MEEP of Faith
e4c434e26e
lightningType follow angle ( #5282 )
...
* lightningType follow angle
* this is more complicated than it should be
time to make it less stupid
2021-05-22 08:41:04 -04:00
MEEP of Faith
db897d037d
Unit Command Radius ( #5269 )
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* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476
More random unit effects ( #5272 )
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* More random fall smoke effects
* Do the same with status effects.
2021-05-19 08:25:28 -04:00
Leonid Skorospelov
b11b087d53
Do not reset mineTile of units to null client-side ( #5252 )
2021-05-16 13:52:03 -04:00
MEEP of Faith
d820e7d31a
Fix small linecast issue ( #5192 )
2021-05-03 22:10:36 -04:00
MEEP of Faith
7dc3dfd29e
e.checkTarget is shorter ( #5157 )
2021-04-26 15:22:33 -04:00
MEEP of Faith
fbddc0abc9
Turn MiningRange into a UnitType variable. ( #5112 )
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* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
2021-04-16 20:57:40 -04:00
MEEP of Faith
0d8f95354f
Move damage and knockback to hitEntity ( #5000 )
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* Move damge and knockback to `hitEntity`
* b.damage, not damage
2021-04-10 09:15:34 -04:00
Anuken
93f3d6039e
Excluded comp** from final jar
2021-04-03 11:15:41 -04:00
Anuken
1bd4c96ee8
Power node placement fixes
2021-03-31 22:36:46 -04:00
Anuken
d66d7e09e3
Explosion damage tweaks
2021-03-31 13:28:08 -04:00
Anuken
4a9eeeeac3
Merge branch 'master' of https://github.com/Anuken/Mindustry
2021-03-28 19:56:20 -04:00
MEEP of Faith
8b2e78ab1e
maxRange overriding on laser bulllets (#4873 )
2021-03-28 18:42:26 -04:00
MEEP of Faith
2a7525cdf1
Allow for dynamic counting ( #4988 )
2021-03-28 18:38:16 -04:00
Anuken
de458f5c26
Cleanup
2021-03-28 10:57:06 -04:00
Skat
cf3543ec07
Change int parameters to long type ( #5008 )
2021-03-27 17:38:55 -04:00
Anuken
36aa9d5696
Fixed #4994
2021-03-25 13:51:13 -04:00
Anuken
1fc1efc410
Merge remote-tracking branch 'origin/master'
2021-03-25 12:51:31 -04:00
Anuken
7924d9b9ef
Fixed #4993
2021-03-25 12:51:24 -04:00
Patrick 'Quezler' Mounier
3336e6cdde
Exclude derelict targets from Units.bestEnemy ( #4990 )
2021-03-25 09:52:35 -04:00
Anuken
53b99a650c
Update Damage.java
2021-03-17 19:32:32 -04:00
Anuken
c7cbe50876
More misc cleanup
2021-03-17 17:39:50 -04:00
Anuken
150aab3530
Server crash fix / Disabled logic config sync / Faster logic parsing
2021-03-15 17:13:27 -04:00
Sunny Kim
f895dfe341
dragMultiplier for status effects ( #4870 )
2021-03-11 18:41:03 -05:00
Anuken
4b9fa9a79e
Status effect display for bullets
2021-03-10 16:42:28 -05:00
Anuken
bd36ca821d
Improvements of status effects in database
2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232
Boosting Rise Speed ( #4918 )
2021-03-10 13:48:33 -05:00
Anuken
25c61590d1
Minor cleanup / Another slight vela buff
2021-03-08 17:12:53 -05:00
Anuken
18c669ae3e
Fixed #4879 / Fixed server speed validation check
2021-03-06 14:23:10 -05:00
Anuken
fce30e6ae5
Sync based on system time
2021-03-05 17:22:44 -05:00
Joshua Fan
830fe03898
Add buildSpeedMultiplier status effect ( #4816 )
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* Make disarmed status effect prevent building
* Revert disarmed changes, add buildSpeedMultiplier status
* Add buildSpeedMultiplier to StatusComp
2021-03-05 14:09:46 -05:00
Anuken
4690aae197
Fixed cores being replaceable
2021-03-05 14:00:53 -05:00
Anuken
b6c645b701
Better DefenderAI / Vela building / Anuken/Mindustry-Suggestions/issues/2074
2021-03-05 11:10:12 -05:00
MEEP of Faith
0c28bb7dcf
DefenderAI that makes octs follow units ( #4757 )
2021-03-05 10:21:26 -05:00
Anuken
d863c971c2
Gradle update / Mech animation fixes / Formation movement tweaks
2021-03-04 13:40:50 -05:00
MEEP of Faith
a89d50e74d
Cursor should not change for other teams when hovering over doors and construction. ( #4838 )
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* Cursor should not change for other teams.
* Use Built-in interaction check
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
* Building should use built-in check, same treatment for ConstructBlock
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
2021-03-02 09:25:15 -05:00
Anuken
5f83c92829
Fixed #4824 / Fixed #4827 / Fixed #4829
2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c
Link previews for power blocks near nodes
2021-02-28 17:17:03 -05:00
Anuken
ae6be1db3b
UnitSpawnAbility 'type' field JSON compat / Fixed health bar out of bounds
2021-02-26 18:51:14 -05:00
Anuken
f5ac3ff7b0
null controller for dead units
2021-02-25 10:54:05 -05:00
Anuken
f6eba3edae
Synchronized settings / Dead units sense as non-controlled
2021-02-25 09:12:17 -05:00
Anuken
afbde49fa2
Fixed #4776 / Fixed #4772
2021-02-24 09:52:53 -05:00
Patrick 'Quezler' Mounier
aabbfd624a
Add disarmed status effect that disarms ( #4762 )
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* Add disarmed status effect that disarms
* Update core/src/mindustry/entities/comp/StatusComp.java
Co-authored-by: Anuken <arnukren@gmail.com >
* Rename disarms -> disarm
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-23 09:51:43 -05:00
Anuken
e2515fc4bf
Automatic conveyor/conduit bridging
2021-02-22 10:15:40 -05:00
Anuken
e6787c5146
Controlled sensor improvements
2021-02-21 12:28:00 -05:00
Anuken
d8552915f7
Cleanup
2021-02-21 10:35:33 -05:00
Anuken
61d9dea487
Logic config replication / logicUnitBuild rule / Copy-able ConstructBlocks
2021-02-21 10:23:46 -05:00
Anuken
02d8f679b5
Merge remote-tracking branch 'origin/master'
2021-02-21 09:22:05 -05:00
Anuken
544828d9fb
Logic controller & dead`` sensors
2021-02-21 09:22:02 -05:00
liuxilu
ca726d579e
unit boosting sensor ( #4738 )
2021-02-21 09:20:36 -05:00