Commit Graph

2010 Commits

Author SHA1 Message Date
Anuken
1f900b52f8 Afflict building damage nerf 2024-07-26 23:44:37 -04:00
SomeonesShade
a184abb117 Flux Power and Heat Capacity Increase (#9500) 2024-07-07 11:52:58 -04:00
Anuken
2a95b0f8d2 Nova tree build speed nerfs 2024-06-22 16:19:38 -04:00
Anuken
4d2163d248 Less frequent Erekir turret retargeting when valid target is present 2024-05-27 18:12:21 -04:00
Anuken
fd81bf13dd Closes Anuken/Mindustry-Suggestions/issues/4993 2024-05-06 17:11:00 -04:00
Anuken
179adabd56 Fixed #9804 2024-05-03 15:57:22 -04:00
Anuken
3a91a8eb00 Fixed #9771 2024-04-23 09:17:38 -04:00
Anuken
27e0eabec7 Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding 2024-04-15 13:08:48 -04:00
Anuken
112a53c95b Erekir turret range margin tweak 2024-04-12 19:41:09 -04:00
Anuken
24202dd20f Fixed #9732 2024-04-10 19:24:28 -04:00
Anuken
43fba9b647 typo 2024-04-10 16:26:08 -04:00
Anuken
e280edac67 Fixed #9731 2024-04-10 15:31:09 -04:00
MEEPofFaith
2fb5bc56c6 Better Ability Stats (#9654)
* Fix armor plate multiplier + change Math.round to Strings.autoFixed

* Missing ability name bundles

* Center ability name

* SuppressionFieldAbility stats

* Is two per row is acceptable?

I can revert this commit if not.

* LiquidExplodeAbility stat display

* MoveLightningAbility stat display

* Better SpawnDeathAbility display

* Fix multiplier coloring inconsistencies

Some had [lightgray] before %/x, some had it after

* Consistent content name display

Match with bullet status effects

* Consistent stat formatting

Convert from some being "stat: #" and some being "# stat" to all being "# stat"

* Re-order stats

* Optimize Imports

* Add ability descriptions

* Apparently I forgot LiquidRegenAbility

* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
Jason
631e8a4fa4 fix poly (#9662)
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2024-03-25 16:42:14 -04:00
MEEPofFaith
60c6e03d32 Weather with World Logic (#9621)
* Weather sense

Honestly, doesn't seem game changing enough to warrant privileged restriction.

* Weather set

* Rename "snow" to "snowing"

Fix conflict with the snow floor block, though I don't know if this'll have negative repercussions on saves.

* Don't last forever

* Cleanup and bundle

* add space
2024-03-14 14:25:03 -04:00
Anuken
9bedc0bcd4 Added world switch to bundle 2024-03-02 22:49:54 -05:00
Anuken
f2c267fd75 Fixed #9520 2024-02-05 21:19:16 -05:00
MEEPofFaith
75ae76135f targetUnderBlocks for units (#8160)
* targetUnderBlocks for units

You know, why don't units use the same targeting code as turrets?

* prioritize non-under blocks
2024-02-03 12:17:07 -05:00
Anuken
7d8aea77d8 Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity 2024-01-20 20:45:15 -05:00
Anuken
3a485eb338 Fixed #9379 2023-12-13 22:37:31 -05:00
Anuken
b189bfdf44 Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks) 2023-11-19 19:09:15 -05:00
Anuken
12bcc050a6 Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding 2023-11-19 18:32:14 -05:00
Darkness
d138aa7568 Update Blocks.java (#9278) 2023-11-14 10:27:51 -05:00
Anuken
be44e283d8 progress 2023-11-08 08:42:48 -05:00
Gerald Elder-Vass
498bf079ec Move Surge Alloy in ErekirTechTree to the correct position (#9253)
Surge Alloy can be first obtained on the "Ravine" map.
Thorium can be first obtained on the "Caldera" map.
The "Ravine" map must be unlocked and completed before the "Caldera" map can be accessed.
Since Surge Alloy isn't required to produce Thorium (and vice versa), they should appear at the same level of the tech tree, under Tungsten.

