Commit Graph

58 Commits

Author SHA1 Message Date
TranquillyUnpleasant
1a6d2e9dd6 fix ai (#6273) 2021-10-31 09:30:33 -04:00
Anuken
6b59c1cd83 More branch merging 2021-10-14 20:58:03 -04:00
Anuken
a2f40a5565 Fixed #6148 2021-10-13 19:35:04 -04:00
buthed010203
fc7f689ea4 Named pathfinder thread (#5969) 2021-09-10 15:56:42 -04:00
Anuken
6c18634b0d Minor logic unit rotation fix / Core capture unit derelict tareting 2021-06-29 16:26:02 -04:00
Drullkus
f005b83ed3 Make PathCost interface public (#5109) 2021-04-15 09:27:02 -04:00
Anuken
36aa9d5696 Fixed #4994 2021-03-25 13:51:13 -04:00
Anuken
7924d9b9ef Fixed #4993 2021-03-25 12:51:24 -04:00
Anuken
ee61d0dcfa Cleanup 2021-02-07 13:01:30 -05:00
Anuken
f9adcfeed1 Ground units: Avoid stepping onto dangerous/deep floor 2021-01-17 09:21:11 -05:00
Anuken
727b47dba5 Preload naval paths on liquid spawns 2020-12-30 19:35:23 -05:00
Anuken
2a9f362e15 Fixed #3654 2020-11-29 13:59:09 -05:00
Anuken
97c3d36bae Re-added preloading of ground enemy path / Core unit casing FX 2020-11-19 12:31:27 -05:00
Anuken
04c465c8f0 Bugfixes 2020-11-13 17:33:32 -05:00
Skat
ed36390f3c Great cleanup 2020-11-07 11:37:46 +03:00
Anuken
187cb79265 Fixed #3222 / Fixed #3218 / Fixed #3228 / Fixed #3217 2020-11-01 09:28:03 -05:00
Anuken
c1c41a19c8 Cleanup 2020-10-18 09:08:47 -04:00
Anuken
7349af4753 Various small tweaks 2020-10-17 18:37:54 -04:00
Anuken
8043c09e2b Breaking logic change: Coordinates are now tile-based 2020-10-17 13:02:57 -04:00
Anuken
86c2fe8805 too many things to list 2020-10-15 13:44:20 -04:00
Anuken
d630110396 JITPack version check 2020-10-14 09:08:03 -04:00
Anuken
6b4a7d025b Fixed #2938 / Fixed #2936 2020-10-14 08:49:05 -04:00
Anuken
35af71c613 Moved Nullable to utils package 2020-10-02 23:11:26 -04:00
Anuken
138434d029 Fixed #2799 / Fixed #2797 2020-10-02 09:54:08 -04:00
Anuken
326640d32a Cleanup 2020-09-30 17:21:05 -04:00
LeoDog896
f2fd23dced can be nearGround AND nearLiquid 2020-09-30 12:56:59 -04:00
LeoDog896
49db761730 Revert "remove nearGround in favor of !nearLiquid"
This reverts commit 8751e77876.
2020-09-30 12:56:43 -04:00
LeoDog896
8751e77876 remove nearGround in favor of !nearLiquid 2020-09-30 11:15:11 -04:00
Anuken
d4d3b71d7d Fixed #2735 2020-09-26 09:46:16 -04:00
Anuken
0058d45352 Fixed #2672 2020-09-22 23:22:53 -04:00
Anuken
ea224bd1f1 many things 2020-09-17 21:05:16 -04:00
Anuken
90aed50ca8 Many various fixes 2020-09-03 14:04:30 -04:00
Anuken
a6ee946024 Pathfinder progress 2020-09-03 09:17:21 -04:00
Anuken
5d1e96cf50 this is very boring 2020-08-21 22:49:50 -04:00
Anuken
1e7f28f309 Path progress 2020-08-21 20:45:47 -04:00
Anuken
43f7bd1cdb Path progress 2020-08-21 14:57:54 -04:00
Anuken
526f1106fb Initial path refactor 2020-08-21 14:32:35 -04:00
Anuken
a074010eb7 Time.delta cleanup / Basic mobile input 2020-07-19 12:21:21 -04:00
Anuken
7ff2e98420 Cleanup 2020-07-03 16:41:06 -04:00
Anuken
843a8c3e56 Fixed crashes with team IDs above 127 2020-07-03 12:36:12 -04:00
Anuken
fdf7c88083 argh 2020-06-26 14:27:26 -04:00
Anuken
d38abe95f9 Editor bugfixes / Arbitrary map resizing 2020-06-18 14:24:22 -04:00
Anuken
8ea28e1ced Seq. 2020-06-08 17:19:47 -04:00
Anuken
d988b4b5c9 Method refactoring / Cleanup 2020-05-30 12:11:00 -04:00
Anuken
fbc2d13435 Bugfixes 2020-05-28 12:13:06 -04:00
Anuken
ed795076f0 Dynamic pathfinding 2020-05-28 11:27:42 -04:00
Anuken
46bc2207ff Initial reconstructor impl 2020-05-23 18:49:28 -04:00
Anuken
2b9d618bd2 Implemented various suggestions
- Pathfinding weighs walls more
- C disables all HUD
- Unloader doesn't store items
- Some bugfixes
2020-05-07 21:37:41 -04:00
Anuken
b9aa8edf78 Added steering AI classes 2020-05-02 14:13:47 -04:00
Anuken
6cbc42d9de Fixed unnecessary Color rgba methods 2020-03-19 20:00:04 -04:00