Anuken
e9129e6f43
Unspoiled
2021-06-02 11:15:30 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
MEEP of Faith
dadbaa1380
e.rotation, 360f in randlLenVectors unneeded, remove them. (#5242 )
2021-05-28 16:18:38 -04:00
buthed010203
be71664436
Lower surge tower schem priority ( #5277 )
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The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
MEEP of Faith
db897d037d
Unit Command Radius ( #5269 )
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* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
8d1a34b652
Include distance in foreshadow targetting ( #5221 )
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* Include distance in foreshadow targetting
* Divide by larger number
2021-05-07 18:35:58 -04:00
MEEP of Faith
24f0a17395
Crawlers do not explode from their center ( #5078 )
2021-04-07 18:48:34 -04:00
Anuken
1a6843ef2c
Re-added unused corroded effect to ensure compatibility
2021-03-10 17:15:18 -05:00
Anuken
bd36ca821d
Improvements of status effects in database
2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232
Boosting Rise Speed ( #4918 )
2021-03-10 13:48:33 -05:00
genNAowl
096b54305d
Add Status Effect Stats to Core Database ( #4883 )
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* Status Effect Stats
* import cleanup
* Add Sk7725's icons
Tinting still a WIP
Co-authored-by: Leonwang4234 <62972692+Leonwang4234@users.noreply.github.com >
2021-03-10 12:04:09 -05:00
Anuken
25c61590d1
Minor cleanup / Another slight vela buff
2021-03-08 17:12:53 -05:00
Anuken
a2c7c38a3e
Reduced Nova range
2021-03-07 09:32:52 -05:00
Anuken
b6c645b701
Better DefenderAI / Vela building / Anuken/Mindustry-Suggestions/issues/2074
2021-03-05 11:10:12 -05:00
MEEP of Faith
0c28bb7dcf
DefenderAI that makes octs follow units ( #4757 )
2021-03-05 10:21:26 -05:00
buthed010203
019898dfc3
Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. ( #4841 )
2021-03-03 09:15:50 -05:00
MEEP of Faith
7e216d198e
Remove duplicates and mild formatting. ( #4837 )
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* Remove duplicate definitions in UnitTypes
* If Tsunami is indented, so should the others
It looks nicer as well.
2021-03-02 09:28:04 -05:00
Anuken
e5413cebdc
Fixed #4766
2021-02-23 11:29:51 -05:00
Anuken
1a75951840
Merge remote-tracking branch 'origin/master'
2021-02-23 10:47:58 -05:00
Anuken
08e36aca98
Crafter progress modulo / Segment buff
2021-02-23 10:47:54 -05:00
Patrick 'Quezler' Mounier
aabbfd624a
Add disarmed status effect that disarms ( #4762 )
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* Add disarmed status effect that disarms
* Update core/src/mindustry/entities/comp/StatusComp.java
Co-authored-by: Anuken <arnukren@gmail.com >
* Rename disarms -> disarm
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-23 09:51:43 -05:00
Anuken
0d287e6d59
Water Extractor: Use metaglass to be consistent with pumps
2021-02-21 08:53:47 -05:00
Anuken
0316009a9c
Balance tweaks
2021-02-19 18:28:51 -05:00
Anuken
5a58f9c71a
Fixed #4729
2021-02-18 17:00:23 -05:00
Anuken
06b8dd61c7
Better splash damage handling for small radii
2021-02-18 15:02:09 -05:00
Anuken
957583071d
Splash damage tweaks
2021-02-15 18:42:24 -05:00
Anuken
c942331117
New splash damage algorithm
2021-02-15 18:00:47 -05:00
Anuken
27c8efc672
Better targeting range calculation
2021-02-11 10:12:07 -05:00
Anuken
54c406f83d
Cleanup
2021-02-09 18:28:11 -05:00
Anuken
2edec90dfb
Cleanup
2021-02-08 09:25:46 -05:00
Anuken
ee61d0dcfa
Cleanup
2021-02-07 13:01:30 -05:00
Anuken
e5f2073de2
Minor unit balance tweaks
2021-02-07 12:49:26 -05:00
Anuken
816be9e9bd
Force projector visual cleanup
2021-02-07 12:38:24 -05:00
Sunny Kim
2107af1f0f
Force projection disappearing visuals ( #4504 )
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* forceShrink
* forceShrink
* more quicker to tell it apart from a shield down
2021-02-07 12:36:29 -05:00
Leonid Skorospelov
f90f611a6d
plastanium-wall-large schematicPriority should also be 10 ( #4613 )
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plastanium-wall has it, makes sense to put for large one as well
2021-02-07 09:14:19 -05:00
Anuken
25d013b768
Mod browser icon support
2021-02-06 12:05:59 -05:00
buthed010203
3c136ad0ba
add transportation group to container and vault ( #4499 )
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this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
Anuken
57f6c9dfd9
Mech rebalancing
2021-02-02 13:13:38 -05:00
Anuken
d0572a2a0d
Merge remote-tracking branch 'origin/master'
2021-01-27 11:49:08 -05:00
Anuken
47eea79b60
Fixed #4453 / Fixed #4450
2021-01-27 11:49:04 -05:00
Patrick 'Quezler' Mounier
6969fbb1e7
Give tsunami the extinguisher flag as well ( #4442 )
2021-01-26 11:31:36 -05:00
Sunny Kim
a13d51e09a
Charge stat for Item ( #4392 )
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* Stat.discharge, discharge
* Update Items.java
* item.discharge
* full container = somewhat more than 4 full batteries
* Stat.discharge
* stat.discharge = Discharge
* Update core/src/mindustry/type/Item.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
* removed dis
* oops
* unit zap
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
2021-01-25 17:10:34 -05:00
Anuken
4630e5b3a4
Wave spawning improvements
2021-01-25 10:28:36 -05:00
Anuken
8b5cf5309a
Reactive effect flag
2021-01-24 15:22:41 -05:00
Anuken
baedba0d5b
Mutual status effect transitions
2021-01-24 14:20:48 -05:00
Joshua Fan
8ca08a0f14
Make schematics build insulated blocks first, power nodes last ( #4414 )
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* Make schematics build insulated blocks first, power nodes last
* Add schematicPriority property to sort by
* Assign schematicPriority of 10 to power diode
2021-01-23 10:28:26 -05:00
Anuken
770d8506c5
MoveLightning ability bullet support
2021-01-20 12:31:35 -05:00
Anuken
481e19b1ec
Balancing to counteract double-splash-damage bug
2021-01-20 10:51:01 -05:00
Anuken
f64cb3ad9a
Fixed #4385
2021-01-20 09:11:32 -05:00
Anuken
fa8d43bbc9
Misc cleanup
2021-01-19 19:55:21 -05:00