Anuken
38d9bc83a3
New serpulo core unit bullet effects
2025-11-03 16:28:46 -05:00
Anuken
579ba5cac2
Don't log entire GPU detection errors
2025-10-30 20:07:08 -04:00
WMF
c2c1271a4c
use BoostAI for enterPayloadCommand & better onlyDepositCore handling ( #11297 )
2025-10-18 10:31:47 -04:00
Anuken
bf61e4d6c2
Closes Anuken/Mindustry-Suggestions/issues/5891
2025-10-13 20:50:17 +09:00
Anuken
a0cf5b7265
Intel GPU/OpenGL 2.x planet normals fix
2025-10-08 08:45:40 +09:00
Anuken
fd0d864cb8
Fixed icosphere generator
2025-10-08 08:14:57 +09:00
Anuken
74b8c6d184
Possible crash fix
2025-10-03 08:31:43 +09:00
Anuken
53ef8d5ea0
Fixed #11256
2025-10-02 11:19:58 +09:00
Anuken
e79fa75f8b
Turret rotation ghost plan fix
2025-09-27 00:36:35 -04:00
Anuken
71fbfffaec
Buttons for toggling buildings/terrain in editor
2025-09-19 18:26:06 -04:00
Anuken
5f58adb764
Intel GPU detection tweaks
2025-09-11 18:56:05 -04:00
Anuken
7a1d126fcd
New OpenGL version selection for SDL
2025-09-02 12:53:18 -04:00
Anuken
d639dd516e
Disabled OpenGL 3.0 for Intel GPUs
2025-08-31 14:10:59 -04:00
Anuken
ba7d0a29bb
Crux language runes
2025-08-19 15:17:06 -04:00
Anuken
e95c543fb2
Allow commanding units properly even when player is dead
2025-07-28 18:04:15 -04:00
Anuken
732b7624e8
Clearer indication of launch origin sector
2025-07-25 16:24:38 -04:00
Anuken
271c015114
Fixed floor renderer float[] rendering
2025-07-24 22:37:18 -04:00
Anuken
619887ec4b
Packed uv and positions for floor and editor renderer
2025-07-21 20:32:44 -04:00
Anuken
6cd3a0a096
Partially implemented new building rendering
2025-07-20 17:06:03 -04:00
Anuken
72e9db57a4
WIP unification and cleanup of rendering in editor
2025-07-19 15:06:00 -04:00
Anuken
547ceff736
Merge branch 'master' of https://github.com/Anuken/Mindustry into crux-floor
2025-07-15 11:03:19 -04:00
Anuken
88b2f9c2bc
Funny experiments with colored floors
2025-07-12 19:22:53 -04:00
Anuken
e53201347f
Colored floor tile
2025-07-12 18:16:26 -04:00
Anuken
0539d00cda
Re-added non-indexed mesh support
2025-07-11 11:51:55 -04:00
Anuken
f0d8c06380
Faster avoidance calculation
2025-07-06 14:23:50 -04:00
Anuken
ed6bb93a09
Cleanup
2025-07-06 13:06:35 -04:00
Anuken
877bb473df
Debug hitbox toggle hotkey
2025-07-06 12:59:45 -04:00
Anuken
5c42dc4199
Debug renderer for unit hitboxes
2025-07-06 12:36:32 -04:00
Anuken
5483c6b290
Fixed #10864
2025-05-31 01:16:53 -04:00
Anuken
82a801b1c0
Async mesh reloading for planets
2025-05-29 20:46:17 -04:00
Anuken
8f0ca13ace
Player base emissive lights on Serpulo (WIP)
2025-05-28 23:10:45 -04:00
Anuken
43fb2e7cdc
Emissive planet system upgrades / Indexed vertices for planets
2025-05-28 21:21:21 -04:00
Anuken
fcb5b42d58
WIP bases with emissive lighting on Serpulo
2025-05-28 19:04:33 -04:00
Anuken
1a07efd80b
Do not command select logic controlled units by default
2025-05-01 10:27:47 -04:00
Anuken
8b50aa40c4
Pathfinder bugfixes
2025-04-30 12:19:46 -04:00
Anuken
e414b02030
Keybind search bar + modding support
2025-04-28 22:13:32 -04:00
Anuken
ec6740c8da
Unit payload enter command snapping
2025-04-26 00:04:25 -04:00
Anuken
8de3e28994
Replaced some post calls with cancel-able time calls
2025-04-24 11:18:24 -04:00
Anuken
017fbeb4e9
Misc UI fixes
2025-04-13 22:23:32 -04:00
Anuken
a5be9b9956
Ammo colors for remaining turrets / Stone + basalt vents
2025-04-06 11:06:37 -04:00
Anuken
b7dbe54d76
Merging changes from private branch
2025-04-04 11:47:35 -04:00
Anuken
7a6222aa18
Revert "Allow markers to be used as light sources ( #9733 )" ( #10490 )
...
This reverts commit 8626082068 .
2025-02-10 14:24:46 -05:00
Anuken
90dc291b66
Unit assembler shader fix
2025-02-09 22:12:59 -05:00
Redstonneur1256
8626082068
Allow markers to be used as light sources ( #9733 )
...
* Allow markers to be used as light sources
* Better light source markers
* Move PointMarker drawLight to LightMarker
* Add a rule for unit lights
* Optimize marker rendering
* Update core/assets/bundles/bundle.properties
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-02-09 12:10:45 -05:00
Anuken
588faad6f9
Rule for extra core no-build radius per-team
2025-02-06 14:27:35 -05:00
coal deficit
9643643d68
why are noisemesh seeds planet id dependent? ( #10374 )
...
* NoiseMesh and HexSkyMesh seed no longer based on planet id
* asteroid seed fix
2025-02-04 13:46:02 -05:00
Anuken
7aee34bafa
Finalized launch pad mechanics
2025-02-02 18:10:15 -05:00
Anuken
aadb994bdc
Changed BlockPlan#block to Block
2025-01-12 09:01:14 -05:00
Anuken
ef5e024954
Utility class for displaying VRAM information for Nvidia cards
2024-12-21 11:48:21 -05:00
Anuken
0f492e0c7a
Misc fixes and unit selection tweaks
2024-11-27 21:51:13 -05:00