* Cease.
* Mobile players are second rate citizens
* Undo config on ratelimit, revert PowerNode for loop
* Fix being unable to drop items into core vaults when there are over 1k of the item already
* Sand mineable with double click to mine enabled
Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.
* only show sand as mineable when double click mine is enabled
Co-authored-by: Anuken <arnukren@gmail.com>
Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
* Fixed#4719 since it is 100% a bug
This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm
* unjank rotation
* fix potential crash, styling
* Use mathf.mod
* Double-tap to mine, tap anywhere to cancel
* Make comment consistent
* Remove desktop left-click mining cancel, prioritize mobile unit control over mining
* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap
* Add 'double-tap to mine' setting (default off)
* Desktop: cancel mining when mined tile is clicked
* Comment typo
* Prevent redundant condition check
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com>