MEEPofFaith
037f752b73
Improve ArmorPlateAbility draw ( #9581 )
...
* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00
Elixias
15f9854427
Unhardcode frag offsets ( #9543 )
2024-02-13 08:24:47 -05:00
MEEPofFaith
75ae76135f
targetUnderBlocks for units ( #8160 )
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* targetUnderBlocks for units
You know, why don't units use the same targeting code as turrets?
* prioritize non-under blocks
2024-02-03 12:17:07 -05:00
ApsZoldat
999a63c5f4
Minor fixes ( #9467 )
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* Minor fixes
* Change javadoc for statusSpeed()
* 🧠 🔨
2024-01-31 16:12:49 -05:00
MEEPofFaith
cc0ac1523b
SoundEffect's sound should be delayed by its startDelay ( #9502 )
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* SoundEffect's sound should be delayed by its startDelay
* h
2024-01-30 10:45:38 -05:00
Anuken
72e8829690
Merge remote-tracking branch 'origin/master'
2024-01-28 15:50:10 -05:00
Anuken
eddcd8fc6d
Minor building optimization
2024-01-28 15:50:05 -05:00
Sh1p*nfire
6db4ef7f1c
PartProgress.time & PartProgress.mod added ( #9499 )
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* PartProgress.time & PartProgress.mod added
* Add loop() to combine mul and mod
2024-01-28 13:04:21 -05:00
MEEPofFaith
1b14a09f1c
Shield health should also be factored in pierce factor when maxDamageFraction is 0 ( #9486 )
2024-01-27 21:24:48 -05:00
Anuken
6f3e75569c
Added instantBuild rule for editor
2024-01-23 21:22:02 -05:00
Anuken
797ef6400c
Removed redundant RailBulletType hitEffect call
2024-01-12 22:26:08 -05:00
Anuken
b0cc7d2e85
Fixed #9445
2024-01-12 15:13:11 -05:00
Anuken
4aaf3b2287
Use movePref for circling
2024-01-09 12:17:11 -05:00
Anuken
836e0a6f66
Fixed speed multiplier not affecting omni rotation speed
2024-01-07 10:35:31 -05:00
Anuken
fae167a91d
Minor optimization
2024-01-06 12:53:48 -05:00
Anuken
eeefdd8054
Crash fix
2023-12-10 21:55:21 -05:00
Anuken
1eb70404d7
GC retention fixes
2023-12-10 20:01:40 -05:00
Anuken
e494806cc8
Better Flare/Avert targeting / Fixed targets resetting on save load
2023-12-10 08:32:49 -05:00
Anuken
c353163c34
Fixed #9342
2023-12-02 20:04:34 -05:00
MEEPofFaith
2d6e1cdf65
PointLaserBulletType support for Weapons ( #9331 )
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* PointLaserBulletType support for Weapons
I hate adding more fields to Weapon, but oh well. It's the price to pay when the behavior of what should be spread across multiple classes is compacted into a single class.
* Fix several problems
2023-12-01 20:50:32 -05:00
Anuken
b189bfdf44
Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks)
2023-11-19 19:09:15 -05:00
Ilya246
533c5a8afb
fix shield arc ability ( #9290 )
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* fix shield arc ability
* Update ShieldArcAbility.java
2023-11-18 08:35:10 -05:00
Anuken
5d1ec319bc
BulletType delayFrags workaround
2023-11-17 19:12:56 -05:00
Anuken
4c33eed833
RailBulletType pierceCap
2023-11-17 18:47:52 -05:00
Anuken
cdb6e3f85b
Merge remote-tracking branch 'origin/master'
2023-11-04 17:38:56 -04:00
Anuken
6b2229ffb9
Fixed #9239
2023-11-04 17:38:50 -04:00
Ilya246
b4f01742cc
overdrivable meltdown ( #9234 )
2023-11-04 10:56:24 -04:00
Ilya246
b3cddb0d82
uncap fsh shield damage ( #9230 )
2023-11-03 11:19:49 -04:00
Ilya246
6014f2353a
foreshadow overhaul ( #9223 )
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* overhaul foreshadow
* whar ?
2023-11-02 08:58:26 -04:00
Anuken
1d051b5c16
Add setProp of speed/armor
2023-10-31 12:20:18 -04:00
Anuken
e5047d752d
Added dynamic status for custom speed/health/etc
2023-10-31 11:24:03 -04:00
Anuken
ef7ee5fdfe
Fixed #9195
2023-10-23 11:34:54 -04:00
Anuken
da32780a38
Merge remote-tracking branch 'origin/master'
2023-10-23 11:18:08 -04:00
Anuken
3229c1e7b7
Derelict block click repair
2023-10-23 11:18:01 -04:00
Mythril382
4f701a7063
useUnitCap fun (#9187 )
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* a
* aaaaa
* aaaaaaaaaaaa
* AAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
* *inhales*
* aaaa
* AAAAAAAÆEEEEEEEEEEEEEEEE
* anyways im stupid
* *exhales*
* Update core/src/mindustry/world/blocks/units/Reconstructor.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2023-10-22 09:14:52 -04:00
MEEPofFaith
2522b16738
SoundEffect - An Effect that produces sound when created. ( #9178 )
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* SoundEffect
* Add to ClassMap
* Loading via prov does not work
* MEEP, that's not how you random
2023-10-19 13:55:04 -04:00
Anuken
19b4f871c2
ShootSummon empty constructor
2023-10-08 13:00:45 -04:00
Anuken
3ae016e8ab
Merge remote-tracking branch 'origin/master'
2023-10-07 13:18:06 -04:00
Anuken
0b6ff5c56d
Slight puddle performance increase
2023-10-07 13:17:57 -04:00
Siede
16488aeae4
Fixing RegionPart Child Rotation ( #9137 )
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why would it ever need i * sign.
when it first goes around i = 0;
second time i = 1;
it just breaks the Child Mirroring by adding 1 tiny little annoying offset.
2023-10-04 14:30:13 -04:00
Anuken
ef83af5f15
RailBulletType collision fixes
2023-10-03 09:48:55 -04:00
MEEPofFaith
1d484d34e7
Point bullets hitting buildings doesn't call hit ( #9106 )
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* Point bullet hitting buildings doesn't call hit
* Use px/py
2023-09-28 14:26:45 -04:00
guiY
81688f3954
Maybe the ShieldArcAbility needs a minor fix? ( #9105 )
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* Update ShieldArcAbility.java
* Update Fx.java
* Update ShieldArcAbility.java
* Update Fx.java
* Update ShieldArcAbility.java
* Update ShieldArcAbility.java
* Update Fx.java
* Update Fx.java
* Update Fx.java...again...
* Switch method
2023-09-28 13:47:47 -04:00
Redstonneur1256
4ddd1f7ca0
Add sensor for player camera ( #9103 )
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* Add sensor for player camera
* Fix sensor for player camera
2023-09-28 01:48:38 -04:00
Anuken
7536bbfeb0
Pathfinding fixes
2023-09-25 12:23:46 -04:00
Anuken
235c0222bf
Limit formation speed
2023-09-24 08:11:37 -04:00
Anuken
2aab745603
WIP grouped unit arrival
2023-09-24 07:44:42 -04:00
Anuken
b6c28bc27d
Added stances for payloads
2023-09-22 18:22:19 -04:00
Anuken
f633fb0af5
Fixed setProp x/y not teleporting on strict servers
2023-09-22 10:06:43 -04:00
Anuken
3e15f70efa
Added unit stances
2023-09-20 21:55:06 -04:00