Anuken
80046ba505
Fixed #7884
2022-11-13 09:53:18 -05:00
Anuken
4c51b97667
Fixed #7893 / Fixed #7902
2022-11-13 09:35:48 -05:00
MEEPofFaith
810a905af3
Allow heat region to produce light ( #6879 )
...
* Allow heat region to produce light
* Method overload for backwards compatability
2022-11-06 14:28:59 -05:00
Anuken
3a0b1a6cf5
Fixed missile unit DPS calculation
2022-11-06 13:38:38 -05:00
MEEPofFaith
e914cb59cd
Idle weapon reset to baseRotation ( #7825 )
2022-11-05 07:05:55 -04:00
MEEPofFaith
d42c0e3c48
baseRotation + rotationLimit compatability ( #7820 )
2022-11-04 16:04:35 -04:00
Anuken
f9d7c172c4
Possible minimap fog update fix for servers
2022-11-04 15:14:06 -04:00
Anuken
b8e245f945
Tested and fixed Steam achievements
2022-11-03 11:37:37 -04:00
Anuken
7e0a6b985c
Fixed #7804 / Fixed #7803
2022-11-03 08:57:15 -04:00
Anuken
ebb37f4abe
Fixed ability descriptions
2022-11-02 10:01:43 -04:00
MEEPofFaith
b25820eed7
fragOnAbsorb ( #7771 )
2022-10-26 20:14:34 -04:00
Anuken
6566bf9dd5
How
2022-10-26 15:52:51 -04:00
Anuken
ac32b0a1e0
Fixed #7760
2022-10-24 12:50:34 -04:00
Anuken
e624993ab1
Hide blocks outside map border from attack/hovering
2022-10-23 13:06:53 -04:00
Anuken
a33c482ead
Fixed #7755
2022-10-23 11:25:00 -04:00
Anuken
2ba4a3991b
Merge remote-tracking branch 'origin/master'
2022-10-23 08:43:17 -04:00
Anuken
514f50a411
Fixed #7752
2022-10-23 08:43:12 -04:00
MEEPofFaith
860fc888c4
Draw armor region under armor shader ( #7751 )
2022-10-22 17:45:10 -04:00
Anuken
43b4dc321c
Building target discovered check
2022-10-22 11:06:08 -04:00
Anuken
7331704a13
Misc RTS AI intelligence fixes
2022-10-21 18:29:29 -04:00
Даркнесс#3729
abdc3ee33c
isBanned() check on canCreate() ( #7745 )
2022-10-20 15:31:06 -04:00
Anuken
52ac26b56c
Do not display missile units on hover
2022-10-20 09:33:15 -04:00
Anuken
cc7fefc9e2
Cheaper Erekir cores
2022-10-20 00:56:11 -04:00
Anuken
4201106843
New WIP achievement definitions
2022-10-09 17:47:12 -04:00
Anuken
09f5439c33
Fixed #7675
2022-10-08 07:50:21 -04:00
MEEPofFaith
dc060d2ce9
Deja Vu ( #7662 )
...
I feel like this has been a problem before.
Deeper in the code.
2022-10-05 05:47:28 -04:00
MEEPofFaith
44b73d4c13
Load bullet part regions ( #7663 )
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* Load bullet part regions
* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
Anuken
ca4f710ec2
Bullet parts / Improved clipping in #7282
2022-10-04 15:58:40 -04:00
Anuken
be5eac5335
Implementation of #7325
2022-10-04 12:06:00 -04:00
Anuken
bd7a8ff02a
Misc bugfixes & balancing
2022-10-03 18:01:23 -04:00
MEEPofFaith
2e98abc86e
Player-only weapons ( #6010 )
...
Co-authored-by: Anuken <arnukren@gmail.com >
2022-10-01 17:42:57 -04:00
MEEPofFaith
ce23fe9d24
do something when applied ( #7640 )
2022-09-30 14:37:58 -04:00
Anuken
b1fd87adbd
Fixed #7634
2022-09-28 17:00:02 -04:00
Anuken
48a5ae443f
Fixed #7633
2022-09-27 11:57:11 -04:00
Anuken
84f2b68387
Crash fix
2022-09-26 19:27:39 -04:00
Anuken
b993f150fb
Fixed controller hit not registering splash damage
2022-09-26 19:17:18 -04:00
Anuken
4735e28aad
Fixed #7622
2022-09-25 07:11:21 -04:00
hortiSquash
1d971231ca
Support of mods with textures in different resolution (HD or low-res) ( #7602 )
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* HDustry - scl() & private map
Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com >
* MEEP stop doing stuff when i work
<3 <3
* Replaced Draw.scl
Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2022-09-23 16:21:53 -04:00
Anuken
8b9cbc2c7c
BuildVisibility non-enum / Canvas is now shown
2022-09-23 12:27:44 -04:00
Anuken
c46c99bb08
Fixed #7589
2022-09-17 22:36:40 -04:00
Anuken
38d96a26f3
Random attempts to fix Android game freeze
2022-09-14 10:28:18 -04:00
MEEPofFaith
2f5f984416
Make missile units not be affected by map border. ( #7530 )
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* Unbounded units
* Unbound missiles
2022-09-08 12:58:29 -04:00
Anuken
2d47ff893b
Misc fixes
2022-09-01 08:57:43 -04:00
Anuken
fb24953dc2
Added support for non-reactive liquids
2022-08-31 08:08:07 -04:00
MEEPofFaith
7ac00d0aaf
Move damageMultiplier to BulletType ( #7436 )
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* Move bullet damage multiplier to bulletType
* Is this better?
I don't know much about optimization, is this any better than before?
* Revert "Is this better?"
This reverts commit b83723701f .
2022-08-24 13:48:06 -04:00
MEEPofFaith
0cc1f97450
Fix non-continuous bullets being removed ( #7423 )
2022-08-23 08:04:35 -04:00
Anuken
f88ff59d49
Merge branch 'master' of https://github.com/Anuken/Mindustry
2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8
Erekir turret SFX (of varying quality)
2022-08-21 20:44:07 -04:00
MEEPofFaith
11e3f85242
Fix more things that hit non-hittable units ( #7408 )
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* hittable check for EMP
* hittable check for Damage#status
* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaith
6ca54d4f6a
Fix units that can't be hit being hit by some things. ( #7391 )
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* Hittable check in checkTarget
* Remove hittable() and checkTarget() overlap
* Make PointBulletType abide collision types
There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.
* PointBulletTypes should not be reflectable
* oop
* Use targettable instead of hittable
* targetable check for Damage#linecast
* targetable check for defenderAI
* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00