Anuken
604e732edb
Switched to unit UI icons for minimap/players
2024-04-18 10:05:21 -04:00
Anuken
569d0f8fac
Fixed #9747 / Fixed #9746
2024-04-14 11:17:57 -04:00
Anuken
1144871b29
Merge remote-tracking branch 'origin/master'
2024-04-10 15:31:15 -04:00
Anuken
e280edac67
Fixed #9731
2024-04-10 15:31:09 -04:00
MEEPofFaith
fd303524e9
#9706 done smarter ( #9723 )
...
* Convert from explicit check to interface
* Apply the interface to other turret-like blocks
2024-04-09 11:16:49 -04:00
MEEPofFaith
58d6b3e2d6
Make ChildComp work with turrets ( #9706 )
2024-04-06 09:52:39 -04:00
Anuken
e177035593
Removed unnecessary hit effect calls
2024-04-02 09:51:17 -04:00
MEEPofFaith
2fb5bc56c6
Better Ability Stats ( #9654 )
...
* Fix armor plate multiplier + change Math.round to Strings.autoFixed
* Missing ability name bundles
* Center ability name
* SuppressionFieldAbility stats
* Is two per row is acceptable?
I can revert this commit if not.
* LiquidExplodeAbility stat display
* MoveLightningAbility stat display
* Better SpawnDeathAbility display
* Fix multiplier coloring inconsistencies
Some had [lightgray] before %/x, some had it after
* Consistent content name display
Match with bullet status effects
* Consistent stat formatting
Convert from some being "stat: #" and some being "# stat" to all being "# stat"
* Re-order stats
* Optimize Imports
* Add ability descriptions
* Apparently I forgot LiquidRegenAbility
* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
...
* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
nuri (smol)
ee412c61fc
pierceFragCap ( #9684 )
...
Co-authored-by: SMOLKEYS <SMOLKEYS@users.noreply.github.com >
2024-03-29 15:01:59 -04:00
Elixias
e595627895
. ( #9676 )
2024-03-25 19:20:26 -04:00
MEEPofFaith
037f752b73
Improve ArmorPlateAbility draw ( #9581 )
...
* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00
Elixias
15f9854427
Unhardcode frag offsets ( #9543 )
2024-02-13 08:24:47 -05:00
MEEPofFaith
75ae76135f
targetUnderBlocks for units ( #8160 )
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* targetUnderBlocks for units
You know, why don't units use the same targeting code as turrets?
* prioritize non-under blocks
2024-02-03 12:17:07 -05:00
ApsZoldat
999a63c5f4
Minor fixes ( #9467 )
...
* Minor fixes
* Change javadoc for statusSpeed()
* 🧠 🔨
2024-01-31 16:12:49 -05:00
MEEPofFaith
cc0ac1523b
SoundEffect's sound should be delayed by its startDelay ( #9502 )
...
* SoundEffect's sound should be delayed by its startDelay
* h
2024-01-30 10:45:38 -05:00
Anuken
72e8829690
Merge remote-tracking branch 'origin/master'
2024-01-28 15:50:10 -05:00
Anuken
eddcd8fc6d
Minor building optimization
2024-01-28 15:50:05 -05:00
Sh1p*nfire
6db4ef7f1c
PartProgress.time & PartProgress.mod added ( #9499 )
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* PartProgress.time & PartProgress.mod added
* Add loop() to combine mul and mod
2024-01-28 13:04:21 -05:00
MEEPofFaith
1b14a09f1c
Shield health should also be factored in pierce factor when maxDamageFraction is 0 ( #9486 )
2024-01-27 21:24:48 -05:00
Anuken
6f3e75569c
Added instantBuild rule for editor
2024-01-23 21:22:02 -05:00
Anuken
797ef6400c
Removed redundant RailBulletType hitEffect call
2024-01-12 22:26:08 -05:00
Anuken
b0cc7d2e85
Fixed #9445
2024-01-12 15:13:11 -05:00
Anuken
4aaf3b2287
Use movePref for circling
2024-01-09 12:17:11 -05:00
Anuken
836e0a6f66
Fixed speed multiplier not affecting omni rotation speed
2024-01-07 10:35:31 -05:00
Anuken
fae167a91d
Minor optimization
2024-01-06 12:53:48 -05:00
Anuken
eeefdd8054
Crash fix
2023-12-10 21:55:21 -05:00
Anuken
1eb70404d7
GC retention fixes
2023-12-10 20:01:40 -05:00
Anuken
e494806cc8
Better Flare/Avert targeting / Fixed targets resetting on save load
2023-12-10 08:32:49 -05:00
Anuken
c353163c34
Fixed #9342
2023-12-02 20:04:34 -05:00
MEEPofFaith
2d6e1cdf65
PointLaserBulletType support for Weapons ( #9331 )
...
* PointLaserBulletType support for Weapons
I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.
* Fix several problems
2023-12-01 20:50:32 -05:00
Anuken
b189bfdf44
Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks)
2023-11-19 19:09:15 -05:00
Ilya246
533c5a8afb
fix shield arc ability ( #9290 )
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* fix shield arc ability
* Update ShieldArcAbility.java
2023-11-18 08:35:10 -05:00
Anuken
5d1ec319bc
BulletType delayFrags workaround
2023-11-17 19:12:56 -05:00
Anuken
4c33eed833
RailBulletType pierceCap
2023-11-17 18:47:52 -05:00
Anuken
cdb6e3f85b
Merge remote-tracking branch 'origin/master'
2023-11-04 17:38:56 -04:00
Anuken
6b2229ffb9
Fixed #9239
2023-11-04 17:38:50 -04:00
Ilya246
b4f01742cc
overdrivable meltdown ( #9234 )
2023-11-04 10:56:24 -04:00
Ilya246
b3cddb0d82
uncap fsh shield damage ( #9230 )
2023-11-03 11:19:49 -04:00
Ilya246
6014f2353a
foreshadow overhaul ( #9223 )
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* overhaul foreshadow
* whar ?
2023-11-02 08:58:26 -04:00
Anuken
1d051b5c16
Add setProp of speed/armor
2023-10-31 12:20:18 -04:00
Anuken
e5047d752d
Added dynamic status for custom speed/health/etc
2023-10-31 11:24:03 -04:00
Anuken
ef7ee5fdfe
Fixed #9195
2023-10-23 11:34:54 -04:00
Anuken
da32780a38
Merge remote-tracking branch 'origin/master'
2023-10-23 11:18:08 -04:00
Anuken
3229c1e7b7
Derelict block click repair
2023-10-23 11:18:01 -04:00
Mythril382
4f701a7063
useUnitCap fun (#9187 )
...
* a
* aaaaa
* aaaaaaaaaaaa
* AAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* aaaa
* AAAAAAAÆEEEEEEEEEEEEEEEE
* anyways im stupid
* *exhales*
* Update core/src/mindustry/world/blocks/units/Reconstructor.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2023-10-22 09:14:52 -04:00
MEEPofFaith
2522b16738
SoundEffect - An Effect that produces sound when created. ( #9178 )
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* SoundEffect
* Add to ClassMap
* Loading via prov does not work
* MEEP, that's not how you random
2023-10-19 13:55:04 -04:00
Anuken
19b4f871c2
ShootSummon empty constructor
2023-10-08 13:00:45 -04:00
Anuken
3ae016e8ab
Merge remote-tracking branch 'origin/master'
2023-10-07 13:18:06 -04:00
Anuken
0b6ff5c56d
Slight puddle performance increase
2023-10-07 13:17:57 -04:00