Anuken
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4436a5ced9
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An experiment
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2021-10-20 14:30:06 -04:00 |
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Anuken
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2469cf0851
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Added isPayload utility for buildings
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2021-10-19 12:13:29 -04:00 |
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Anuken
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f31759bb96
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Update/draw payload buildings (broken)
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2021-10-18 11:37:26 -04:00 |
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Anuken
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c6f6b8e46e
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Fixed legged units using wrong pathfinder
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2021-10-18 09:58:01 -04:00 |
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Anuken
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324e5151aa
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Block cleanup
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2021-10-17 22:40:21 -04:00 |
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Anuken
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ba91fb8eb7
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Bugfixes
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2021-10-17 15:14:19 -04:00 |
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Matthew Peng
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7ff9ad7351
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Move payload blend check to BuildingComp (#6152)
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2021-10-16 09:49:52 -04:00 |
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Anuken
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f683496440
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cleanup
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2021-10-15 17:04:34 -04:00 |
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Anuken
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816ab161df
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Make Unit type default to Alpha
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2021-10-15 12:07:07 -04:00 |
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Anuken
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6b59c1cd83
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More branch merging
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2021-10-14 20:58:03 -04:00 |
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Ilya246
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095cc27ea6
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Add shootOnDeath to weapons (#6149)
* Update Weapon.java
* Add files via upload
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2021-10-14 09:50:57 -04:00 |
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Anuken
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4a4b336814
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Added logic payEnter command
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2021-10-13 10:18:34 -04:00 |
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Anuken
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c60bd6f0dc
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Customizable chat formatting (Closes #5387)
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2021-10-10 12:37:07 -04:00 |
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Anuken
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785ba7910d
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Merge remote-tracking branch 'origin/master'
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2021-10-05 17:06:17 -04:00 |
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Anuken
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3030308f09
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Make naval units only slow down on "shallow" water
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2021-10-05 17:06:09 -04:00 |
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Matthew Peng
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bc3da30d45
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Allow for dynamic laser absorption and insulation (#5047)
* Allow for dynamic laser absorption
* Might as well do insulated as well
* null checks are important
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2021-10-05 12:36:29 -04:00 |
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way-zer
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6d49bd39be
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Fix #5702 (#6098)
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2021-10-04 09:21:02 -04:00 |
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Anuken
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c814ef0012
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Slightly increased item charge damage
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2021-09-27 21:11:21 -04:00 |
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Matthew Peng
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2f9bf6e13f
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collideTerrain (#6059)
* collideTerrain
* Combine code
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2021-09-27 15:11:36 -04:00 |
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Matthew Peng
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083c21ea3f
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Effect Rotate With Parent (#5999)
* Effect Rotate With Parent
* Use Rotc
* Wording
* Base Rotation
* Rotate effect rotation with parent.
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2021-09-27 11:55:56 -04:00 |
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Anuken
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ed1557b5ac
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Implemented Anuken/Mindustry-Suggestions/issues/3026
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2021-09-27 09:18:46 -04:00 |
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Anuken
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95c3476144
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Fixed #6001
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2021-09-14 21:28:34 -04:00 |
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Anuken
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a1b9f7d1b3
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Fixed #5979
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2021-09-12 09:05:18 -04:00 |
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Anuken
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cbe188abab
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Map editor bugfixes / Re-added build noise
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2021-09-09 17:04:55 -04:00 |
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Anuken
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227fb388b8
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Update building consume module before main update
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2021-09-05 11:18:31 -04:00 |
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Anuken
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c573fd34a1
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Bullet raycast clamp
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2021-08-25 09:10:59 -04:00 |
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Anuken
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5cc50b0ff3
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Fixed floorSpeedMultiplier being squared
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2021-08-22 15:53:07 -04:00 |
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Anuken
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50d01ef6f8
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FlyingComp cleanup
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2021-08-22 10:21:20 -04:00 |
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Anuken
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55270996ff
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Cleanup
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2021-08-22 00:36:25 -04:00 |
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Anuken
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466118319f
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Fixed naval units with canBoost = true
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2021-08-22 00:35:40 -04:00 |
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Anuken
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e23054d606
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Better support for disabling omniMovement
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2021-08-19 16:29:49 -04:00 |
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Anuken
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f0c0900770
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Lambda memory allocation optimizations
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2021-08-17 11:38:57 -04:00 |
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Anuken
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1a55f19ab2
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Fixed #5774
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2021-08-16 10:34:48 -04:00 |
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Anuken
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0cac972061
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Support for team-specific multipliers (no UI)
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2021-08-11 21:18:48 -04:00 |
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Anuken
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9c1063c7cc
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Misc minor bugfixes
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2021-08-09 16:53:49 -04:00 |
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Anuken
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c60f6d155f
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Fixed #5725
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2021-08-09 11:41:39 -04:00 |
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buthed010203
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e40ab50e10
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why are there soaces here ? (#5716)
good question
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2021-08-07 21:24:03 -04:00 |
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Anuken
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316adf63ee
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Multi-target zenith AI
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2021-08-06 11:07:30 -04:00 |
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Anuken
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588523b311
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Avoid lambda capture in puddles
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2021-08-06 09:34:38 -04:00 |
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Anuken
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6fdbe1d5f0
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Fixed minimap not updating when build team changes
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2021-08-05 14:20:23 -04:00 |
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Anuken
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aa80f06f7b
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Cleanup & bullet bugfixes
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2021-08-04 19:02:36 -04:00 |
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Anuken
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dd738a0108
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Removed puddle 'generation'
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2021-08-04 18:32:10 -04:00 |
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Anuken
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3be5296572
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Fixed #5699
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2021-08-04 13:52:17 -04:00 |
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Anuken
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e64cd905d6
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Fixed #5685
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2021-08-01 13:27:21 -04:00 |
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Anuken
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79bf77f4be
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WIP team icons
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2021-07-31 18:23:22 -04:00 |
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Anuken
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fc41ad36f7
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Fixed damaged building memory leak
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2021-07-30 11:58:01 -04:00 |
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Anuken
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4734261097
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Fixed unit building not starting when some resources are missing
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2021-07-28 18:08:17 -04:00 |
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Anuken
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b64432dafd
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Allow placing blocks with 0 requirements of an item
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2021-07-28 08:38:45 -04:00 |
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buthed010203
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d66bb3a539
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Better Plan Skipping 2: Electric Boogaloo (#5659)
Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: 
After: 
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2021-07-27 20:20:27 -04:00 |
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Anuken
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adbe55b0db
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Minor cloud bugfixes / Removed flow rate option
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2021-07-27 09:08:09 -04:00 |
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