Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
MEEP of Faith
db897d037d
Unit Command Radius ( #5269 )
...
* Unit Command Radius
* Make effect change with radius
* Fix command center effect
* Display true radius
2021-05-19 14:34:57 -04:00
MEEP of Faith
0764fcb476
More random unit effects ( #5272 )
...
* More random fall smoke effects
* Do the same with status effects.
2021-05-19 08:25:28 -04:00
Leonid Skorospelov
b11b087d53
Do not reset mineTile of units to null client-side ( #5252 )
2021-05-16 13:52:03 -04:00
MEEP of Faith
fbddc0abc9
Turn MiningRange into a UnitType variable. ( #5112 )
...
* Turn MiningRange into a UnitType variable.
Long range mining go brrrrr
* Anuke Approved
2021-04-16 20:57:40 -04:00
MEEP of Faith
0d8f95354f
Move damage and knockback to hitEntity ( #5000 )
...
* Move damge and knockback to `hitEntity`
* b.damage, not damage
2021-04-10 09:15:34 -04:00
Anuken
93f3d6039e
Excluded comp** from final jar
2021-04-03 11:15:41 -04:00
Anuken
1bd4c96ee8
Power node placement fixes
2021-03-31 22:36:46 -04:00
Anuken
4a9eeeeac3
Merge branch 'master' of https://github.com/Anuken/Mindustry
2021-03-28 19:56:20 -04:00
MEEP of Faith
2a7525cdf1
Allow for dynamic counting ( #4988 )
2021-03-28 18:38:16 -04:00
Anuken
de458f5c26
Cleanup
2021-03-28 10:57:06 -04:00
Skat
cf3543ec07
Change int parameters to long type ( #5008 )
2021-03-27 17:38:55 -04:00
Anuken
150aab3530
Server crash fix / Disabled logic config sync / Faster logic parsing
2021-03-15 17:13:27 -04:00
Sunny Kim
f895dfe341
dragMultiplier for status effects ( #4870 )
2021-03-11 18:41:03 -05:00
Anuken
bd36ca821d
Improvements of status effects in database
2021-03-10 16:22:07 -05:00
MEEP of Faith
d4e6817232
Boosting Rise Speed ( #4918 )
2021-03-10 13:48:33 -05:00
Anuken
25c61590d1
Minor cleanup / Another slight vela buff
2021-03-08 17:12:53 -05:00
Anuken
18c669ae3e
Fixed #4879 / Fixed server speed validation check
2021-03-06 14:23:10 -05:00
Anuken
fce30e6ae5
Sync based on system time
2021-03-05 17:22:44 -05:00
Joshua Fan
830fe03898
Add buildSpeedMultiplier status effect ( #4816 )
...
* Make disarmed status effect prevent building
* Revert disarmed changes, add buildSpeedMultiplier status
* Add buildSpeedMultiplier to StatusComp
2021-03-05 14:09:46 -05:00
Anuken
4690aae197
Fixed cores being replaceable
2021-03-05 14:00:53 -05:00
Anuken
d863c971c2
Gradle update / Mech animation fixes / Formation movement tweaks
2021-03-04 13:40:50 -05:00
MEEP of Faith
a89d50e74d
Cursor should not change for other teams when hovering over doors and construction. ( #4838 )
...
* Cursor should not change for other teams.
* Use Built-in interaction check
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
* Building should use built-in check, same treatment for ConstructBlock
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com >
2021-03-02 09:25:15 -05:00
Anuken
5f83c92829
Fixed #4824 / Fixed #4827 / Fixed #4829
2021-03-01 09:45:40 -05:00
Anuken
49bccffd7c
Link previews for power blocks near nodes
2021-02-28 17:17:03 -05:00
Anuken
f5ac3ff7b0
null controller for dead units
2021-02-25 10:54:05 -05:00
Anuken
f6eba3edae
Synchronized settings / Dead units sense as non-controlled
2021-02-25 09:12:17 -05:00
Anuken
afbde49fa2
Fixed #4776 / Fixed #4772
2021-02-24 09:52:53 -05:00
Patrick 'Quezler' Mounier
aabbfd624a
Add disarmed status effect that disarms ( #4762 )
...
* Add disarmed status effect that disarms
* Update core/src/mindustry/entities/comp/StatusComp.java
Co-authored-by: Anuken <arnukren@gmail.com >
* Rename disarms -> disarm
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-23 09:51:43 -05:00
Anuken
e6787c5146
Controlled sensor improvements
2021-02-21 12:28:00 -05:00
Anuken
d8552915f7
Cleanup
2021-02-21 10:35:33 -05:00
Anuken
61d9dea487
Logic config replication / logicUnitBuild rule / Copy-able ConstructBlocks
2021-02-21 10:23:46 -05:00
Anuken
02d8f679b5
Merge remote-tracking branch 'origin/master'
2021-02-21 09:22:05 -05:00
Anuken
544828d9fb
Logic controller & dead`` sensors
2021-02-21 09:22:02 -05:00
liuxilu
ca726d579e
unit boosting sensor ( #4738 )
2021-02-21 09:20:36 -05:00
Anuken
f043a5f340
Logic tooltips on mobile devices w/ long-press
2021-02-19 17:18:17 -05:00
Anuken
1072c310ad
Fixed #4732
2021-02-19 09:04:13 -05:00
Anuken
5a58f9c71a
Fixed #4729
2021-02-18 17:00:23 -05:00
Anuken
0350e6bbf4
Validate teams with power links
2021-02-11 12:03:11 -05:00
Anuken
27c8efc672
Better targeting range calculation
2021-02-11 10:12:07 -05:00
Anuken
a99151441c
Fixed #4642 / Logic op reorganization
2021-02-09 09:34:58 -05:00
Fatonndev
1d3dbddaef
add player.locale ( #4633 )
2021-02-08 15:26:48 -05:00
Anuken
3cbcd779eb
Better strict equality implementation
2021-02-08 14:55:14 -05:00
Anuken
2edec90dfb
Cleanup
2021-02-08 09:25:46 -05:00
Patrick 'Quezler' Mounier
48ee3d255d
Make timescale accessible to logic ( #4503 )
2021-02-02 15:20:36 -05:00
Anuken
2b17dbe390
#4487 but properly implemented
2021-01-31 19:44:29 -05:00
Anuken
c658865907
Dynamic lightning damage tweaks
2021-01-25 17:21:12 -05:00
Sunny Kim
a13d51e09a
Charge stat for Item ( #4392 )
...
* Stat.discharge, discharge
* Update Items.java
* item.discharge
* full container = somewhat more than 4 full batteries
* Stat.discharge
* stat.discharge = Discharge
* Update core/src/mindustry/type/Item.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
* removed dis
* oops
* unit zap
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
2021-01-25 17:10:34 -05:00
Anuken
b83c76f728
Improved liquid bridge throughput
2021-01-25 16:16:38 -05:00
Anuken
8b5cf5309a
Reactive effect flag
2021-01-24 15:22:41 -05:00