Commit Graph

500 Commits

Author SHA1 Message Date
Anuken
27c8efc672 Better targeting range calculation 2021-02-11 10:12:07 -05:00
Anuken
ee61d0dcfa Cleanup 2021-02-07 13:01:30 -05:00
Anuken
47eea79b60 Fixed #4453 / Fixed #4450 2021-01-27 11:49:04 -05:00
Anuken
ccc59aa61b Minor wave task tweaks 2021-01-26 10:37:36 -05:00
Anuken
5930e3c350 Cleanup 2021-01-25 12:53:27 -05:00
Anuken
4630e5b3a4 Wave spawning improvements 2021-01-25 10:28:36 -05:00
Anuken
ec73426bbc Smaller 1x1 block status indicators 2021-01-20 13:52:14 -05:00
Anuken
f9adcfeed1 Ground units: Avoid stepping onto dangerous/deep floor 2021-01-17 09:21:11 -05:00
Anuken
650d47991e Formatting 2021-01-15 12:43:37 -05:00
Anuken
0a5a301573 Save building enabled state 2021-01-09 22:13:41 -05:00
Anuken
21fd20ea5b Targetp support for allied targets 2021-01-09 10:31:44 -05:00
Anuken
e70221f6dd Fixed #4235 2021-01-02 16:05:22 -05:00
Anuken
727b47dba5 Preload naval paths on liquid spawns 2020-12-30 19:35:23 -05:00
Anuken
d0cba1aff2 Code cleanup 2020-12-16 10:39:28 -05:00
Anuken
6ab96e2787 Fixed #3987 2020-12-15 14:15:06 -05:00
Anuken
901c23f295 Fixed #3969 2020-12-13 18:01:22 -05:00
Anuken
6983f57459 circleTarget unit AI parameter 2020-12-11 18:54:03 -05:00
Anuken
2d6db1583b Improved approach behavior in formations/logic 2020-12-10 12:51:07 -05:00
Anuken
849943a0de Increased surge smelter item capacity 2020-12-07 18:57:59 -05:00
Anuken
25125f5a9b Removed Tile#bc(), use Tile.build instead 2020-12-07 11:44:57 -05:00
Anuken
557cb1c532 Fixed #3834 / Fixed #3835 / Fixed #3837 2020-12-07 11:10:19 -05:00
Anuken
4d5c2c83fd Removed spawn shockwave delay 2020-12-06 10:50:13 -05:00
Anuken
cf91bcbd49 Run damage before spawn points activate 2020-12-06 10:23:24 -05:00
Anuken
7ec3ab5a17 Fixed #3784 2020-12-04 18:55:37 -05:00
Anuken
dec5a2aaaf Minor campaign tweaks 2020-12-04 15:07:35 -05:00
Anuken
2a9f362e15 Fixed #3654 2020-11-29 13:59:09 -05:00
Anuken
8dd66fb942 Campaign tweaks 2020-11-27 11:56:01 -05:00
Anuken
1d8ec9abd9 Campaign bugfixes 2020-11-26 15:31:58 -05:00
Anuken
bcaf5e4c3d Campaign balance / Smarter power node placement 2020-11-24 16:33:36 -05:00
Anuken
6fd36d97f0 Balancing 2020-11-24 12:53:55 -05:00
Anuken
ecea8eab01 Various tweaks and bugfixes 2020-11-22 21:20:33 -05:00
Anuken
909dff7608 Bugfixes 2020-11-22 11:59:53 -05:00
Anuken
6fba84959c New hint tutorial system (unfinished!) 2020-11-21 14:05:58 -05:00
Anuken
aef6ac4335 Made RepairAI only move toward ally buildings 2020-11-19 13:30:59 -05:00
Anuken
97c3d36bae Re-added preloading of ground enemy path / Core unit casing FX 2020-11-19 12:31:27 -05:00
Anuken
2758e65e19 Fixed typo 2020-11-18 13:30:35 -05:00
Anuken
129d76ad7e Fixed #3449 2020-11-18 13:20:23 -05:00
Anuken
527be41e32 Merged Unit & Builder components / Cleanup 2020-11-17 19:40:18 -05:00
Anuken
a172c12e5d Auto-destruction of enemies after attack sector capture 2020-11-15 18:59:23 -05:00
Anuken
7bd05ad9ad New campaign map / Fixed #3414 2020-11-15 17:11:52 -05:00
Anuken
aebd3f959f Fixed #3402 / Fixed #3403 / Fixed #3401 / Fixed #3404 / Disabled derelict updates 2020-11-15 10:54:09 -05:00
Anuken
04c465c8f0 Bugfixes 2020-11-13 17:33:32 -05:00
Anuken
3b3b1520f9 Apparently every base part had a base tier of 0 this whole time 2020-11-13 12:40:23 -05:00
Skat
f84e780f3b Merge branch 'master' into cleanup-2 2020-11-09 20:21:01 +04:00
Anuken
2d4f4015b1 Fixed mono presence "corrupting" older saves 2020-11-08 20:24:31 -05:00
Anuken
ccfc1f57cc Unit prefRotation / Class unification (monos will vanish) 2020-11-08 18:52:09 -05:00
DeltaNedas
7ec50fb800 type.speed -> speed() 2020-11-07 11:59:37 +00:00
Skat
ed36390f3c Great cleanup 2020-11-07 11:37:46 +03:00
Anuken
187cb79265 Fixed #3222 / Fixed #3218 / Fixed #3228 / Fixed #3217 2020-11-01 09:28:03 -05:00
Anuken
c0d0edfc89 Bugfixes & cleanup 2020-10-26 23:09:51 -04:00