Commit Graph

1468 Commits

Author SHA1 Message Date
Anuken
80046ba505 Fixed #7884 2022-11-13 09:53:18 -05:00
Anuken
4c51b97667 Fixed #7893 / Fixed #7902 2022-11-13 09:35:48 -05:00
MEEPofFaith
810a905af3 Allow heat region to produce light (#6879)
* Allow heat region to produce light

* Method overload for backwards compatability
2022-11-06 14:28:59 -05:00
Anuken
3a0b1a6cf5 Fixed missile unit DPS calculation 2022-11-06 13:38:38 -05:00
MEEPofFaith
e914cb59cd Idle weapon reset to baseRotation (#7825) 2022-11-05 07:05:55 -04:00
MEEPofFaith
d42c0e3c48 baseRotation + rotationLimit compatability (#7820) 2022-11-04 16:04:35 -04:00
Anuken
f9d7c172c4 Possible minimap fog update fix for servers 2022-11-04 15:14:06 -04:00
Anuken
b8e245f945 Tested and fixed Steam achievements 2022-11-03 11:37:37 -04:00
Anuken
7e0a6b985c Fixed #7804 / Fixed #7803 2022-11-03 08:57:15 -04:00
Anuken
ebb37f4abe Fixed ability descriptions 2022-11-02 10:01:43 -04:00
MEEPofFaith
b25820eed7 fragOnAbsorb (#7771) 2022-10-26 20:14:34 -04:00
Anuken
6566bf9dd5 How 2022-10-26 15:52:51 -04:00
Anuken
ac32b0a1e0 Fixed #7760 2022-10-24 12:50:34 -04:00
Anuken
e624993ab1 Hide blocks outside map border from attack/hovering 2022-10-23 13:06:53 -04:00
Anuken
a33c482ead Fixed #7755 2022-10-23 11:25:00 -04:00
Anuken
2ba4a3991b Merge remote-tracking branch 'origin/master' 2022-10-23 08:43:17 -04:00
Anuken
514f50a411 Fixed #7752 2022-10-23 08:43:12 -04:00
MEEPofFaith
860fc888c4 Draw armor region under armor shader (#7751) 2022-10-22 17:45:10 -04:00
Anuken
43b4dc321c Building target discovered check 2022-10-22 11:06:08 -04:00
Anuken
7331704a13 Misc RTS AI intelligence fixes 2022-10-21 18:29:29 -04:00
Даркнесс#3729
abdc3ee33c isBanned() check on canCreate() (#7745) 2022-10-20 15:31:06 -04:00
Anuken
52ac26b56c Do not display missile units on hover 2022-10-20 09:33:15 -04:00
Anuken
cc7fefc9e2 Cheaper Erekir cores 2022-10-20 00:56:11 -04:00
Anuken
4201106843 New WIP achievement definitions 2022-10-09 17:47:12 -04:00
Anuken
09f5439c33 Fixed #7675 2022-10-08 07:50:21 -04:00
MEEPofFaith
dc060d2ce9 Deja Vu (#7662)
I feel like this has been a problem before.
Deeper in the code.
2022-10-05 05:47:28 -04:00
MEEPofFaith
44b73d4c13 Load bullet part regions (#7663)
* Load bullet part regions

* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
Anuken
ca4f710ec2 Bullet parts / Improved clipping in #7282 2022-10-04 15:58:40 -04:00
Anuken
be5eac5335 Implementation of #7325 2022-10-04 12:06:00 -04:00
Anuken
bd7a8ff02a Misc bugfixes & balancing 2022-10-03 18:01:23 -04:00
MEEPofFaith
2e98abc86e Player-only weapons (#6010)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-01 17:42:57 -04:00
MEEPofFaith
ce23fe9d24 do something when applied (#7640) 2022-09-30 14:37:58 -04:00
Anuken
b1fd87adbd Fixed #7634 2022-09-28 17:00:02 -04:00
Anuken
48a5ae443f Fixed #7633 2022-09-27 11:57:11 -04:00
Anuken
84f2b68387 Crash fix 2022-09-26 19:27:39 -04:00
Anuken
b993f150fb Fixed controller hit not registering splash damage 2022-09-26 19:17:18 -04:00
Anuken
4735e28aad Fixed #7622 2022-09-25 07:11:21 -04:00
hortiSquash
1d971231ca Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* MEEP stop doing stuff when i work

<3 <3

* Replaced Draw.scl

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-23 16:21:53 -04:00
Anuken
8b9cbc2c7c BuildVisibility non-enum / Canvas is now shown 2022-09-23 12:27:44 -04:00
Anuken
c46c99bb08 Fixed #7589 2022-09-17 22:36:40 -04:00
Anuken
38d96a26f3 Random attempts to fix Android game freeze 2022-09-14 10:28:18 -04:00
MEEPofFaith
2f5f984416 Make missile units not be affected by map border. (#7530)
* Unbounded units

* Unbound missiles
2022-09-08 12:58:29 -04:00
Anuken
2d47ff893b Misc fixes 2022-09-01 08:57:43 -04:00
Anuken
fb24953dc2 Added support for non-reactive liquids 2022-08-31 08:08:07 -04:00
MEEPofFaith
7ac00d0aaf Move damageMultiplier to BulletType (#7436)
* Move bullet damage multiplier to bulletType

* Is this better?

I don't know much about optimization, is this any better than before?

* Revert "Is this better?"

This reverts commit b83723701f.
2022-08-24 13:48:06 -04:00
MEEPofFaith
0cc1f97450 Fix non-continuous bullets being removed (#7423) 2022-08-23 08:04:35 -04:00
Anuken
f88ff59d49 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8 Erekir turret SFX (of varying quality) 2022-08-21 20:44:07 -04:00
MEEPofFaith
11e3f85242 Fix more things that hit non-hittable units (#7408)
* hittable check for EMP

* hittable check for Damage#status

* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00