Commit Graph

856 Commits

Author SHA1 Message Date
Anuken
95da46bfa2 Duct bridge input display 2021-06-08 11:49:55 -04:00
Anuken
7f01959438 Liquid turret shoot FX fixes 2021-06-06 21:01:47 -04:00
buthed010203
45f5e2ae90 remove stray newline (#5386) 2021-06-06 14:25:17 -04:00
Anuken
685adeee9d Minor salvo buff 2021-06-05 22:54:37 -04:00
Anuken
b4dad32b2b Status effect particle color pass 2021-06-05 11:10:26 -04:00
Anuken
f9c48d0a02 WIP packr update 2021-06-04 17:32:53 -04:00
Anuken
944b9ae2cf No payload source power 2021-06-04 11:35:01 -04:00
Anuken
af676ea030 Merge remote-tracking branch 'origin/master' 2021-06-04 10:57:18 -04:00
Anuken
89fdda0ef6 Various minor bugfixes 2021-06-04 10:57:15 -04:00
Humanoid-X
4283f9f8d7 Update TechTree.java (#5357) 2021-06-04 10:56:22 -04:00
Anuken
8fc61215a5 Show ducts 2021-06-03 21:37:58 -04:00
Anuken
86ae13ed95 Improved Cyerce trails 2021-06-03 19:04:13 -04:00
Anuken
3f27cebfb6 Fire light 2021-06-03 16:09:32 -04:00
Anuken
c674b5c256 Merge remote-tracking branch 'origin/master' 2021-06-03 15:59:39 -04:00
Anuken
1c4184db4b Less respawn rubberbanding 2021-06-03 15:59:22 -04:00
QmelZ
0247301272 Custom Mass Driver Bullets (#5300)
* custom mass driver bullets

* ohno

* should be fixed now
2021-06-03 14:41:08 -04:00
Anuken
5533721f3c Added missing bundle/tech entries / Pack debug 2021-06-03 10:21:43 -04:00
Anuken
e248f44099 More bugfixes 2021-06-02 18:28:07 -04:00
Anuken
4cd411d5ee Duct consistency 2021-06-02 17:07:08 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
MEEP of Faith
dadbaa1380 e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242) 2021-05-28 16:18:38 -04:00
buthed010203
be71664436 Lower surge tower schem priority (#5277)
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
db897d037d Unit Command Radius (#5269)
* Unit Command Radius

* Make effect change with radius

* Fix command center effect

* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
8d1a34b652 Include distance in foreshadow targetting (#5221)
* Include distance in foreshadow targetting

* Divide by larger number
2021-05-07 18:35:58 -04:00
MEEP of Faith
24f0a17395 Crawlers do not explode from their center (#5078) 2021-04-07 18:48:34 -04:00
Anuken
1a6843ef2c Re-added unused corroded effect to ensure compatibility 2021-03-10 17:15:18 -05:00
Anuken
bd36ca821d Improvements of status effects in database 2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232 Boosting Rise Speed (#4918) 2021-03-10 13:48:33 -05:00
genNAowl
096b54305d Add Status Effect Stats to Core Database (#4883)
* Status Effect Stats

* import cleanup

* Add Sk7725's icons

Tinting still a WIP

Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
2021-03-10 12:04:09 -05:00
Anuken
25c61590d1 Minor cleanup / Another slight vela buff 2021-03-08 17:12:53 -05:00
Anuken
a2c7c38a3e Reduced Nova range 2021-03-07 09:32:52 -05:00
Anuken
b6c645b701 Better DefenderAI / Vela building / Anuken/Mindustry-Suggestions/issues/2074 2021-03-05 11:10:12 -05:00
MEEP of Faith
0c28bb7dcf DefenderAI that makes octs follow units (#4757) 2021-03-05 10:21:26 -05:00
buthed010203
019898dfc3 Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. (#4841) 2021-03-03 09:15:50 -05:00
MEEP of Faith
7e216d198e Remove duplicates and mild formatting. (#4837)
* Remove duplicate definitions in UnitTypes

* If Tsunami is indented, so should the others

It looks nicer as well.
2021-03-02 09:28:04 -05:00
Anuken
e5413cebdc Fixed #4766 2021-02-23 11:29:51 -05:00
Anuken
1a75951840 Merge remote-tracking branch 'origin/master' 2021-02-23 10:47:58 -05:00
Anuken
08e36aca98 Crafter progress modulo / Segment buff 2021-02-23 10:47:54 -05:00
Patrick 'Quezler' Mounier
aabbfd624a Add disarmed status effect that disarms (#4762)
* Add disarmed status effect that disarms

* Update core/src/mindustry/entities/comp/StatusComp.java

Co-authored-by: Anuken <arnukren@gmail.com>

* Rename disarms -> disarm

Co-authored-by: Anuken <arnukren@gmail.com>
2021-02-23 09:51:43 -05:00
Anuken
0d287e6d59 Water Extractor: Use metaglass to be consistent with pumps 2021-02-21 08:53:47 -05:00
Anuken
0316009a9c Balance tweaks 2021-02-19 18:28:51 -05:00
Anuken
5a58f9c71a Fixed #4729 2021-02-18 17:00:23 -05:00
Anuken
06b8dd61c7 Better splash damage handling for small radii 2021-02-18 15:02:09 -05:00
Anuken
957583071d Splash damage tweaks 2021-02-15 18:42:24 -05:00
Anuken
c942331117 New splash damage algorithm 2021-02-15 18:00:47 -05:00
Anuken
27c8efc672 Better targeting range calculation 2021-02-11 10:12:07 -05:00
Anuken
54c406f83d Cleanup 2021-02-09 18:28:11 -05:00
Anuken
2edec90dfb Cleanup 2021-02-08 09:25:46 -05:00
Anuken
ee61d0dcfa Cleanup 2021-02-07 13:01:30 -05:00
Anuken
e5f2073de2 Minor unit balance tweaks 2021-02-07 12:49:26 -05:00