba2cfd41
Fixed #9049
2023-09-11 20:00:20 -04:00