Commit Graph

1566 Commits

Author SHA1 Message Date
JrTRinny
47dc9c7b31 add playerControllable for turrets (#6019) 2021-09-18 09:52:31 -04:00
Anuken
087cd2c55a Cleanup 2021-09-12 20:21:55 -04:00
Anuken
35ffbef557 #5932 2021-09-12 11:07:18 -04:00
Matthew Peng
32db058dbe Why is the smelter -top drawn between the flame circles? (#5817) 2021-09-11 18:47:30 -04:00
Anuken
5cf47f4198 Clamp sector description in info 2021-09-11 12:15:34 -04:00
Anuken
90c2473448 Duct bridge crash fix 2021-09-11 10:07:00 -04:00
Anuken
9e737cd3fe Merge remote-tracking branch 'origin/master' 2021-09-08 20:44:31 -04:00
Anuken
deed84f9a3 Public power graph contents 2021-09-08 20:44:26 -04:00
Matthew Peng
868cd4fb0b Just because a generator doesn't have turbines doesn't mean it doesn't have liquid (#5962) 2021-09-08 20:40:56 -04:00
Anuken
a5697a7d4b Fixed mod alpha bleeding not applying correctly 2021-09-08 15:09:05 -04:00
Anuken
cde192b59a Added Block#allowConfigInventory 2021-09-08 09:04:04 -04:00
Anuken
dd7062f0f7 ParticleEffect#sizeInterp / Log usable RAM 2021-09-07 22:32:27 -04:00
Anuken
5e13f71fde Minor bugfixes & compatibility fixes 2021-09-07 17:57:03 -04:00
Anuken
4da21ba363 Added cliff support to editor 2021-09-05 20:08:02 -04:00
Anuken
0331d8c6c4 Fixed #5937 2021-09-04 20:37:26 -04:00
Anuken
063d2ce6c0 Implemented #5905 properly 2021-09-04 18:07:08 -04:00
Anuken
23d0dfe6bf Deprecated DoubleOverlayFloor 2021-09-04 16:29:14 -04:00
Anuken
24b0f445b8 Added rivers on Serpulo / Added deep tainted water 2021-09-04 15:23:47 -04:00
Matthew Peng
b004146015 Input liquid drawing for DrawLiquid and DrawMixer (#5906) 2021-09-04 10:18:44 -04:00
Anuken
ee8683c734 Do not display overdrive visual for router/conduit 2021-09-04 10:07:13 -04:00
Кирилл Алдашкин
3714077fbe Fixed the display of the oil extractor efficiency (#5915) 2021-09-04 09:58:38 -04:00
Matthew Peng
9b28eaa3b3 Allow for SingleTypeGenerators to use only liquid. (#5900) 2021-08-30 08:23:58 -04:00
Matthew Peng
2f47f13ef7 Adjustable generateEffect randomness (#5901) 2021-08-29 22:55:52 -04:00
Anuken
cc689fd114 Fixed #5895 2021-08-29 10:26:39 -04:00
Anuken
e30d7e998d Allow unit icons for sectors 2021-08-28 20:49:39 -04:00
Anuken
48d568978b Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/mindustry/entities/Damage.java
2021-08-28 14:17:29 -04:00
Anuken
9a7324ce54 Fixed #5887 2021-08-28 14:17:01 -04:00
SMOLKEYS.exe
800f0f4511 inconspicuous OCD goes to brazil (#5884) 2021-08-28 09:13:57 -04:00
Matthew Peng
60b2842d82 Rotator spinSpeed (#5881) 2021-08-28 08:47:11 -04:00
Anuken
4d62b0321f Fixed #5885 2021-08-28 08:44:42 -04:00
Matthew Peng
5cc461edb0 Make hiding details optional (#5871)
* Make hiding details optional

* Sandbox blocks shouldn't have their details hidden.
2021-08-26 20:47:35 -04:00
Anuken
139d6cd5cc Proper #5872 2021-08-26 15:07:08 -04:00
Anuken
2b6856634c Fixed #5864 2021-08-25 13:22:19 -04:00
Anuken
bc4783e9cd Implemented #5851 properly 2021-08-24 12:45:28 -04:00
Anuken
901d594768 Prevent server sound ear destruction / Particle effect rand param 2021-08-23 20:27:01 -04:00
SoMall-dumpling
3bd3d3aa37 Avoid ambiguity (#5809)
* Avoid ambiguity

When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.

* Update OverdriveProjector.java

When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.

* Update bundle.properties

* Update bundle.properties

* Update OverdriveProjector.java

bugfix(perhaps)

* Update OverdriveProjector.java

what if

* Update OverdriveProjector.java

InTeReStInG

* Update OverdriveProjector.java

back to the past

* Update OverdriveProjector.java

Now using Math.max.

* Update bundle_bg.properties

* Update bundle_de.properties

* Update bundle_fr.properties

* Update bundle_hu.properties

* Update bundle_in_ID.properties

* Update bundle_ja.properties

* Update bundle_ko.properties

* Update bundle_pl.properties

* Update bundle_ro.properties

* Update bundle_ru.properties

* Update bundle_th.properties

* Update bundle_uk_UA.properties

* Update bundle_vi.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_TW.properties

* Update OverdriveProjector.java

Maybe this is necessary.

* Update OverdriveProjector.java

The stats are '+50%' ,etc. now.

* Update OverdriveProjector.java

Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
2021-08-23 12:37:34 -04:00
Anuken
160fdee596 Consistent tile attribute display 2021-08-23 09:12:36 -04:00
Matthew Peng
b860b2bbfb Don't show core ghosts (#5834) 2021-08-22 09:45:17 -04:00
Anuken
f85c078de8 PR cleanup 2021-08-21 11:34:05 -04:00
Matthew Peng
9cc08ada22 Heal Targetting on Turrets (#5820)
* Heal Targetting on Turrets

* Just in case
2021-08-21 11:33:20 -04:00
Sunny Kim
ec1afdfdc4 Hidden blocks only in the Placement UI (#5806)
* placeablePlayer

* placeablePlayer unlocked
2021-08-21 11:29:16 -04:00
Anuken
41829b8660 Fixed #5803 2021-08-18 20:10:14 -04:00
Anuken
b8eaabe0de Fixed #5802 2021-08-18 18:55:36 -04:00
Anuken
a94735c5a5 Remote unlock tweaks 2021-08-18 17:52:59 -04:00
Anuken
ba48373bbc Game stats cleanup 2021-08-18 16:39:20 -04:00
Anuken
103ee371bd Fixed #5800 2021-08-18 13:49:59 -04:00
Anuken
e4742133ca Made various fields/methods public 2021-08-17 17:23:02 -04:00
Anuken
f0c0900770 Lambda memory allocation optimizations 2021-08-17 11:38:57 -04:00
Anuken
c35dde5569 Fixed #5772 2021-08-15 21:17:16 -04:00
Anuken
d9ecaa701b Merge remote-tracking branch 'origin/master' 2021-08-14 23:19:34 -04:00