Commit Graph

3392 Commits

Author SHA1 Message Date
Anuken
e9129e6f43 Unspoiled 2021-06-02 11:15:30 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
buthed010203
f5c8965616 ignore colors (#5324)
why isnt this already a thing
2021-06-01 12:50:11 -04:00
MEEP of Faith
551ebb6b31 Wow I worded that terribly (#5320) 2021-05-31 17:49:37 -04:00
MEEP of Faith
8b95d2db0d Knockback following bullet direction (#5313) 2021-05-31 14:28:35 -04:00
MEEP of Faith
1ea4567912 Display Mass Driver range and reload stats (#5307)
* Display range and reload stats

* Unneeded
2021-05-29 08:43:34 -04:00
MEEP of Faith
dadbaa1380 e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242) 2021-05-28 16:18:38 -04:00
buthed010203
0bf25cdd01 fix potential crash (#5305)
I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
MrDuck557
39d725d5ff Healing Status Effect Stat (#5304)
* Up

* Ground

* Healing

Very tiny change
2021-05-27 23:23:53 -04:00
NiChrosia
dd0b5f791c Add spawn function with Position argument to UnitType (#5293) 2021-05-26 19:37:33 -04:00
buthed010203
e22af83ed1 Fix a random disconnect (#5292)
This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
Anuken
008b2c57c5 Update LogicBlock.java 2021-05-22 13:30:05 -04:00
MEEP of Faith
e4c434e26e lightningType follow angle (#5282)
* lightningType follow angle

* this is more complicated than it should be

time to make it less stupid
2021-05-22 08:41:04 -04:00
buthed010203
be71664436 Lower surge tower schem priority (#5277)
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
db897d037d Unit Command Radius (#5269)
* Unit Command Radius

* Make effect change with radius

* Fix command center effect

* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476 More random unit effects (#5272)
* More random fall smoke effects

* Do the same with status effects.
2021-05-19 08:25:28 -04:00
Leonid Skorospelov
760962c2b4 Make CoreItemsDisplay not show up if nothing to show (#5263) 2021-05-17 14:10:05 -04:00
Leonid Skorospelov
b11b087d53 Do not reset mineTile of units to null client-side (#5252) 2021-05-16 13:52:03 -04:00
BenMan95
6398fed47b Fixed logic controller updating (#5240) 2021-05-13 13:07:30 -04:00
MEEP of Faith
6fcdb9d505 Draw flame over cracks (#5222) 2021-05-08 08:48:50 -04:00
MEEP of Faith
8d1a34b652 Include distance in foreshadow targetting (#5221)
* Include distance in foreshadow targetting

* Divide by larger number
2021-05-07 18:35:58 -04:00
TranquillyUnpleasant
ac8c81a0d5 Allow banned blocks to still be placeable within map editor. (#5212)
This makes it so you don't have to pointlessly unban and then re ban blocks while making maps.
2021-05-07 08:45:43 -04:00
Antsiferov Andrew
c53e14dd31 Fix crash when there's no sectors on planet (#5202)
`sectors.size - 1` is `-1` when there's no sectors on planet.
relevant crash log:
```
[E] java.lang.ArrayIndexOutOfBoundsException: Index -1 out of bounds for length 16
	at arc.struct.Seq.get(Seq.java:451)
	at mindustry.type.Planet.getLastSector(Planet.java:114)
	at mindustry.ui.dialogs.PlanetDialog.show(PlanetDialog.java:185)
        ...
        at mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:36)
```
2021-05-05 14:51:35 -04:00
MEEP of Faith
d820e7d31a Fix small linecast issue (#5192) 2021-05-03 22:10:36 -04:00
Skat
7853767ee5 Fix plastanium conveyor linking (#5185) 2021-05-02 20:18:22 -04:00
Skat
9e519ab801 Add missed scarlet color (#5182) 2021-05-02 13:50:53 -04:00
MEEP of Faith
d9c5e5e08d No reason to hide ItemEntry (#5173) 2021-04-30 09:29:19 -04:00
Antsiferov Andrew
451568d5b2 Make Mod an abstract class (#5155) 2021-04-29 19:51:46 -04:00
Skat
0e1c4ccd6d Suggestions for unknown command response (#5165) 2021-04-29 13:11:51 -04:00
Skat
41423d43bb Dont try load mod icons on server (#5160) 2021-04-27 10:24:30 -04:00
MEEP of Faith
7dc3dfd29e e.checkTarget is shorter (#5157) 2021-04-26 15:22:33 -04:00
Leonid Skorospelov
6eea8bebdf Actually sync ItemTurret's ammo (#5154) 2021-04-25 09:06:45 -04:00
MEEP of Faith
fbddc0abc9 Turn MiningRange into a UnitType variable. (#5112)
* Turn MiningRange into a UnitType variable.

Long range mining go brrrrr

* Anuke Approved
2021-04-16 20:57:40 -04:00
NiChrosia
d9b6ada0b3 Replace 'sattelite' with 'satellite' (#5110) 2021-04-15 17:00:35 -04:00
Drullkus
f005b83ed3 Make PathCost interface public (#5109) 2021-04-15 09:27:02 -04:00
Slava0135
6cfb88a2e8 redundant field in DrillBuild (#5101) 2021-04-12 15:18:55 -04:00
Drullkus
aef7709764 Added addUpgrade method to Reconstructor to avoid dealing with array creation in Rhino JS (#5094) 2021-04-10 21:28:28 -04:00
MEEP of Faith
0d8f95354f Move damage and knockback to hitEntity (#5000)
* Move damge and knockback to `hitEntity`

* b.damage, not damage
2021-04-10 09:15:34 -04:00
MEEP of Faith
7e7e6b70e2 Randomly Rotated Particle Weather Particles (#5020) 2021-04-10 09:12:51 -04:00
MEEP of Faith
bdf958ed17 Copy ItemStack functions over to LiquidStack (#5080) 2021-04-08 10:05:37 -04:00
Arik
5fc4e1f5a5 Black Bar Fix (#5079) 2021-04-07 21:07:08 -04:00
MEEP of Faith
24f0a17395 Crawlers do not explode from their center (#5078) 2021-04-07 18:48:34 -04:00
Anuken
93f3d6039e Excluded comp** from final jar 2021-04-03 11:15:41 -04:00
Anuken
5a5854420e Long support for UI.formatAmount 2021-04-01 09:27:36 -04:00
Anuken
1bd4c96ee8 Power node placement fixes 2021-03-31 22:36:46 -04:00
Anuken
d66d7e09e3 Explosion damage tweaks 2021-03-31 13:28:08 -04:00
Anuken
e85e43c162 Disable blending when drawing displays 2021-03-31 11:18:17 -04:00
Anuken
179cedd6cc Merge remote-tracking branch 'origin/master' 2021-03-30 20:58:20 -04:00
Anuken
3b56f36bbd Fixed #5029 2021-03-30 20:58:13 -04:00
buthed010203
be0765f5ea Radar shouldn't sense derelict as enemies (#5027)
Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
2021-03-30 11:58:53 -04:00