Anuken
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27c8efc672
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Better targeting range calculation
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2021-02-11 10:12:07 -05:00 |
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Anuken
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ee61d0dcfa
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Cleanup
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2021-02-07 13:01:30 -05:00 |
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Anuken
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47eea79b60
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Fixed #4453 / Fixed #4450
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2021-01-27 11:49:04 -05:00 |
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Anuken
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ccc59aa61b
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Minor wave task tweaks
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2021-01-26 10:37:36 -05:00 |
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Anuken
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5930e3c350
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Cleanup
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2021-01-25 12:53:27 -05:00 |
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Anuken
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4630e5b3a4
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Wave spawning improvements
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2021-01-25 10:28:36 -05:00 |
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Anuken
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ec73426bbc
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Smaller 1x1 block status indicators
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2021-01-20 13:52:14 -05:00 |
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Anuken
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f9adcfeed1
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Ground units: Avoid stepping onto dangerous/deep floor
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2021-01-17 09:21:11 -05:00 |
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Anuken
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650d47991e
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Formatting
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2021-01-15 12:43:37 -05:00 |
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Anuken
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0a5a301573
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Save building enabled state
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2021-01-09 22:13:41 -05:00 |
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Anuken
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21fd20ea5b
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Targetp support for allied targets
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2021-01-09 10:31:44 -05:00 |
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Anuken
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e70221f6dd
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Fixed #4235
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2021-01-02 16:05:22 -05:00 |
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Anuken
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727b47dba5
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Preload naval paths on liquid spawns
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2020-12-30 19:35:23 -05:00 |
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Anuken
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d0cba1aff2
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Code cleanup
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2020-12-16 10:39:28 -05:00 |
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Anuken
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6ab96e2787
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Fixed #3987
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2020-12-15 14:15:06 -05:00 |
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Anuken
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901c23f295
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Fixed #3969
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2020-12-13 18:01:22 -05:00 |
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Anuken
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6983f57459
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circleTarget unit AI parameter
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2020-12-11 18:54:03 -05:00 |
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Anuken
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2d6db1583b
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Improved approach behavior in formations/logic
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2020-12-10 12:51:07 -05:00 |
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Anuken
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849943a0de
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Increased surge smelter item capacity
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2020-12-07 18:57:59 -05:00 |
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Anuken
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25125f5a9b
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Removed Tile#bc(), use Tile.build instead
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2020-12-07 11:44:57 -05:00 |
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Anuken
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557cb1c532
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Fixed #3834 / Fixed #3835 / Fixed #3837
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2020-12-07 11:10:19 -05:00 |
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Anuken
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4d5c2c83fd
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Removed spawn shockwave delay
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2020-12-06 10:50:13 -05:00 |
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Anuken
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cf91bcbd49
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Run damage before spawn points activate
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2020-12-06 10:23:24 -05:00 |
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Anuken
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7ec3ab5a17
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Fixed #3784
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2020-12-04 18:55:37 -05:00 |
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Anuken
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dec5a2aaaf
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Minor campaign tweaks
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2020-12-04 15:07:35 -05:00 |
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Anuken
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2a9f362e15
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Fixed #3654
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2020-11-29 13:59:09 -05:00 |
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Anuken
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8dd66fb942
|
Campaign tweaks
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2020-11-27 11:56:01 -05:00 |
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Anuken
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1d8ec9abd9
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Campaign bugfixes
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2020-11-26 15:31:58 -05:00 |
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Anuken
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bcaf5e4c3d
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Campaign balance / Smarter power node placement
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2020-11-24 16:33:36 -05:00 |
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Anuken
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6fd36d97f0
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Balancing
|
2020-11-24 12:53:55 -05:00 |
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Anuken
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ecea8eab01
|
Various tweaks and bugfixes
|
2020-11-22 21:20:33 -05:00 |
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Anuken
|
909dff7608
|
Bugfixes
|
2020-11-22 11:59:53 -05:00 |
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Anuken
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6fba84959c
|
New hint tutorial system (unfinished!)
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2020-11-21 14:05:58 -05:00 |
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Anuken
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aef6ac4335
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Made RepairAI only move toward ally buildings
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2020-11-19 13:30:59 -05:00 |
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Anuken
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97c3d36bae
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Re-added preloading of ground enemy path / Core unit casing FX
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2020-11-19 12:31:27 -05:00 |
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Anuken
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2758e65e19
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Fixed typo
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2020-11-18 13:30:35 -05:00 |
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Anuken
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129d76ad7e
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Fixed #3449
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2020-11-18 13:20:23 -05:00 |
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Anuken
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527be41e32
|
Merged Unit & Builder components / Cleanup
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2020-11-17 19:40:18 -05:00 |
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Anuken
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a172c12e5d
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Auto-destruction of enemies after attack sector capture
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2020-11-15 18:59:23 -05:00 |
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Anuken
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7bd05ad9ad
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New campaign map / Fixed #3414
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2020-11-15 17:11:52 -05:00 |
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Anuken
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aebd3f959f
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Fixed #3402 / Fixed #3403 / Fixed #3401 / Fixed #3404 / Disabled derelict updates
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2020-11-15 10:54:09 -05:00 |
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Anuken
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04c465c8f0
|
Bugfixes
|
2020-11-13 17:33:32 -05:00 |
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Anuken
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3b3b1520f9
|
Apparently every base part had a base tier of 0 this whole time
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2020-11-13 12:40:23 -05:00 |
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Skat
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f84e780f3b
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Merge branch 'master' into cleanup-2
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2020-11-09 20:21:01 +04:00 |
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Anuken
|
2d4f4015b1
|
Fixed mono presence "corrupting" older saves
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2020-11-08 20:24:31 -05:00 |
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Anuken
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ccfc1f57cc
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Unit prefRotation / Class unification (monos will vanish)
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2020-11-08 18:52:09 -05:00 |
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DeltaNedas
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7ec50fb800
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type.speed -> speed()
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2020-11-07 11:59:37 +00:00 |
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Skat
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ed36390f3c
|
Great cleanup
|
2020-11-07 11:37:46 +03:00 |
|
Anuken
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187cb79265
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Fixed #3222 / Fixed #3218 / Fixed #3228 / Fixed #3217
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2020-11-01 09:28:03 -05:00 |
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Anuken
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c0d0edfc89
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Bugfixes & cleanup
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2020-10-26 23:09:51 -04:00 |
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