Patrick 'Quezler' Mounier
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5fc8901e0b
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Fix plastanium conveyor icon generation (#1920)
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2020-04-26 11:08:27 -04:00 |
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MEEP of Faith
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c7c638caa6
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Copy code from UnitType.java (#1916)
Support custom bottom region without scripting.
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2020-04-25 21:10:36 -04:00 |
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Anuken
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ceee1d36e6
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Bugfixes
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2020-04-25 17:34:35 -04:00 |
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Anuken
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30d8737f67
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Bugfixes
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2020-04-25 12:49:19 -04:00 |
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Anuken
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9e0af97cee
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Merge remote-tracking branch 'origin/master'
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2020-04-25 12:30:22 -04:00 |
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Anuken
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838e12cc0a
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stop
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2020-04-25 12:30:18 -04:00 |
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Patrick 'Quezler' Mounier
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14c9050103
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Remove power usage from phase bridge endpoints (#1910)
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2020-04-25 10:32:00 -04:00 |
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Anuken
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81af481d3a
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Removed sleep
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2020-04-25 10:12:37 -04:00 |
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Anuken
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2e2c8ceab4
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Bugfixes
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2020-04-25 00:04:14 -04:00 |
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Anuken
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09e08a474b
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Plastanium conveyor + bugfixes
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2020-04-24 20:17:24 -04:00 |
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Anuken
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21946cafd1
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Merge branch 'crater' of https://github.com/Quezler/Mindustry into Quezler-crater
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2020-04-24 15:46:32 -04:00 |
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Anuken
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6041e238a6
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Bugfixes
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2020-04-24 12:01:08 -04:00 |
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Anuken
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5d4ca753a7
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Light cleanup
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2020-04-24 11:08:02 -04:00 |
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Anuken
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1b2e10d355
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Cleanup, re-implementations
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2020-04-24 11:01:17 -04:00 |
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Anuken
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018fe5dea2
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Added lights for laser turret projectiles
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2020-04-24 09:50:40 -04:00 |
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Patrick 'Quezler' Mounier
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cf186e0219
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Merge branch 'master' into crater
# Conflicts:
# core/assets/sprites/sprites2.png
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2020-04-23 21:15:11 +02:00 |
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Patrick 'Quezler' Mounier
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39266d23c8
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Merge branch 'master' into crater
# Conflicts:
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites3.png
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2020-04-23 21:10:48 +02:00 |
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Anuken
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87ed405916
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Bugfixes
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2020-04-23 14:50:30 -04:00 |
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Anuken
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c738dcb42e
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progress
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2020-04-23 12:52:16 -04:00 |
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Anuken
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989ee895e8
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Functional sorting
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2020-04-23 10:25:46 -04:00 |
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Anuken
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2538273402
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progress
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2020-04-23 00:41:18 -04:00 |
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Anuken
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18b68fefed
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how did this compile
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2020-04-23 00:16:41 -04:00 |
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Anuken
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362846bd68
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progress
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2020-04-23 00:03:03 -04:00 |
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Anuken
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6cf422eebf
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progress
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2020-04-22 17:23:30 -04:00 |
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Anuken
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fc4f8619f8
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progress (purge)
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2020-04-22 16:17:43 -04:00 |
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Patrick 'Quezler' Mounier
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16a1483f55
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Require 4 loading docks to saturate a belt
Which encourages using them right from the factory, instead of simply connecting it up to a full titanium belt.
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2020-04-18 13:28:32 +02:00 |
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Anuken
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eeb8d5ef9c
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Renamed key fields and table methods
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2020-04-17 11:26:59 -04:00 |
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Patrick 'Quezler' Mounier
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32e32ecae2
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Merge branch '6.0' into crater
# Conflicts:
# core/assets/icons/icons.properties
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites4.png
# core/assets/sprites/sprites6.png
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2020-04-16 22:38:51 +02:00 |
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Anuken
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280f3dd428
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Added experimental package
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2020-04-16 16:31:43 -04:00 |
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Patrick 'Quezler' Mounier
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9864383300
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Revert 〃
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2020-04-16 21:15:49 +02:00 |
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Patrick 'Quezler' Mounier
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41eb51a340
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Experiment with visible ports
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2020-04-16 21:11:59 +02:00 |
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Patrick 'Quezler' Mounier
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da99286826
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Remove obsolete valid check
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2020-04-16 20:33:52 +02:00 |
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Patrick 'Quezler' Mounier
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361a540ed3
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Merge branch '6.0' into crater
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2020-04-16 19:10:10 +02:00 |
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Patrick 'Quezler' Mounier
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a83546bc9d
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Call bumps & upstreams from the objects themselves
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2020-04-16 19:01:27 +02:00 |
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Patrick 'Quezler' Mounier
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e66a1a92c3
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Phase out the need for isSleeping
Thanks to knowledge gained from the previous commit.
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2020-04-16 18:56:00 +02:00 |
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Patrick 'Quezler' Mounier
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b599bafd5e
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Override isvalid for sleeping craters
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2020-04-16 18:48:38 +02:00 |
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Patrick 'Quezler' Mounier
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b9b8a4a2f7
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Move update function up
It felt wrong to put it down below.
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2020-04-16 18:17:00 +02:00 |
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Patrick 'Quezler' Mounier
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7df44ec060
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Implement anuke’s size calculation
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2020-04-16 18:12:51 +02:00 |
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Patrick 'Quezler' Mounier
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83511368f6
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Stash shadow draft
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2020-04-16 17:44:43 +02:00 |
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Anuken
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c6bbdfdc9b
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Fixed compilation
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2020-04-16 11:35:35 -04:00 |
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Anuken
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713dbccf74
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Bugfixes
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2020-04-16 11:30:42 -04:00 |
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Patrick 'Quezler' Mounier
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a1d4804fae
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Merge branch '6.0' into crater
# Conflicts:
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites2.png
# core/assets/sprites/sprites4.png
# core/assets/sprites/sprites6.png
# core/src/mindustry/ui/fragments/PlayerListFragment.java
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2020-04-16 17:13:18 +02:00 |
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Anuken
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256f805754
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Payload fixes
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2020-04-16 09:55:57 -04:00 |
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Anuken
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42f227195c
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Better payload framework
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2020-04-16 09:44:31 -04:00 |
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Patrick 'Quezler' Mounier
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5c28985ee6
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Merge branch '6.0' into crater
# Conflicts:
# core/assets/icons/icons.properties
# core/assets/sprites/block_colors.png
# core/assets/sprites/sprites.atlas
# core/assets/sprites/sprites.png
# core/assets/sprites/sprites3.png
# core/assets/sprites/sprites5.png
# core/src/mindustry/content/Blocks.java
# core/src/mindustry/ui/fragments/PlayerListFragment.java
# core/src/mindustry/world/BlockStorage.java
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2020-04-16 12:39:52 +02:00 |
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Patrick 'Quezler' Mounier
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424e58ff7d
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Merge branch 'master' into crater
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2020-04-16 11:20:16 +02:00 |
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Anuken
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8a01b87c99
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Cleanup
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2020-04-15 23:12:18 -04:00 |
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Anuken
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79c8548171
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Better conveyor animations
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2020-04-15 19:05:18 -04:00 |
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Anuken
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a234949b8c
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Visual tweaks
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2020-04-15 13:03:37 -04:00 |
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Anuken
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0eaf9bc9c6
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Various prototypes
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2020-04-15 12:44:53 -04:00 |
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