Anuken
49bccffd7c
Link previews for power blocks near nodes
2021-02-28 17:17:03 -05:00
Patrick 'Quezler' Mounier
2146b35e5a
eacho ther ( #4810 )
...
* eacho ther
* Update Tile.java
2021-02-27 10:21:11 -05:00
Anuken
44d10a355e
Improved power node link preview check
2021-02-27 10:16:54 -05:00
Anuken
1bb97cae39
Fixed #4792
2021-02-25 18:34:24 -05:00
Anuken
c0d9712beb
Fixed #4784
2021-02-25 08:39:35 -05:00
Anuken
afbde49fa2
Fixed #4776 / Fixed #4772
2021-02-24 09:52:53 -05:00
Anuken
830eb86a0f
Better power node linking visualization
2021-02-23 12:53:43 -05:00
Anuken
08e36aca98
Crafter progress modulo / Segment buff
2021-02-23 10:47:54 -05:00
Anuken
e2515fc4bf
Automatic conveyor/conduit bridging
2021-02-22 10:15:40 -05:00
Anuken
9e8a2b8296
Minor bridge linking fix
2021-02-21 20:07:20 -05:00
Patrick 'Quezler' Mounier
4d9dc66a96
Remove stray spaces from accelerator ( #4465 )
2021-02-20 12:52:56 -05:00
Patrick 'Quezler' Mounier
868d4e05f7
Move update function of resupply point 5x1 spaces back ( #4746 )
2021-02-20 12:51:12 -05:00
Anuken
fa7697fc40
Better JSON null validation / Disable mods on startup crash
2021-02-19 13:28:31 -05:00
Anuken
d5448b59a2
Fixed UnitReq parsing
2021-02-18 21:07:48 -05:00
Anuken
a7188c4884
Content parser class discovery improvements
2021-02-18 13:11:20 -05:00
Anuken
76dbdb59ce
Draw cells for unit payloads
2021-02-17 11:02:49 -05:00
Anuken
00342ddaae
Misc cleanup
2021-02-17 09:15:17 -05:00
Anuken
080fe8c3c4
Decreased impact reactor explosion radius
2021-02-16 15:54:20 -05:00
Anuken
b0082c92c5
Fixed green line bug - Removed stencil+depth buffers
2021-02-16 13:02:15 -05:00
Anuken
1ffdd9fd99
Fixed #4701
2021-02-16 12:20:30 -05:00
Anuken
c942331117
New splash damage algorithm
2021-02-15 18:00:47 -05:00
Patrick 'Quezler' Mounier
7a21c02476
Makes the top sprite visible on liquid turret icons ( #4683 )
...
* Add top region to liquid turret icons
* Attempt to change outline icon generation
* Draw regions above the outlined icon over it
* Draw regions **above** the outlined icon over it
* Add clarrifying comment
* Implement backwards compatibility for mods
* an -> any
2021-02-15 09:32:46 -05:00
Anuken
fa52255d04
Fixed #4680
2021-02-15 09:30:57 -05:00
Anuken
9050937900
Name cleanup
2021-02-12 19:40:29 -05:00
Anuken
2e6b90d4d5
Serializable -> JsonSerializable
2021-02-12 15:41:28 -05:00
Anuken
146b2589e2
Fixed rare network error
2021-02-12 14:54:10 -05:00
Anuken
541da5c0c9
Block flag documentation & cleanup
2021-02-12 09:09:10 -05:00
Anuken
cd684996e1
Cleanup & Steam crash fix
2021-02-11 16:31:44 -05:00
Anuken
0350e6bbf4
Validate teams with power links
2021-02-11 12:03:11 -05:00
Anuken
ea2b57ec4b
Force projector heat sense
2021-02-10 14:42:30 -05:00
Anuken
54c406f83d
Cleanup
2021-02-09 18:28:11 -05:00
MEEP of Faith
386da22f6e
remove space in perShot ( #4640 )
2021-02-09 09:52:00 -05:00
MEEP of Faith
86c702861e
Remove NullPointerExeption error ( #4624 )
2021-02-08 10:44:08 -05:00
Anuken
560914bebe
Added more unit stats to database
2021-02-08 09:42:49 -05:00
Patrick 'Quezler' Mounier
292f771eb1
Draws team regions during schematic placement ( #4588 )
...
* Draw team regions during schematic placement
* Fall back to sharded for headless
* Only draw team regions if the schematic is in-world
This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.
* This seems cleaner
Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Sunny Kim
2107af1f0f
Force projection disappearing visuals ( #4504 )
...
* forceShrink
* forceShrink
* more quicker to tell it apart from a shield down
2021-02-07 12:36:29 -05:00
MEEP of Faith
3bb85b4bda
Custom shadow offset ( #4472 )
2021-02-07 12:34:54 -05:00
Anuken
54754cd177
Don't reset processors when links change
2021-02-04 18:19:56 -05:00
Patrick 'Quezler' Mounier
a6c3ebc467
Save rotation of repair points ( #4586 )
2021-02-04 10:23:17 -05:00
Anuken
d512aa5b21
Fixed #4463
2021-01-29 09:32:29 -05:00
Anuken
7cdf7a21fe
Minor power graph optimizations
2021-01-28 12:07:50 -05:00
Anuken
9a5a6e1ce2
Merge remote-tracking branch 'origin/master'
2021-01-28 10:23:07 -05:00
Anuken
5a258d2830
Fixed #4461
2021-01-28 10:23:02 -05:00
Joshua Fan
a667a94c8e
Draw plastanium conveyors on conveyors layer ( #4446 )
2021-01-27 12:08:51 -05:00
Patrick 'Quezler' Mounier
03b37235b3
producer -> generator ( #4441 )
2021-01-26 11:35:48 -05:00
Sunny Kim
a13d51e09a
Charge stat for Item ( #4392 )
...
* Stat.discharge, discharge
* Update Items.java
* item.discharge
* full container = somewhat more than 4 full batteries
* Stat.discharge
* stat.discharge = Discharge
* Update core/src/mindustry/type/Item.java
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
* removed dis
* oops
* unit zap
Co-authored-by: Antsiferov Andrew <summet.dev@gmail.com >
2021-01-25 17:10:34 -05:00
Anuken
b83c76f728
Improved liquid bridge throughput
2021-01-25 16:16:38 -05:00
Anuken
f16990edcb
Reconstructors: Accept unit dropped payload when disabled
2021-01-24 20:20:03 -05:00
FrederickDoering
13896589c2
Made disabling payload conveyors output from routers more reliable. ( #4433 )
...
Prevented reconstructors from being roughted to when disabled.
Co-authored-by: frederick_efd <frederick.doering@nordson.com >
2021-01-24 20:18:09 -05:00
Anuken
f9c33453f2
Merge remote-tracking branch 'origin/master'
2021-01-23 10:33:10 -05:00