Commit Graph
327 Commits
Author SHA1 Message Date
Anuken 7ec3ab5a17 Fixed #3784 2020-12-04 18:55:37 -05:00
Anuken dec5a2aaaf Minor campaign tweaks 2020-12-04 15:07:35 -05:00
Anuken 2a9f362e15 Fixed #3654 2020-11-29 13:59:09 -05:00
Anuken 8dd66fb942 Campaign tweaks 2020-11-27 11:56:01 -05:00
Anuken 1d8ec9abd9 Campaign bugfixes 2020-11-26 15:31:58 -05:00
Anuken bcaf5e4c3d Campaign balance / Smarter power node placement 2020-11-24 16:33:36 -05:00
Anuken 6fd36d97f0 Balancing 2020-11-24 12:53:55 -05:00
Anuken ecea8eab01 Various tweaks and bugfixes 2020-11-22 21:20:33 -05:00
Anuken 909dff7608 Bugfixes 2020-11-22 11:59:53 -05:00
Anuken 6fba84959c New hint tutorial system (unfinished!) 2020-11-21 14:05:58 -05:00
Anuken aef6ac4335 Made RepairAI only move toward ally buildings 2020-11-19 13:30:59 -05:00
Anuken 97c3d36bae Re-added preloading of ground enemy path / Core unit casing FX 2020-11-19 12:31:27 -05:00
Anuken 2758e65e19 Fixed typo 2020-11-18 13:30:35 -05:00
Anuken 129d76ad7e Fixed #3449 2020-11-18 13:20:23 -05:00
Anuken 527be41e32 Merged Unit & Builder components / Cleanup 2020-11-17 19:40:18 -05:00
Anuken a172c12e5d Auto-destruction of enemies after attack sector capture 2020-11-15 18:59:23 -05:00
Anuken 7bd05ad9ad New campaign map / Fixed #3414 2020-11-15 17:11:52 -05:00
Anuken aebd3f959f Fixed #3402 / Fixed #3403 / Fixed #3401 / Fixed #3404 / Disabled derelict updates 2020-11-15 10:54:09 -05:00
Anuken 04c465c8f0 Bugfixes 2020-11-13 17:33:32 -05:00
Anuken 3b3b1520f9 Apparently every base part had a base tier of 0 this whole time 2020-11-13 12:40:23 -05:00
SkatandGitHub f84e780f3b Merge branch 'master' into cleanup-2 2020-11-09 20:21:01 +04:00
Anuken 2d4f4015b1 Fixed mono presence "corrupting" older saves 2020-11-08 20:24:31 -05:00
Anuken ccfc1f57cc Unit prefRotation / Class unification (monos will vanish) 2020-11-08 18:52:09 -05:00
DeltaNedas 7ec50fb800 type.speed -> speed() 2020-11-07 11:59:37 +00:00
Skat ed36390f3c Great cleanup 2020-11-07 11:37:46 +03:00
Anuken 187cb79265 Fixed #3222 / Fixed #3218 / Fixed #3228 / Fixed #3217 2020-11-01 09:28:03 -05:00
Anuken c0d0edfc89 Bugfixes & cleanup 2020-10-26 23:09:51 -04:00
Anuken 909da9de3c Bugfixes 2020-10-26 16:06:50 -04:00
Anuken 514aa26054 Minor rendering & AI tweaks 2020-10-25 18:34:12 -04:00
Anuken 81dae580a4 Bugfixes / Removed tile unit multi-mining 2020-10-25 11:22:10 -04:00
Anuken 819686e812 Unit factory production list 2020-10-24 15:11:27 -04:00
Anuken a732237005 Allowed enemy spawns on water 2020-10-22 09:43:21 -04:00
Anuken 3517da8214 Fixed #3049 2020-10-21 10:37:03 -04:00
Anuken 8f58228317 More base parts 2020-10-20 15:43:06 -04:00
Anuken 6e8732387b Better weather classes 2020-10-19 16:25:59 -04:00
Anuken 80f801db36 Fixed #3023 / Fixed #3020 2020-10-19 10:04:10 -04:00
Anuken c1c41a19c8 Cleanup 2020-10-18 09:08:47 -04:00
Anuken 521d44714d Disabled spawnpoints during ongoing attack maps 2020-10-17 19:49:13 -04:00
Anuken 7349af4753 Various small tweaks 2020-10-17 18:37:54 -04:00
Anuken 8043c09e2b Breaking logic change: Coordinates are now tile-based 2020-10-17 13:02:57 -04:00
Anuken 46ec457819 Cleanup 2020-10-17 10:37:28 -04:00
Anuken be394c4b33 Checks to prevent uncaptureable sectors 2020-10-17 10:10:29 -04:00
Anuken f5decdaa1c Disabled spawner radius/warning when waves off 2020-10-16 11:27:17 -04:00
Anuken 86c2fe8805 too many things to list 2020-10-15 13:44:20 -04:00
Anuken d630110396 JITPack version check 2020-10-14 09:08:03 -04:00
Anuken 6b4a7d025b Fixed #2938 / Fixed #2936 2020-10-14 08:49:05 -04:00
Anuken 5d76dd0e2f Fixed #2929 2020-10-13 15:56:00 -04:00
Anuken 876534bd26 Wave balancing & AI tweaks 2020-10-12 14:33:22 -04:00
Anuken ee50995dde Removed "sector attacked" message 2020-10-11 14:54:05 -04:00
Anuken af54de894c Balancing / LogicAI sync 2020-10-11 14:05:16 -04:00