Anuken
6ba1cd3ef6
Fixed #8732
2023-06-19 18:44:16 -04:00
Даркнесс#3729
3762ee6313
Fix invalid heal targeting for non-sharded teams ( #8728 )
2023-06-19 09:10:33 -04:00
Anuken
509a6a28b5
.
2023-06-18 09:08:09 -04:00
Anuken
54d7f3e17c
Fixed #8718
2023-06-18 09:06:52 -04:00
Anuken
9eefea3c6f
Merge remote-tracking branch 'origin/master'
2023-06-16 17:03:46 -04:00
Anuken
b4a32f506e
Misc fixes
2023-06-16 17:03:42 -04:00
MEEPofFaith
26c0c7467b
Lock rotation of blocks with rotate = false to 0 ( #8531 )
...
* Lock rotation of blocks that don't rotate
* Fix input visuals
* Default to false
Quick, stop forcing changes to mods before sk yells at me.
* lock GenericCrafter rotation if rotate = false
* Convert from a setter a to block method
* Simplify
* Revert "lock GenericCrafter rotation if rotate = false"
This reverts commit 26ac41baf5 .
* Remove `lockRotation` boolean.
Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
Anuken
564e81e734
Team#isEnemy is pointless
2023-05-21 03:59:08 -04:00
Anuken
be751f5b28
Minor cleanup
2023-05-11 15:24:41 -04:00
Anuken
d34631458e
Mobile rebuild button support
2023-05-11 13:41:45 -04:00
Anuken
00f3518349
Fixed #8277
2023-02-09 17:50:43 -05:00
Anuken
d2792a4e9d
Fixed #8202
2023-01-22 08:59:32 -05:00
Anuken
1651dc520c
Better inset borders for phones
2022-11-09 13:56:53 -05:00
Anuken
8c0f50acb6
Support for selecting multiple buildings to command
2022-10-30 15:10:23 -04:00
Anuken
1748753a20
Fixed #7508
2022-09-03 07:46:18 -04:00
Anuken
4fbad2356d
Mobile boosting unit fix
2022-07-19 11:34:44 -04:00
Anuken
26fbf4c71e
Fixed NaN liquid efficiency
2022-07-17 19:12:57 -04:00
Anuken
ebf9e82146
Crash fixes / Mod browser >=136 filter
2022-07-17 10:27:27 -04:00
Anuken
2a3a3359fa
Misc bugfixes
2022-07-07 09:53:38 -04:00
Anuken
b25ca6ff33
WIP objective marker editing + Mobile factory output tap
2022-06-26 12:09:58 -04:00
Ilya246
58bfd0e46c
add thing ( #7012 )
2022-06-13 20:49:13 -04:00
Anuken
d28a839f55
RTS unit control improvements/fixes
2022-05-08 12:45:48 -04:00
Anuken
0d61d98c70
Bugfixes
2022-05-07 14:09:47 -04:00
Anuken
9c86433047
Unit command tweaks
2022-05-07 00:41:27 -04:00
Anuken
aa0e254f0e
Mobile unit command support
2022-05-07 00:30:25 -04:00
Anuken
e81438a7a9
Styles documented
2022-05-04 22:31:53 -04:00
Anuken
1d249f233f
UnitType docs
2022-05-01 23:50:49 -04:00
Anuken
da1517879a
Cleanup
2022-03-11 00:11:13 -05:00
Anuken
1a22eae21a
Bugfixes / More 'req' cleanup
2022-02-22 16:36:40 -05:00
Anuken
040c43fe54
Consistent request->plan naming
2022-02-22 16:17:22 -05:00
Anuken
d4aff92fda
the refactoring continues
2022-02-22 13:33:55 -05:00
Anuken
c324f2124b
DEATH AND DESTRUCTION
2022-02-15 16:46:32 -05:00
Anuken
e59e3d82a2
Misc bugfixes
2022-02-13 23:07:45 -05:00
Anuken
04c2bbc24d
Logic rule instruction / Lock erekir proc sectors
2022-02-10 09:36:31 -05:00
Anuken
d410bc345c
Guaranteed vent spawning
2022-01-27 12:56:23 -05:00
Anuken
4497f7ab3a
Proper interplanetary launch
2022-01-23 14:37:08 -05:00
Anuken
b5ce9e1a38
More unit assembler progress
2021-12-14 09:40:57 -05:00
Anuken
aed57aaac3
Added InputHandler lock system
2021-10-03 11:21:53 -04:00
Anuken
5cc50b0ff3
Fixed floorSpeedMultiplier being squared
2021-08-22 15:53:07 -04:00
Anuken
e23054d606
Better support for disabling omniMovement
2021-08-19 16:29:49 -04:00
Anuken
3be5296572
Fixed #5699
2021-08-04 13:52:17 -04:00
Anuken
00e3a59463
Land animation progress / IntelliJ android plugin hack
2021-07-27 16:26:13 -04:00
Anuken
0e3bb40eb4
More mobile input targeting fixes
2021-07-20 10:20:06 -04:00
Anuken
b85cbe515e
Fixed #5621
2021-07-20 08:49:02 -04:00
Anuken
186e8f707e
Fixed #5453
2021-06-23 14:02:06 -04:00
Anuken
1c4184db4b
Less respawn rubberbanding
2021-06-03 15:59:22 -04:00
Anuken
fbe45aba74
Misc bugfixes
2021-06-02 17:44:57 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
buthed010203
8474c921ec
Fix indentation ( #4877 )
...
Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
Joshua Fan
781410ea04
Double-tap to mine, tap anywhere to cancel ( #4469 )
...
* Double-tap to mine, tap anywhere to cancel
* Make comment consistent
* Remove desktop left-click mining cancel, prioritize mobile unit control over mining
* Mobile: double-tap doesn't configure blocks if unit was double-tapped; control unit detected in first tap of double-tap
* Add 'double-tap to mine' setting (default off)
* Desktop: cancel mining when mined tile is clicked
* Comment typo
* Prevent redundant condition check
* Cleanup
Co-authored-by: Anuken <arnukren@gmail.com >
2021-02-25 08:43:40 -05:00