TranquillyUnpleasant
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1a6d2e9dd6
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fix ai (#6273)
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2021-10-31 09:30:33 -04:00 |
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Anuken
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6b59c1cd83
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More branch merging
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2021-10-14 20:58:03 -04:00 |
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Anuken
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a2f40a5565
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Fixed #6148
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2021-10-13 19:35:04 -04:00 |
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buthed010203
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fc7f689ea4
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Named pathfinder thread (#5969)
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2021-09-10 15:56:42 -04:00 |
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Anuken
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6c18634b0d
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Minor logic unit rotation fix / Core capture unit derelict tareting
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2021-06-29 16:26:02 -04:00 |
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Drullkus
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f005b83ed3
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Make PathCost interface public (#5109)
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2021-04-15 09:27:02 -04:00 |
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Anuken
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36aa9d5696
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Fixed #4994
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2021-03-25 13:51:13 -04:00 |
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Anuken
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7924d9b9ef
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Fixed #4993
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2021-03-25 12:51:24 -04:00 |
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Anuken
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ee61d0dcfa
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Cleanup
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2021-02-07 13:01:30 -05:00 |
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Anuken
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f9adcfeed1
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Ground units: Avoid stepping onto dangerous/deep floor
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2021-01-17 09:21:11 -05:00 |
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Anuken
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727b47dba5
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Preload naval paths on liquid spawns
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2020-12-30 19:35:23 -05:00 |
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Anuken
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2a9f362e15
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Fixed #3654
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2020-11-29 13:59:09 -05:00 |
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Anuken
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97c3d36bae
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Re-added preloading of ground enemy path / Core unit casing FX
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2020-11-19 12:31:27 -05:00 |
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Anuken
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04c465c8f0
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Bugfixes
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2020-11-13 17:33:32 -05:00 |
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Skat
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ed36390f3c
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Great cleanup
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2020-11-07 11:37:46 +03:00 |
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Anuken
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187cb79265
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Fixed #3222 / Fixed #3218 / Fixed #3228 / Fixed #3217
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2020-11-01 09:28:03 -05:00 |
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Anuken
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c1c41a19c8
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Cleanup
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2020-10-18 09:08:47 -04:00 |
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Anuken
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7349af4753
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Various small tweaks
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2020-10-17 18:37:54 -04:00 |
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Anuken
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8043c09e2b
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Breaking logic change: Coordinates are now tile-based
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2020-10-17 13:02:57 -04:00 |
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Anuken
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86c2fe8805
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too many things to list
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2020-10-15 13:44:20 -04:00 |
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Anuken
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d630110396
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JITPack version check
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2020-10-14 09:08:03 -04:00 |
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Anuken
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6b4a7d025b
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Fixed #2938 / Fixed #2936
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2020-10-14 08:49:05 -04:00 |
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Anuken
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35af71c613
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Moved Nullable to utils package
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2020-10-02 23:11:26 -04:00 |
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Anuken
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138434d029
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Fixed #2799 / Fixed #2797
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2020-10-02 09:54:08 -04:00 |
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Anuken
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326640d32a
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Cleanup
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2020-09-30 17:21:05 -04:00 |
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LeoDog896
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f2fd23dced
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can be nearGround AND nearLiquid
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2020-09-30 12:56:59 -04:00 |
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LeoDog896
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49db761730
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Revert "remove nearGround in favor of !nearLiquid"
This reverts commit 8751e77876.
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2020-09-30 12:56:43 -04:00 |
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LeoDog896
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8751e77876
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remove nearGround in favor of !nearLiquid
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2020-09-30 11:15:11 -04:00 |
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Anuken
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d4d3b71d7d
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Fixed #2735
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2020-09-26 09:46:16 -04:00 |
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Anuken
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0058d45352
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Fixed #2672
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2020-09-22 23:22:53 -04:00 |
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Anuken
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ea224bd1f1
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many things
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2020-09-17 21:05:16 -04:00 |
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Anuken
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90aed50ca8
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Many various fixes
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2020-09-03 14:04:30 -04:00 |
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Anuken
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a6ee946024
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Pathfinder progress
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2020-09-03 09:17:21 -04:00 |
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Anuken
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5d1e96cf50
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this is very boring
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2020-08-21 22:49:50 -04:00 |
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Anuken
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1e7f28f309
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Path progress
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2020-08-21 20:45:47 -04:00 |
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Anuken
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43f7bd1cdb
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Path progress
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2020-08-21 14:57:54 -04:00 |
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Anuken
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526f1106fb
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Initial path refactor
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2020-08-21 14:32:35 -04:00 |
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Anuken
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a074010eb7
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Time.delta cleanup / Basic mobile input
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2020-07-19 12:21:21 -04:00 |
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Anuken
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7ff2e98420
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Cleanup
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2020-07-03 16:41:06 -04:00 |
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Anuken
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843a8c3e56
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Fixed crashes with team IDs above 127
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2020-07-03 12:36:12 -04:00 |
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Anuken
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fdf7c88083
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argh
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2020-06-26 14:27:26 -04:00 |
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Anuken
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d38abe95f9
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Editor bugfixes / Arbitrary map resizing
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2020-06-18 14:24:22 -04:00 |
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Anuken
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8ea28e1ced
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Seq.
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2020-06-08 17:19:47 -04:00 |
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Anuken
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d988b4b5c9
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Method refactoring / Cleanup
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2020-05-30 12:11:00 -04:00 |
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Anuken
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fbc2d13435
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Bugfixes
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2020-05-28 12:13:06 -04:00 |
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Anuken
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ed795076f0
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Dynamic pathfinding
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2020-05-28 11:27:42 -04:00 |
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Anuken
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46bc2207ff
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Initial reconstructor impl
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2020-05-23 18:49:28 -04:00 |
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Anuken
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2b9d618bd2
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Implemented various suggestions
- Pathfinding weighs walls more
- C disables all HUD
- Unloader doesn't store items
- Some bugfixes
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2020-05-07 21:37:41 -04:00 |
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Anuken
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b9aa8edf78
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Added steering AI classes
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2020-05-02 14:13:47 -04:00 |
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Anuken
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6cbc42d9de
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Fixed unnecessary Color rgba methods
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2020-03-19 20:00:04 -04:00 |
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