Commit Graph

543 Commits

Author SHA1 Message Date
Anuken
4436a5ced9 An experiment 2021-10-20 14:30:06 -04:00
Anuken
2469cf0851 Added isPayload utility for buildings 2021-10-19 12:13:29 -04:00
Anuken
f31759bb96 Update/draw payload buildings (broken) 2021-10-18 11:37:26 -04:00
Anuken
c6f6b8e46e Fixed legged units using wrong pathfinder 2021-10-18 09:58:01 -04:00
Anuken
324e5151aa Block cleanup 2021-10-17 22:40:21 -04:00
Anuken
ba91fb8eb7 Bugfixes 2021-10-17 15:14:19 -04:00
Matthew Peng
7ff9ad7351 Move payload blend check to BuildingComp (#6152) 2021-10-16 09:49:52 -04:00
Anuken
f683496440 cleanup 2021-10-15 17:04:34 -04:00
Anuken
816ab161df Make Unit type default to Alpha 2021-10-15 12:07:07 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Ilya246
095cc27ea6 Add shootOnDeath to weapons (#6149)
* Update Weapon.java

* Add files via upload
2021-10-14 09:50:57 -04:00
Anuken
4a4b336814 Added logic payEnter command 2021-10-13 10:18:34 -04:00
Anuken
c60bd6f0dc Customizable chat formatting (Closes #5387) 2021-10-10 12:37:07 -04:00
Anuken
785ba7910d Merge remote-tracking branch 'origin/master' 2021-10-05 17:06:17 -04:00
Anuken
3030308f09 Make naval units only slow down on "shallow" water 2021-10-05 17:06:09 -04:00
Matthew Peng
bc3da30d45 Allow for dynamic laser absorption and insulation (#5047)
* Allow for dynamic laser absorption

* Might as well do insulated as well

* null checks are important
2021-10-05 12:36:29 -04:00
way-zer
6d49bd39be Fix #5702 (#6098) 2021-10-04 09:21:02 -04:00
Anuken
c814ef0012 Slightly increased item charge damage 2021-09-27 21:11:21 -04:00
Matthew Peng
2f9bf6e13f collideTerrain (#6059)
* collideTerrain

* Combine code
2021-09-27 15:11:36 -04:00
Matthew Peng
083c21ea3f Effect Rotate With Parent (#5999)
* Effect Rotate With Parent

* Use Rotc

* Wording

* Base Rotation

* Rotate effect rotation with parent.
2021-09-27 11:55:56 -04:00
Anuken
ed1557b5ac Implemented Anuken/Mindustry-Suggestions/issues/3026 2021-09-27 09:18:46 -04:00
Anuken
95c3476144 Fixed #6001 2021-09-14 21:28:34 -04:00
Anuken
a1b9f7d1b3 Fixed #5979 2021-09-12 09:05:18 -04:00
Anuken
cbe188abab Map editor bugfixes / Re-added build noise 2021-09-09 17:04:55 -04:00
Anuken
227fb388b8 Update building consume module before main update 2021-09-05 11:18:31 -04:00
Anuken
c573fd34a1 Bullet raycast clamp 2021-08-25 09:10:59 -04:00
Anuken
5cc50b0ff3 Fixed floorSpeedMultiplier being squared 2021-08-22 15:53:07 -04:00
Anuken
50d01ef6f8 FlyingComp cleanup 2021-08-22 10:21:20 -04:00
Anuken
55270996ff Cleanup 2021-08-22 00:36:25 -04:00
Anuken
466118319f Fixed naval units with canBoost = true 2021-08-22 00:35:40 -04:00
Anuken
e23054d606 Better support for disabling omniMovement 2021-08-19 16:29:49 -04:00
Anuken
f0c0900770 Lambda memory allocation optimizations 2021-08-17 11:38:57 -04:00
Anuken
1a55f19ab2 Fixed #5774 2021-08-16 10:34:48 -04:00
Anuken
0cac972061 Support for team-specific multipliers (no UI) 2021-08-11 21:18:48 -04:00
Anuken
9c1063c7cc Misc minor bugfixes 2021-08-09 16:53:49 -04:00
Anuken
c60f6d155f Fixed #5725 2021-08-09 11:41:39 -04:00
buthed010203
e40ab50e10 why are there soaces here ? (#5716)
good question
2021-08-07 21:24:03 -04:00
Anuken
316adf63ee Multi-target zenith AI 2021-08-06 11:07:30 -04:00
Anuken
588523b311 Avoid lambda capture in puddles 2021-08-06 09:34:38 -04:00
Anuken
6fdbe1d5f0 Fixed minimap not updating when build team changes 2021-08-05 14:20:23 -04:00
Anuken
aa80f06f7b Cleanup & bullet bugfixes 2021-08-04 19:02:36 -04:00
Anuken
dd738a0108 Removed puddle 'generation' 2021-08-04 18:32:10 -04:00
Anuken
3be5296572 Fixed #5699 2021-08-04 13:52:17 -04:00
Anuken
e64cd905d6 Fixed #5685 2021-08-01 13:27:21 -04:00
Anuken
79bf77f4be WIP team icons 2021-07-31 18:23:22 -04:00
Anuken
fc41ad36f7 Fixed damaged building memory leak 2021-07-30 11:58:01 -04:00
Anuken
4734261097 Fixed unit building not starting when some resources are missing 2021-07-28 18:08:17 -04:00
Anuken
b64432dafd Allow placing blocks with 0 requirements of an item 2021-07-28 08:38:45 -04:00
buthed010203
d66bb3a539 Better Plan Skipping 2: Electric Boogaloo (#5659)
Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: ![](https://aethex.is-a.fail/55tN9oFIC.png)
After: ![](https://extremely.questionable.link/55tNBlX8h.png)
2021-07-27 20:20:27 -04:00
Anuken
adbe55b0db Minor cloud bugfixes / Removed flow rate option 2021-07-27 09:08:09 -04:00