Commit Graph

34 Commits

Author SHA1 Message Date
Anuken
2000a4b6f6 Fix pathfind crash for closed maps 2017-12-20 12:26:30 -05:00
Anuken
1a8fdda421 Add basic map editor, change map system 2017-12-17 23:51:55 -05:00
Anuken
5ea8f0b8e2 Added new SFX, dashing, made generation FPS-independent 2017-12-10 17:01:14 -05:00
Anuken
8ae74932c0 Dumped plans into TODO.md, minor edits to README 2017-12-09 16:00:36 -05:00
Anuken
aa6308fffc Fixed building for HTML5 2017-12-08 20:59:40 -05:00
Anuken
404ec68570 Changed pathfinding algorithm slightly, added debugging for paths 2017-12-08 19:59:04 -05:00
Anuken
c461c80122 Made AI smarter 2017-12-06 19:14:51 -05:00
Anuken
dbb6673752 Added tunnel conveyor, fixed generator bugs 2017-12-03 20:27:50 -05:00
Anuken
c0d28eca65 Updated build.gradle, changed scroll dialog, UI tweaks 2017-11-27 22:23:47 -05:00
Anuken
cb9acb7a52 Fixed some loading bugs 2017-11-26 22:53:41 -05:00
Anuken
d9a66278ff Added sandbox mode and new fortress enemy 2017-11-26 22:40:43 -05:00
Anuken
07ac552495 Major refactoring; implemented multi-frame pathfinding 2017-11-26 18:59:03 -05:00
Anuken
25952985dd Groupified entities, improved performance 2017-11-24 21:14:01 -05:00
Anuken
56113cd1de Fixed bugs with router clogging and save loading 2017-11-23 23:05:19 -05:00
Anuken
f5583f6bc8 Fixed many pathfinding issues 2017-11-23 22:10:31 -05:00
Anuken
b2cd95899c Broken attempt at per-enemy pathfinding; balancing 2017-11-23 20:58:32 -05:00
Anuken
f0e5477346 More description changes, changed profiler, core refactoring 2017-11-21 22:07:36 -05:00
Anuken
a71a82c10b Fragmetized UI 2017-11-21 15:54:25 -05:00
Anuken
858791de3b Changed to use new effects system 2017-11-18 20:40:04 -05:00
Anuken
60a5782a24 Enemy AI now stops near core when in range; collision avoidance 2017-11-11 14:03:04 -05:00
Anuken
03a26f74c2 Added oil block, power section, more block types 2017-10-23 23:13:07 -04:00
Anuken
537641c8a3 Added LaserTurret block, minor improvements 2017-09-18 21:33:46 -04:00
Anuken
04e4377ee4 Added health and ammo to block descriptions 2017-08-13 14:36:02 -04:00
Anuken
4da9d730bf Smoothed enemy paths, AI should no longer get stuck on walls 2017-08-13 13:57:39 -04:00
Anuken
a05f63343c Fixed bug with tile cache not updating after map change 2017-07-22 20:23:11 -04:00
Anuken
c3712d6f78 Major restructuring of Vars class- made global state less messy 2017-07-15 14:16:41 -04:00
Anuken
154247a461 Android performance improvements 2017-07-05 11:58:45 -04:00
Anuken
5deb1f562c Fixes for view range bugs 2017-05-23 19:56:30 -04:00
Anuken
6381fbc52d Re-made all maps, added block smoke effects 2017-05-20 12:56:02 -04:00
Anuken
6709d9856d Implemented sprite caching, water, grass, and improved performance 2017-05-19 18:08:55 -04:00
Anuken
ccdd23fe6c Added a maze map 2017-05-03 12:09:59 -04:00
Anuken
0719223146 Improved pathfinding 2017-05-03 11:52:54 -04:00
Anuken
b48c0991c7 Re-coded everything 2017-05-03 00:09:48 -04:00
Anuken
883610d928 Renaming before uploading new code 2017-05-03 00:08:24 -04:00