Anuken
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2000a4b6f6
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Fix pathfind crash for closed maps
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2017-12-20 12:26:30 -05:00 |
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Anuken
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1a8fdda421
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Add basic map editor, change map system
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2017-12-17 23:51:55 -05:00 |
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Anuken
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5ea8f0b8e2
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Added new SFX, dashing, made generation FPS-independent
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2017-12-10 17:01:14 -05:00 |
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Anuken
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8ae74932c0
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Dumped plans into TODO.md, minor edits to README
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2017-12-09 16:00:36 -05:00 |
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Anuken
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aa6308fffc
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Fixed building for HTML5
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2017-12-08 20:59:40 -05:00 |
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Anuken
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404ec68570
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Changed pathfinding algorithm slightly, added debugging for paths
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2017-12-08 19:59:04 -05:00 |
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Anuken
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c461c80122
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Made AI smarter
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2017-12-06 19:14:51 -05:00 |
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Anuken
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dbb6673752
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Added tunnel conveyor, fixed generator bugs
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2017-12-03 20:27:50 -05:00 |
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Anuken
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c0d28eca65
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Updated build.gradle, changed scroll dialog, UI tweaks
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2017-11-27 22:23:47 -05:00 |
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Anuken
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cb9acb7a52
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Fixed some loading bugs
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2017-11-26 22:53:41 -05:00 |
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Anuken
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d9a66278ff
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Added sandbox mode and new fortress enemy
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2017-11-26 22:40:43 -05:00 |
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Anuken
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07ac552495
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Major refactoring; implemented multi-frame pathfinding
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2017-11-26 18:59:03 -05:00 |
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Anuken
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25952985dd
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Groupified entities, improved performance
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2017-11-24 21:14:01 -05:00 |
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Anuken
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56113cd1de
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Fixed bugs with router clogging and save loading
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2017-11-23 23:05:19 -05:00 |
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Anuken
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f5583f6bc8
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Fixed many pathfinding issues
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2017-11-23 22:10:31 -05:00 |
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Anuken
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b2cd95899c
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Broken attempt at per-enemy pathfinding; balancing
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2017-11-23 20:58:32 -05:00 |
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Anuken
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f0e5477346
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More description changes, changed profiler, core refactoring
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2017-11-21 22:07:36 -05:00 |
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Anuken
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a71a82c10b
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Fragmetized UI
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2017-11-21 15:54:25 -05:00 |
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Anuken
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858791de3b
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Changed to use new effects system
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2017-11-18 20:40:04 -05:00 |
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Anuken
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60a5782a24
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Enemy AI now stops near core when in range; collision avoidance
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2017-11-11 14:03:04 -05:00 |
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Anuken
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03a26f74c2
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Added oil block, power section, more block types
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2017-10-23 23:13:07 -04:00 |
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Anuken
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537641c8a3
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Added LaserTurret block, minor improvements
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2017-09-18 21:33:46 -04:00 |
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Anuken
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04e4377ee4
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Added health and ammo to block descriptions
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2017-08-13 14:36:02 -04:00 |
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Anuken
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4da9d730bf
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Smoothed enemy paths, AI should no longer get stuck on walls
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2017-08-13 13:57:39 -04:00 |
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Anuken
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a05f63343c
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Fixed bug with tile cache not updating after map change
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2017-07-22 20:23:11 -04:00 |
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Anuken
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c3712d6f78
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Major restructuring of Vars class- made global state less messy
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2017-07-15 14:16:41 -04:00 |
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Anuken
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154247a461
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Android performance improvements
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2017-07-05 11:58:45 -04:00 |
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Anuken
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5deb1f562c
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Fixes for view range bugs
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2017-05-23 19:56:30 -04:00 |
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Anuken
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6381fbc52d
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Re-made all maps, added block smoke effects
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2017-05-20 12:56:02 -04:00 |
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Anuken
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6709d9856d
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Implemented sprite caching, water, grass, and improved performance
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2017-05-19 18:08:55 -04:00 |
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Anuken
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ccdd23fe6c
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Added a maze map
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2017-05-03 12:09:59 -04:00 |
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Anuken
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0719223146
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Improved pathfinding
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2017-05-03 11:52:54 -04:00 |
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Anuken
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b48c0991c7
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Re-coded everything
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2017-05-03 00:09:48 -04:00 |
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Anuken
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883610d928
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Renaming before uploading new code
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2017-05-03 00:08:24 -04:00 |
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