Commit Graph

838 Commits

Author SHA1 Message Date
Anuken
e9129e6f43 Unspoiled 2021-06-02 11:15:30 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
MEEP of Faith
dadbaa1380 e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242) 2021-05-28 16:18:38 -04:00
buthed010203
be71664436 Lower surge tower schem priority (#5277)
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
db897d037d Unit Command Radius (#5269)
* Unit Command Radius

* Make effect change with radius

* Fix command center effect

* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
8d1a34b652 Include distance in foreshadow targetting (#5221)
* Include distance in foreshadow targetting

* Divide by larger number
2021-05-07 18:35:58 -04:00
MEEP of Faith
24f0a17395 Crawlers do not explode from their center (#5078) 2021-04-07 18:48:34 -04:00
Anuken
1a6843ef2c Re-added unused corroded effect to ensure compatibility 2021-03-10 17:15:18 -05:00
Anuken
bd36ca821d Improvements of status effects in database 2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232 Boosting Rise Speed (#4918) 2021-03-10 13:48:33 -05:00
genNAowl
096b54305d Add Status Effect Stats to Core Database (#4883)
* Status Effect Stats

* import cleanup

* Add Sk7725's icons

Tinting still a WIP

Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com>
2021-03-10 12:04:09 -05:00
Anuken
25c61590d1 Minor cleanup / Another slight vela buff 2021-03-08 17:12:53 -05:00
Anuken
a2c7c38a3e Reduced Nova range 2021-03-07 09:32:52 -05:00
Anuken
b6c645b701 Better DefenderAI / Vela building / Anuken/Mindustry-Suggestions/issues/2074 2021-03-05 11:10:12 -05:00
MEEP of Faith
0c28bb7dcf DefenderAI that makes octs follow units (#4757) 2021-03-05 10:21:26 -05:00
buthed010203
019898dfc3 Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. (#4841) 2021-03-03 09:15:50 -05:00
MEEP of Faith
7e216d198e Remove duplicates and mild formatting. (#4837)
* Remove duplicate definitions in UnitTypes

* If Tsunami is indented, so should the others

It looks nicer as well.
2021-03-02 09:28:04 -05:00
Anuken
e5413cebdc Fixed #4766 2021-02-23 11:29:51 -05:00
Anuken
1a75951840 Merge remote-tracking branch 'origin/master' 2021-02-23 10:47:58 -05:00
Anuken
08e36aca98 Crafter progress modulo / Segment buff 2021-02-23 10:47:54 -05:00
Patrick 'Quezler' Mounier
aabbfd624a Add disarmed status effect that disarms (#4762)
* Add disarmed status effect that disarms

* Update core/src/mindustry/entities/comp/StatusComp.java

Co-authored-by: Anuken <arnukren@gmail.com>

* Rename disarms -> disarm

Co-authored-by: Anuken <arnukren@gmail.com>
2021-02-23 09:51:43 -05:00
Anuken
0d287e6d59 Water Extractor: Use metaglass to be consistent with pumps 2021-02-21 08:53:47 -05:00
Anuken
0316009a9c Balance tweaks 2021-02-19 18:28:51 -05:00
Anuken
5a58f9c71a Fixed #4729 2021-02-18 17:00:23 -05:00
Anuken
06b8dd61c7 Better splash damage handling for small radii 2021-02-18 15:02:09 -05:00
Anuken
957583071d Splash damage tweaks 2021-02-15 18:42:24 -05:00
Anuken
c942331117 New splash damage algorithm 2021-02-15 18:00:47 -05:00
Anuken
27c8efc672 Better targeting range calculation 2021-02-11 10:12:07 -05:00
Anuken
54c406f83d Cleanup 2021-02-09 18:28:11 -05:00
Anuken
2edec90dfb Cleanup 2021-02-08 09:25:46 -05:00
Anuken
ee61d0dcfa Cleanup 2021-02-07 13:01:30 -05:00
Anuken
e5f2073de2 Minor unit balance tweaks 2021-02-07 12:49:26 -05:00
Anuken
816be9e9bd Force projector visual cleanup 2021-02-07 12:38:24 -05:00
Sunny Kim
2107af1f0f Force projection disappearing visuals (#4504)
* forceShrink

* forceShrink

* more quicker to tell it apart from a shield down
2021-02-07 12:36:29 -05:00
Leonid Skorospelov
f90f611a6d plastanium-wall-large schematicPriority should also be 10 (#4613)
plastanium-wall has it, makes sense to put for large one as well
2021-02-07 09:14:19 -05:00
Anuken
25d013b768 Mod browser icon support 2021-02-06 12:05:59 -05:00
buthed010203
3c136ad0ba add transportation group to container and vault (#4499)
this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
Anuken
57f6c9dfd9 Mech rebalancing 2021-02-02 13:13:38 -05:00
Anuken
d0572a2a0d Merge remote-tracking branch 'origin/master' 2021-01-27 11:49:08 -05:00
Anuken
47eea79b60 Fixed #4453 / Fixed #4450 2021-01-27 11:49:04 -05:00
Patrick 'Quezler' Mounier
6969fbb1e7 Give tsunami the extinguisher flag as well (#4442) 2021-01-26 11:31:36 -05:00
Sunny Kim
a13d51e09a Charge stat for Item (#4392)
* Stat.discharge, discharge

* Update Items.java

* item.discharge

* full container = somewhat more than 4 full batteries

* Stat.discharge

* stat.discharge = Discharge

* Update core/src/mindustry/type/Item.java

Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>

* removed dis

* oops

* unit zap

Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
2021-01-25 17:10:34 -05:00
Anuken
4630e5b3a4 Wave spawning improvements 2021-01-25 10:28:36 -05:00
Anuken
8b5cf5309a Reactive effect flag 2021-01-24 15:22:41 -05:00
Anuken
baedba0d5b Mutual status effect transitions 2021-01-24 14:20:48 -05:00
Joshua Fan
8ca08a0f14 Make schematics build insulated blocks first, power nodes last (#4414)
* Make schematics build insulated blocks first, power nodes last

* Add schematicPriority property to sort by

* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
770d8506c5 MoveLightning ability bullet support 2021-01-20 12:31:35 -05:00
Anuken
481e19b1ec Balancing to counteract double-splash-damage bug 2021-01-20 10:51:01 -05:00
Anuken
f64cb3ad9a Fixed #4385 2021-01-20 09:11:32 -05:00
Anuken
fa8d43bbc9 Misc cleanup 2021-01-19 19:55:21 -05:00