Commit Graph

140 Commits

Author SHA1 Message Date
Anuken
6ba1cd3ef6 Fixed #8732 2023-06-19 18:44:16 -04:00
Даркнесс#3729
3762ee6313 Fix invalid heal targeting for non-sharded teams (#8728) 2023-06-19 09:10:33 -04:00
Anuken
509a6a28b5 . 2023-06-18 09:08:09 -04:00
Anuken
54d7f3e17c Fixed #8718 2023-06-18 09:06:52 -04:00
Anuken
9eefea3c6f Merge remote-tracking branch 'origin/master' 2023-06-16 17:03:46 -04:00
Anuken
b4a32f506e Misc fixes 2023-06-16 17:03:42 -04:00
MEEPofFaith
26c0c7467b Lock rotation of blocks with rotate = false to 0 (#8531)
* Lock rotation of blocks that don't rotate

* Fix input visuals

* Default to false

Quick, stop forcing changes to mods before sk yells at me.

* lock GenericCrafter rotation if rotate = false

* Convert from a setter a to block method

* Simplify

* Revert "lock GenericCrafter rotation if rotate = false"

This reverts commit 26ac41baf5.

* Remove `lockRotation` boolean.

Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
Anuken
564e81e734 Team#isEnemy is pointless 2023-05-21 03:59:08 -04:00
Anuken
be751f5b28 Minor cleanup 2023-05-11 15:24:41 -04:00
Anuken
d34631458e Mobile rebuild button support 2023-05-11 13:41:45 -04:00
Anuken
00f3518349 Fixed #8277 2023-02-09 17:50:43 -05:00
Anuken
d2792a4e9d Fixed #8202 2023-01-22 08:59:32 -05:00
Anuken
1651dc520c Better inset borders for phones 2022-11-09 13:56:53 -05:00
Anuken
8c0f50acb6 Support for selecting multiple buildings to command 2022-10-30 15:10:23 -04:00
Anuken
1748753a20 Fixed #7508 2022-09-03 07:46:18 -04:00
Anuken
4fbad2356d Mobile boosting unit fix 2022-07-19 11:34:44 -04:00
Anuken
26fbf4c71e Fixed NaN liquid efficiency 2022-07-17 19:12:57 -04:00
Anuken
ebf9e82146 Crash fixes / Mod browser >=136 filter 2022-07-17 10:27:27 -04:00
Anuken
2a3a3359fa Misc bugfixes 2022-07-07 09:53:38 -04:00
Anuken
b25ca6ff33 WIP objective marker editing + Mobile factory output tap 2022-06-26 12:09:58 -04:00
Ilya246
58bfd0e46c add thing (#7012) 2022-06-13 20:49:13 -04:00
Anuken
d28a839f55 RTS unit control improvements/fixes 2022-05-08 12:45:48 -04:00
Anuken
0d61d98c70 Bugfixes 2022-05-07 14:09:47 -04:00
Anuken
9c86433047 Unit command tweaks 2022-05-07 00:41:27 -04:00
Anuken
aa0e254f0e Mobile unit command support 2022-05-07 00:30:25 -04:00
Anuken
e81438a7a9 Styles documented 2022-05-04 22:31:53 -04:00
Anuken
1d249f233f UnitType docs 2022-05-01 23:50:49 -04:00
Anuken
da1517879a Cleanup 2022-03-11 00:11:13 -05:00
Anuken
1a22eae21a Bugfixes / More 'req' cleanup 2022-02-22 16:36:40 -05:00
Anuken
040c43fe54 Consistent request->plan naming 2022-02-22 16:17:22 -05:00
Anuken
d4aff92fda the refactoring continues 2022-02-22 13:33:55 -05:00
Anuken
c324f2124b DEATH AND DESTRUCTION 2022-02-15 16:46:32 -05:00
Anuken
e59e3d82a2 Misc bugfixes 2022-02-13 23:07:45 -05:00
Anuken
04c2bbc24d Logic rule instruction / Lock erekir proc sectors 2022-02-10 09:36:31 -05:00
Anuken
d410bc345c Guaranteed vent spawning 2022-01-27 12:56:23 -05:00
Anuken
4497f7ab3a Proper interplanetary launch 2022-01-23 14:37:08 -05:00
Anuken
b5ce9e1a38 More unit assembler progress 2021-12-14 09:40:57 -05:00
Anuken
aed57aaac3 Added InputHandler lock system 2021-10-03 11:21:53 -04:00
Anuken
5cc50b0ff3 Fixed floorSpeedMultiplier being squared 2021-08-22 15:53:07 -04:00
Anuken
e23054d606 Better support for disabling omniMovement 2021-08-19 16:29:49 -04:00
Anuken
3be5296572 Fixed #5699 2021-08-04 13:52:17 -04:00
Anuken
00e3a59463 Land animation progress / IntelliJ android plugin hack 2021-07-27 16:26:13 -04:00
Anuken
0e3bb40eb4 More mobile input targeting fixes 2021-07-20 10:20:06 -04:00
Anuken
b85cbe515e Fixed #5621 2021-07-20 08:49:02 -04:00
Anuken
186e8f707e Fixed #5453 2021-06-23 14:02:06 -04:00
Anuken
1c4184db4b Less respawn rubberbanding 2021-06-03 15:59:22 -04:00
Anuken
fbe45aba74 Misc bugfixes 2021-06-02 17:44:57 -04:00
Anuken
28b235ef07 Partial 7.0 merge - API preview 2021-06-02 11:08:08 -04:00
buthed010203
8474c921ec Fix indentation (#4877)
Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
Joshua Fan
781410ea04 Double-tap to mine, tap anywhere to cancel (#4469)
* Double-tap to mine, tap anywhere to cancel

* Make comment consistent

* Remove desktop left-click mining cancel, prioritize mobile unit control over mining

* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap

* Add 'double-tap to mine' setting (default off)

* Desktop: cancel mining when mined tile is clicked

* Comment typo

* Prevent redundant condition check

* Cleanup

Co-authored-by: Anuken <arnukren@gmail.com>
2021-02-25 08:43:40 -05:00