Anuken
3e29667f90
Fixed #11422
2025-12-07 11:15:02 -05:00
Anuken
9d157976db
More unit movement fixes
2025-12-07 10:06:13 -05:00
Anuken
e255912156
More sound effects + core destruction sound
2025-12-06 23:14:08 -05:00
Anuken
65c63c292e
WIP tank sounds
2025-12-05 21:01:12 -05:00
Anuken
2aeebb5aea
Step sounds for smaller mechs (bad)
2025-12-05 20:35:59 -05:00
EggleEgg
a0fe9e8415
Shootpattern allow replacing per bullet (ammo type support) ( #11402 )
2025-11-30 12:04:44 -05:00
Anuken
15efb721a0
Fixed #11399
2025-11-30 11:10:13 -05:00
Anuken
f2232c15b1
Fixed #11404
2025-11-30 11:01:40 -05:00
Anuken
43d4deb801
Shield and shockwave tower sounds
2025-11-29 17:43:36 -05:00
Anuken
848fcfad1f
Insect/leg unit step sound
2025-11-20 21:06:59 -05:00
Anuken
774443c960
Flare AI fixes & unit research const reduced
2025-11-19 12:25:21 -05:00
Anuken
ed860e8395
Flare AI changed
2025-11-15 23:04:08 -05:00
Anuken
d33d355aa2
A lot more sounds
2025-11-14 11:04:52 -05:00
Anuken
67495e628b
A lot more sound effects
2025-11-12 17:37:51 -05:00
Anuken
3b10100ae4
More sounds, shrapnel bullet visuals tweak, ambient reactor cooldown
2025-11-09 22:07:36 -05:00
Anuken
3f2aba4123
Progress on new SFX (WIP)
...
Pitch is broken in the sound engine - this has already been fixed, but I haven't updated the natives
2025-11-07 15:53:13 -05:00
EggleEgg
56b7e6357f
Random assorted changes ( #11338 )
...
* shield stat changes
* shield stats + leg crush stats + apply floormultiplier to comp
2025-11-04 10:44:08 -05:00
Anuken
f60b892029
Patcher support for icon regions
2025-10-31 23:31:24 -04:00
Anuken
9f7817f70e
Fixed #11304
2025-10-21 14:22:37 -04:00
WMF
c2c1271a4c
use BoostAI for enterPayloadCommand & better onlyDepositCore handling ( #11297 )
2025-10-18 10:31:47 -04:00
Anuken
527e38c2b5
Fixed #11286
2025-10-14 11:03:35 +09:00
Anuken
d6e408267e
Fixed 116 infinite resources / Fixed #11251
2025-09-28 10:42:07 -04:00
Anuken
8cb528264b
New system for Serpulo sector loss (WIP)
2025-09-07 14:14:24 -04:00
Anuken
a20cfcf9ea
Merge remote-tracking branch 'origin/master'
2025-09-06 15:53:50 -04:00
Anuken
5924d8dbaf
Closes Anuken/Mindustry-Suggestions/issues/5842
2025-09-06 15:53:43 -04:00
EggleEgg
a51c6c3524
Same type mult for repair field ability ( #11205 )
...
* breh
* do not display if 1
* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java
Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com >
* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java
---------
Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com >
Co-authored-by: Anuken <arnukren@gmail.com >
2025-09-06 10:31:23 -04:00
EggleEgg
98c56e474f
Another erekir rebalance pr ( #11184 )
...
* wip
* wipp
* real
* aaa
* ae
* oh yeah
* fixx
* wip
* afflict stuff
* this should work ig
* wip
* real
* a
* maybe?
* a
* holy shit
* what the fuck am I doing
* I have children in my basement
* 9
* o
* a
* good enough
* more thor disperse overrange
* no
* fix this
* a
* restore
* ohno
* oh nice
* aaa
* some changes
* FREEDOM
* nvm
* perhaps
* h
* aio
* ya
* should be all
* ig
* almost
* well this works
* more surge scathe hp nerfs
* wip
* drowntime changes
* last tweaks
* last change probs
* quick locus hotfix
* sadedwerwfw
* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033
Fixed #11208
2025-09-05 12:15:24 -04:00
Buj
3cba93a962
autoscale and text alignment flags for world labels ( #11166 )
...
Co-authored-by: buj <buj351@outlook.com >
2025-08-24 18:19:46 -04:00
Anuken
32da91e789
Erekir turret balancing changes
2025-08-22 00:42:20 -04:00
Anuken
13e81b85bf
Fixed #11153
2025-08-19 15:33:25 -04:00
Moreperbullet
0fd46cf057
Turn killable from variable to method ( #11146 )
...
* Turn killable from variable to method
* Update UnitType.java
* Update UnitComp.java
2025-08-17 10:26:00 -04:00
Anuken
4e82396be1
Low-FPS bullet behavior fixes
2025-08-10 14:37:32 +02:00
Anuken
57ae1b3ec1
Fixed #11065
2025-07-26 09:59:52 -04:00
Anuken
7cc000ed46
Made tiles not clear overlay on setFloor + cleanup/refactor
2025-07-13 17:00:12 -04:00
WMF
b327f8be1f
update applySlowdown correctly ( #11003 )
2025-07-09 22:31:05 -04:00
Anuken
bcc29e20ae
Component interface cleanup
2025-07-07 20:03:22 -04:00
Anuken
f0d8c06380
Faster avoidance calculation
2025-07-06 14:23:50 -04:00
Anuken
b006a2a4f5
Better conditional avoidance system
2025-07-06 01:20:57 -04:00
Anuken
044b47cfd5
Unit avoidance for wave pathfinder (mostly broken)
2025-07-03 23:29:05 -04:00
Anuken
dd289d3d08
Fixed drawItemSelection squishing things
2025-07-03 21:23:02 -04:00
Redstonneur1256
835c8b4a6c
Text align ( #10804 )
...
* Text/ShapeText marker text alignment
* Allow `draw print` to use a dynamic align
* Highlight currently selected value when possible
* Fix alignment with newlines
* Add `lineAlign`
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2025-07-02 14:04:43 -04:00
Anuken
88fc46fed2
Multiple unit stance support
2025-07-01 23:23:45 -04:00
Agzam4
b7cb080f36
Mass driver bullets are destroyed like the blocks with items ( #10969 )
...
* Mass driver bullets explosions like the blocks
* Better code style
---------
Co-authored-by: TempUser <temp@mail>
2025-06-26 18:51:16 -04:00
Anuken
908b0a2dc5
Fixed rare explosion damage freeze
2025-06-25 14:47:05 -04:00
Anuken
536f4db5fe
Sublimate collision fix
2025-06-17 11:20:21 -04:00
SomeonesShade
19d3e20328
Temporarily Invincible Missiles Quell ( #10674 )
...
* quell changes version 1 (draft)
* Quell Homing Workaround and Stat Display Working
* Quell, 16 close range instead of 19
* final color adjustment
* quell description attempt 1
* quell desc attempt 2
* e
* oop
* Added Homing to Quell Plasma Shielding
---------
Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com >
2025-06-13 18:04:09 -04:00
Anuken
7da5f0a6d9
Fixed #10915
2025-06-13 00:03:31 -04:00
Anuken
4469bfc4bc
Bounds clamp fixes
2025-06-09 15:56:08 -04:00
Anuken
fbc2794fde
Fixed #10876
2025-06-02 14:30:19 -04:00