Commit Graph

1294 Commits

Author SHA1 Message Date
Anuken
49bccffd7c Link previews for power blocks near nodes 2021-02-28 17:17:03 -05:00
Patrick 'Quezler' Mounier
2146b35e5a eacho ther (#4810)
* eacho ther

* Update Tile.java
2021-02-27 10:21:11 -05:00
Anuken
44d10a355e Improved power node link preview check 2021-02-27 10:16:54 -05:00
Anuken
1bb97cae39 Fixed #4792 2021-02-25 18:34:24 -05:00
Anuken
c0d9712beb Fixed #4784 2021-02-25 08:39:35 -05:00
Anuken
afbde49fa2 Fixed #4776 / Fixed #4772 2021-02-24 09:52:53 -05:00
Anuken
830eb86a0f Better power node linking visualization 2021-02-23 12:53:43 -05:00
Anuken
08e36aca98 Crafter progress modulo / Segment buff 2021-02-23 10:47:54 -05:00
Anuken
e2515fc4bf Automatic conveyor/conduit bridging 2021-02-22 10:15:40 -05:00
Anuken
9e8a2b8296 Minor bridge linking fix 2021-02-21 20:07:20 -05:00
Patrick 'Quezler' Mounier
4d9dc66a96 Remove stray spaces from accelerator (#4465) 2021-02-20 12:52:56 -05:00
Patrick 'Quezler' Mounier
868d4e05f7 Move update function of resupply point 5x1 spaces back (#4746) 2021-02-20 12:51:12 -05:00
Anuken
fa7697fc40 Better JSON null validation / Disable mods on startup crash 2021-02-19 13:28:31 -05:00
Anuken
d5448b59a2 Fixed UnitReq parsing 2021-02-18 21:07:48 -05:00
Anuken
a7188c4884 Content parser class discovery improvements 2021-02-18 13:11:20 -05:00
Anuken
76dbdb59ce Draw cells for unit payloads 2021-02-17 11:02:49 -05:00
Anuken
00342ddaae Misc cleanup 2021-02-17 09:15:17 -05:00
Anuken
080fe8c3c4 Decreased impact reactor explosion radius 2021-02-16 15:54:20 -05:00
Anuken
b0082c92c5 Fixed green line bug - Removed stencil+depth buffers 2021-02-16 13:02:15 -05:00
Anuken
1ffdd9fd99 Fixed #4701 2021-02-16 12:20:30 -05:00
Anuken
c942331117 New splash damage algorithm 2021-02-15 18:00:47 -05:00
Patrick 'Quezler' Mounier
7a21c02476 Makes the top sprite visible on liquid turret icons (#4683)
* Add top region to liquid turret icons

* Attempt to change outline icon generation

* Draw regions above the outlined icon over it

* Draw regions **above** the outlined icon over it

* Add clarrifying comment

* Implement backwards compatibility for mods

* an -> any
2021-02-15 09:32:46 -05:00
Anuken
fa52255d04 Fixed #4680 2021-02-15 09:30:57 -05:00
Anuken
9050937900 Name cleanup 2021-02-12 19:40:29 -05:00
Anuken
2e6b90d4d5 Serializable -> JsonSerializable 2021-02-12 15:41:28 -05:00
Anuken
146b2589e2 Fixed rare network error 2021-02-12 14:54:10 -05:00
Anuken
541da5c0c9 Block flag documentation & cleanup 2021-02-12 09:09:10 -05:00
Anuken
cd684996e1 Cleanup & Steam crash fix 2021-02-11 16:31:44 -05:00
Anuken
0350e6bbf4 Validate teams with power links 2021-02-11 12:03:11 -05:00
Anuken
ea2b57ec4b Force projector heat sense 2021-02-10 14:42:30 -05:00
Anuken
54c406f83d Cleanup 2021-02-09 18:28:11 -05:00
MEEP of Faith
386da22f6e remove space in perShot (#4640) 2021-02-09 09:52:00 -05:00
MEEP of Faith
86c702861e Remove NullPointerExeption error (#4624) 2021-02-08 10:44:08 -05:00
Anuken
560914bebe Added more unit stats to database 2021-02-08 09:42:49 -05:00
Patrick 'Quezler' Mounier
292f771eb1 Draws team regions during schematic placement (#4588)
* Draw team regions during schematic placement

* Fall back to sharded for headless

* Only draw team regions if the schematic is in-world

This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.

* This seems cleaner

Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Sunny Kim
2107af1f0f Force projection disappearing visuals (#4504)
* forceShrink

* forceShrink

* more quicker to tell it apart from a shield down
2021-02-07 12:36:29 -05:00
MEEP of Faith
3bb85b4bda Custom shadow offset (#4472) 2021-02-07 12:34:54 -05:00
Anuken
54754cd177 Don't reset processors when links change 2021-02-04 18:19:56 -05:00
Patrick 'Quezler' Mounier
a6c3ebc467 Save rotation of repair points (#4586) 2021-02-04 10:23:17 -05:00
Anuken
d512aa5b21 Fixed #4463 2021-01-29 09:32:29 -05:00
Anuken
7cdf7a21fe Minor power graph optimizations 2021-01-28 12:07:50 -05:00
Anuken
9a5a6e1ce2 Merge remote-tracking branch 'origin/master' 2021-01-28 10:23:07 -05:00
Anuken
5a258d2830 Fixed #4461 2021-01-28 10:23:02 -05:00
Joshua Fan
a667a94c8e Draw plastanium conveyors on conveyors layer (#4446) 2021-01-27 12:08:51 -05:00
Patrick 'Quezler' Mounier
03b37235b3 producer -> generator (#4441) 2021-01-26 11:35:48 -05:00
Sunny Kim
a13d51e09a Charge stat for Item (#4392)
* Stat.discharge, discharge

* Update Items.java

* item.discharge

* full container = somewhat more than 4 full batteries

* Stat.discharge

* stat.discharge = Discharge

* Update core/src/mindustry/type/Item.java

Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>

* removed dis

* oops

* unit zap

Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com>
2021-01-25 17:10:34 -05:00
Anuken
b83c76f728 Improved liquid bridge throughput 2021-01-25 16:16:38 -05:00
Anuken
f16990edcb Reconstructors: Accept unit dropped payload when disabled 2021-01-24 20:20:03 -05:00
FrederickDoering
13896589c2 Made disabling payload conveyors output from routers more reliable. (#4433)
Prevented reconstructors from being roughted to when disabled.

Co-authored-by: frederick_efd <frederick.doering@nordson.com>
2021-01-24 20:18:09 -05:00
Anuken
f9c33453f2 Merge remote-tracking branch 'origin/master' 2021-01-23 10:33:10 -05:00