Anuken
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bce85ded79
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Added arkyid boss
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2020-08-25 22:01:46 -04:00 |
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Anuken
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3498a34c56
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Bugfixes
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2020-08-20 09:46:08 -04:00 |
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Anuken
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1007667f9a
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Bugfixes
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2020-08-18 11:23:17 -04:00 |
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Anuken
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8dd4e9feb0
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Formation cleanup
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2020-08-16 15:54:41 -04:00 |
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Anuken
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925b1e3057
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Simple mining AI
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2020-08-12 00:08:23 -04:00 |
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Anuken
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03b5bc9449
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Weather status effects
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2020-08-04 21:26:24 -04:00 |
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Anuken
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a297d11023
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Bugfixes
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2020-07-30 19:00:19 -04:00 |
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Anuken
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b46a8263ba
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perhaps ground zero was a bit too hard
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2020-07-30 11:16:47 -04:00 |
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Anuken
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c6826a6c7e
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Initial implementation of Anuken/Mindustry-Suggestions/issues/327
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2020-07-28 14:28:58 -04:00 |
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Anuken
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b4594b2274
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Hard enforcement of unit cap
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2020-07-22 13:27:54 -04:00 |
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Anuken
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60ce8ca935
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Naval unit sprites complete
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2020-07-17 16:41:46 -04:00 |
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Anuken
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1bb621bbd5
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Naval unit tweaks
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2020-07-17 11:15:07 -04:00 |
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Anuken
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dad5b186db
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Bugfixes / Negative knockback / Unit progress
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2020-07-11 23:35:58 -04:00 |
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Anuken
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21170634bd
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More unit abilities
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2020-07-10 13:22:45 -04:00 |
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Anuken
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29e9d064df
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Unit wreck visuals
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2020-07-08 23:48:12 -04:00 |
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Anuken
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80332e37d5
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Upgradeable cores
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2020-06-27 19:16:39 -04:00 |
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Anuken
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fdf7c88083
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argh
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2020-06-26 14:27:26 -04:00 |
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Anuken
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7001ad09cb
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Support for team-only lighting
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2020-06-15 13:54:02 -04:00 |
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Anuken
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8ea28e1ced
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Seq.
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2020-06-08 17:19:47 -04:00 |
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Anuken
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4537c4ea57
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no IK
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2020-06-08 10:46:19 -04:00 |
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Anuken
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b4cecbc3b9
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Plastanium laser blocking
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2020-06-06 17:15:08 -04:00 |
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Anuken
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0f76aeba05
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More intelligent suicide units / Bugfixes
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2020-06-06 11:36:14 -04:00 |
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Anuken
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6fff4ad8a1
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Point defense blocks
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2020-06-03 16:22:07 -04:00 |
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Anuken
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789cc3cdb9
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Launch animation
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2020-06-01 23:17:55 -04:00 |
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Anuken
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a7c7295893
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Various tweaks
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2020-05-26 12:59:05 -04:00 |
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Anuken
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46d15e0aab
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Auto-despawn core units
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2020-05-22 09:37:19 -04:00 |
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Anuken
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94651897b2
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Tweaks
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2020-05-15 16:21:47 -04:00 |
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Anuken
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bc28dd392b
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Bugfixes / Built-in rate limits
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2020-05-15 15:45:23 -04:00 |
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Anuken
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b68e0a8562
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Turn logic / Cross-sector production / Pad tweaks
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2020-05-15 11:03:21 -04:00 |
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Anuken
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603cb4295a
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Tweaks
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2020-05-15 00:11:50 -04:00 |
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Anuken
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a4987f864f
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Refactoring / Launch pad tweaks
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2020-05-14 22:00:04 -04:00 |
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Anuken
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d54d8a25af
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Added shield effects
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2020-05-14 12:07:33 -04:00 |
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Anuken
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a4d49f5d17
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Automatic assignment of entities
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2020-04-27 01:31:41 -04:00 |
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Anuken
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5d4ca753a7
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Light cleanup
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2020-04-24 11:08:02 -04:00 |
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Anuken
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280f3dd428
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Added experimental package
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2020-04-16 16:31:43 -04:00 |
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Anuken
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603d8b16d0
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Various tweaks
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2020-04-12 10:26:18 -04:00 |
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Anuken
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f163601262
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Better unit control effects
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2020-04-11 11:34:51 -04:00 |
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Anuken
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ad45bebbdc
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Better spawn selection
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2020-03-22 09:28:55 -04:00 |
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Anuken
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f46be924b9
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Effects, collisions, method overrides
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2020-02-08 13:14:23 -05:00 |
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Anuken
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da97aee8e4
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it never ends
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2020-02-05 13:03:22 -05:00 |
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Anuken
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a7b39e56bd
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Cleanup continues
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2020-02-04 18:00:32 -05:00 |
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Anuken
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f937cb30f0
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More components, less entities
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2020-02-02 23:38:16 -05:00 |
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Anuken
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186a2aaa45
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Merge branches 'master' and 'mech-rework' of https://github.com/Anuken/Mindustry into mech-rework
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/ai/BlockIndexer.java
# core/src/mindustry/core/World.java
# core/src/mindustry/entities/traits/Entity.java
# core/src/mindustry/entities/type/BaseEntity.java
# core/src/mindustry/entities/type/TileEntity.java
# core/src/mindustry/world/blocks/defense/MendProjector.java
# core/src/mindustry/world/blocks/defense/OverdriveProjector.java
# core/src/mindustry/world/blocks/production/Drill.java
# gradle.properties
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2019-12-27 01:41:06 -05:00 |
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Anuken
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c0c0ffa682
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Bugfixes
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2019-12-27 01:22:50 -05:00 |
|
Anuken
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514d4817c8
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it is done
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2019-12-25 01:39:38 -05:00 |
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