Signed-off-by: Gerald Elder-Vass <geraldev@hotmail.co.uk>
2023-11-07 22:44:22 -05:00
Anuken
d6d9a52ef9 It works, but badly 2023-11-06 22:51:47 -05:00
Anuken
c0ed5b48f7 Fixed #9247 2023-11-06 08:59:33 -05:00
Ilya246
b4f01742cc overdrivable meltdown (#9234) 2023-11-04 10:56:24 -04:00
ErosAa2
e02bb988c6 Slight adjusment (#9231) 2023-11-04 09:12:21 -04:00
ErosAa2
7b686d56a8 Scepter buff (#9226)
* Update UnitTypes.java

* Update UnitTypes.java

* nevermind
2023-11-02 09:01:59 -04:00
Ilya246
6014f2353a foreshadow overhaul (#9223)
* overhaul foreshadow

* whar ?
2023-11-02 08:58:26 -04:00
Anuken
e5047d752d Added dynamic status for custom speed/health/etc 2023-10-31 11:24:03 -04:00
WayZer
a6d0a17bd9 PR: world-switch (#9167) 2023-10-14 09:09:59 -04:00
guiY
81688f3954 Maybe the ShieldArcAbility needs a minor fix? (#9105)
* Update ShieldArcAbility.java

* Update Fx.java

* Update ShieldArcAbility.java

* Update Fx.java

* Update ShieldArcAbility.java

* Update ShieldArcAbility.java

* Update Fx.java

* Update Fx.java

* Update Fx.java...again...

* Switch method
2023-09-28 13:47:47 -04:00
Anuken
2b12800123 Remove all piercing from shocked status 2023-09-24 12:24:48 -04:00
Anuken
2aab745603 WIP grouped unit arrival 2023-09-24 07:44:42 -04:00
Anuken
f633fb0af5 Fixed setProp x/y not teleporting on strict servers 2023-09-22 10:06:43 -04:00
Anuken
a6ec8f4bcc Ram stance + Mobile command queue support 2023-09-21 09:57:57 -04:00
Anuken
9d9d5d2e18 Patrol + pursue target stances 2023-09-20 22:45:45 -04:00
Anuken
3e15f70efa Added unit stances 2023-09-20 21:55:06 -04:00
Zerenta
8a9b123b81 Navanax buff (#8925)
* Update UnitTypes.java

its late at night imma just commit changes and pray i didnt fuck up anywhere

* Allow changing suppress effect color
* Fx.regenSuppressParticle and Fx.regenSuppressSeek now color-aware
- regenSuppressParticle's color handling changed, allows changing the from color intead of the to color
* Damage.applySuppression accepts color as an argument, old method signature still exists
* SuppressionFieldAbility has a new field allowing to specify the color for effect particles
* BulletType has a new field allowing to specify the color for suppress effect particles
* BuildingComp has a new field storing the color to be used for suppression effect

* name

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-09-12 16:31:38 -04:00
Anuken
e61deb05ec Scathe buff 2023-09-09 18:39:37 -04:00
Zerenta
9d8905a4ae fixes serp-specific fog issue (#9009)
* fixes serp-specific fog issues

* didnt know the f had a purpose
2023-09-03 21:08:31 -04:00
Anuken
e3b815a4c6 Possible corner death fix 2023-08-29 17:51:45 -04:00
南门阳德
f8dac91cd9 Precept revert and buff (#8930) 2023-08-14 09:40:57 -04:00
Zerenta
585104a7f7 Scathe buff (#8919) 2023-08-11 22:16:58 -04:00
Zerenta
87e79913c5 Aegires Nerf (#8899)
* Update EnergyFieldAbility.java

Nerfs aegires. hard. 3x less healing (3% to 1%)

* Update UnitTypes.java

segments better.
reload 6 frames to 4 frames
damage 25 to 30

* Update EnergyFieldAbility.java

Ty balam

* Update UnitTypes.java

Ty balam! :D

* Update UnitTypes.java

Thanks balam :D

* Add EnergyFieldAbility.sameTypeHealMult

* Apply to aegires

Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)

---------

Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com>
2023-08-09 12:36:43 -04:00
Zerenta
db96f2ef39 Update UnitTypes.java (#8895)
precept buff lmao
2023-08-05 01:57:13 -04:00
Anuken
6bf5e8ae1e WIP logic particle effect instruction 2023-08-02 22:15:44 -04:00
Даркнесс#3729
117169c1d3 Update StatusEffects.java (#8867) 2023-07-30 13:28:47 -04:00