Anuken
634d9d1a40
Fixed #4357 / Fixed #4349 / Fixed #4345 / Fixed #4343
2021-01-17 15:31:22 -05:00
Anuken
02ef633529
Removed redundant parens
2021-01-15 17:10:38 -05:00
Patrick 'Quezler' Mounier
f3b1ef02e3
Scale impact reactor warmup time with boost ( #4317 )
2021-01-15 17:09:39 -05:00
Anuken
2d3a9b605a
Fixed #4337 / Fixed #4336
2021-01-15 17:09:12 -05:00
Anuken
718a40d742
More pattern matching
2021-01-15 16:04:26 -05:00
Anuken
650d47991e
Formatting
2021-01-15 12:43:37 -05:00
Anuken
6ec76409ef
Fixed #4335
2021-01-15 12:38:42 -05:00
Anuken
136c8cfcd2
Cleanup + Generic cross rendering
2021-01-15 11:34:33 -05:00
Anuken
593a7b060c
Fixed #4334
2021-01-15 10:04:56 -05:00
Anuken
32070a37f7
Fixed #4325
2021-01-14 11:26:16 -05:00
MEEP of Faith
c6b60a2620
shootLength for other turrets that aren't PointDefenceTurrets (#4312 )
2021-01-12 09:39:27 -05:00
Anuken
6417073a82
Corrected parallax target check
2021-01-11 10:14:23 -05:00
Anuken
c716c16746
Fixed #4305 / Fixed #4309
2021-01-11 10:11:31 -05:00
Slava0135
2927348a6c
power info fixes ( #4303 )
...
* power info fixes
* a better solution
* one little detail
2021-01-10 15:46:29 -05:00
Anuken
0a5a301573
Save building enabled state
2021-01-09 22:13:41 -05:00
Anuken
21fd20ea5b
Targetp support for allied targets
2021-01-09 10:31:44 -05:00
Anuken
2f83ba7f5c
Logic battery control + Slight swarmer range buff
2021-01-08 12:22:32 -05:00
Anuken
f231849a42
UnitCreateEvent / UnitDeployEvent split
2021-01-07 10:08:28 -05:00
Patrick 'Quezler' Mounier
f4bf8fd998
Add boost bars to overdrive projectors ( #4255 )
...
* Add boost bars to overdrive projectors
* Add bar.boost to bundle
* Intelij lied to me
2021-01-05 15:32:43 -05:00
VozDuh
5516435619
Custom Launch Pad Pod Textures ( #4203 )
...
* Custom Launch Pad Pod Textures
* Facepalm
* Fix
* Fix
* Fix
Co-authored-by: Anuken <arnukren@gmail.com >
* Fix
Anuke!
Co-authored-by: Anuken <arnukren@gmail.com >
2021-01-05 15:17:18 -05:00
Patrick 'Quezler' Mounier
fdf08ed51d
Highlight all linked inventories on core selection ( #4256 )
...
* Highlight all linked inventories on core selection
* Loop cores instead of storage blocks
2021-01-05 10:43:36 -05:00
Anuken
961331c832
Minor turret targeting fix
2021-01-04 11:06:11 -05:00
Anuken
5712190dab
cleanup
2021-01-03 18:01:44 -05:00
Anuken
af636f74fc
Core incineration tweaks
2021-01-03 16:52:54 -05:00
Patrick 'Quezler' Mounier
0cfdacdd28
Allow for core incineration via rules ( #4242 )
2021-01-03 16:48:25 -05:00
Anuken
2ae864f4d3
Made logic processors reset variables on edit
2021-01-03 12:43:15 -05:00
Anuken
c4d72eef39
Don't configure processor when no changes are made
2021-01-02 14:40:08 -05:00
Anuken
42ae5e90b0
Headless access of bridge/node opacity
2021-01-02 13:08:32 -05:00
Patrick 'Quezler' Mounier
fe92ce557f
Draws build request bridges using bridge opacity ( #4180 )
...
* Update ItemBridge.java
* Introduce renderer.bridgeOpacity
2021-01-02 13:06:13 -05:00
Anuken
a9c4ccdf48
Fixed #4222
2021-01-01 15:34:32 -05:00
MEEP of Faith
ab19e6ffbd
Launchpad Launch Sound ( #4146 )
...
* Launchpad Launch Sound
* Update LaunchPad.java
2020-12-30 19:27:50 -05:00
Anuken
f5410c5712
#4129
2020-12-30 16:58:42 -05:00
Patrick 'Quezler' Mounier
b79a6f6b32
Fix block status of repair point and battery ( #4187 )
...
* Fix block status of repair point and battery
* Update Battery.java
* Update RepairPoint.java
2020-12-30 15:30:49 -05:00
Anuken
6357c17f8a
Fixed #4164 / Fixed #4159
2020-12-29 10:13:27 -05:00
Patrick 'Quezler' Mounier
0e1e399788
Draw reconstructor in region during placement & unconnected ( #4143 )
...
* Draw reconstructor in region during placement & unconnected
* Same as the previous commit, but for block loaders & unloaders
2020-12-28 12:23:06 -05:00
Patrick 'Quezler' Mounier
d84a36b8ee
Block loader/unloader progress bar changes ( #4138 )
...
* Change block loader/unloader progess bar color & bundle
ammo -> items
* Make block unloader bar go down
2020-12-28 10:44:59 -05:00
Anuken
990562dd71
Use sector preset name for maps if possible
2020-12-27 16:20:06 -05:00
Anuken
f174d1b2b4
Faster power graph reload / Fixed iOS editor margin
2020-12-27 12:59:49 -05:00
Sunny Kim
a606d9d85c
bugfixes, call me the mother of the block forge ( #4135 )
...
(anuke is the father)
2020-12-27 10:04:19 -05:00
Sunny Kim
8d18649323
Block (un)loader major improvements ( #4127 )
...
* make it consider consVaild
* make this too
* pattern style and max block size
* Is there a better way to do this?
* Update BlockUnloader.java
* do not the /0
* prevent /0
* test 1
* yup it works for enabled
2020-12-26 22:10:37 -05:00
Anuken
fda9357b4b
Fixed #4128
2020-12-26 09:49:03 -05:00
Anuken
9f8fce72d3
Better build beam visuals
2020-12-25 21:49:10 -05:00
Anuken
bba52e99e0
Fixed #4121
2020-12-25 12:34:02 -05:00
Sunny Kim
beed2e0b8f
Block Forge improvements ( #4112 )
...
* minBlockSize, maxBlockSize, icon
* removed fixed size
* same line
* revert to 3
* I almost forgot
2020-12-25 00:02:15 -05:00
Patrick 'Quezler' Mounier
9397bd57c4
Prevents plastanium conveyor unload exploit ( #4098 )
...
* Prevent unloaders from unloading plast loading dock
* Use overridable boolean method unloadable instead
* unloadable -> canUnload
2020-12-24 10:33:40 -05:00
Patrick 'Quezler' Mounier
85a668c202
Prevent visual plastanium conveyor glitch when disabled ( #4101 )
2020-12-24 09:47:43 -05:00
Anuken
90372171b2
Fixed #4104
2020-12-24 09:44:24 -05:00
Patrick 'Quezler' Mounier
d144e9c91c
Allow plastanium conveyor to be unloaded ( #4087 )
2020-12-23 09:39:29 -05:00
Patrick 'Quezler' Mounier
9d740e1e37
Rebrand power infinite as power source ( #4088 )
2020-12-23 09:39:04 -05:00
Anuken
a44f3c379f
Ammo/shot display
2020-12-22 15:10:48 -05:00