Commit Graph

735 Commits

Author SHA1 Message Date
Anuken
4e0b5c439a Cleanup + experimental scene optimizations 2024-11-11 15:33:07 -05:00
Anuken
e262bb8254 Allow research dialog to be viewed on clients 2024-10-14 00:11:05 -04:00
Anuken
5d4ece62d0 Researched list is now UnlockableContent 2024-10-13 23:16:44 -04:00
Anuken
a7c3ce5d8c Fixed #10253 2024-10-13 12:11:23 -04:00
Anuken
304ad74084 Fixed packet spam on sector capture 2024-10-06 10:05:51 -04:00
Anuken
13c0e95e6b Menu to copy/load objectives from clipboard 2024-10-01 15:05:05 -04:00
Anuken
cfbbee8746 Removed RTS AI difficulty modifier 2024-09-26 11:44:48 -04:00
Anuken
56f3dac3d2 Sectors with world processors get reset on gameover 2024-09-23 22:51:14 -04:00
Anuken
c36e638826 Polar aerodrome fixes / Objective timer multiplier for difficulty 2024-09-20 11:17:12 -04:00
Anuken
ab39291626 Pathfinder bugfixes 2024-09-18 19:22:51 -04:00
Anuken
63e246cc9d Headless crash fix 2024-09-18 09:02:05 -04:00
Anuken
b81553f490 Minor bugfixes / New easier difficulty mode 2024-09-17 14:29:24 -04:00
Anuken
4e19a3c4d0 Atolls map fixes / Extraction outpost edits / Option to hide objectives 2024-09-16 16:05:03 -04:00
Anuken
8ede0fa6f4 Fixed shields not blocking blast compound explosions 2024-09-15 19:21:24 -04:00
Anuken
9911e602a0 Quads+Horizons damage shields / RTS AI toggle for Serpulo 2024-09-15 17:20:34 -04:00
Anuken
a15a0d945f Difficulty & AI tweaks 2024-09-14 09:22:56 -04:00
Anuken
6b93873fce Difficulty scaling tweaks 2024-09-13 21:42:00 -04:00
Anuken
3b287b1bbe Apply difficulty spawn multiplier to unit production 2024-09-13 19:11:19 -04:00
Anuken
6e5561a36e Campaign rule for unpredictable wave AI 2024-09-13 18:50:46 -04:00
Anuken
6260e146c3 Experimental rule for randomized air unit targets 2024-09-13 18:26:00 -04:00
Anuken
d8eabece7c WIP campaign difficulty dialog 2024-09-13 17:58:11 -04:00
Anuken
e56fd3a0d7 Cleanup 2024-09-09 13:59:16 -04:00
Anuken
7784c8f35e Cleanup 2024-09-09 13:58:59 -04:00
Anuken
ab9c7ba36b Fixed #10177 2024-09-05 13:05:57 -04:00
Anuken
acbd8bb190 Added rule for editing world processors in-game 2024-08-30 12:40:47 -04:00
Anuken
c0e4c9c5b5 Payload unit destroy on derelict 2024-08-23 03:52:39 -04:00
Anuken
4cab03a1ba Rules.hiddenBuildItems removed 2024-08-22 05:12:39 -04:00
Anuken
8df50a67ec Removed blacklist/whitelist-based planet item system 2024-08-22 04:51:37 -04:00
Anuken
caf0ab581d Item deposit cooldown rule (default: 0.5 sec) 2024-06-30 10:28:01 -04:00
Anuken
400db1b1e8 In-game rule edit dialog 2024-06-24 14:11:56 -04:00
Redstonneur1256
58dbc5104f Logic data instruction (#9935)
* Logic `data` instruction

* Rename to `clientdata` & reliable option

* frog

Co-authored-by: Anuken <arnukren@gmail.com>

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2024-06-16 09:29:35 -04:00
Jason
f26b03dc6c Map rule for air spawns (#9922)
* air use spawns

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* add the rule

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* add rule in ui

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* bundle

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* tie it to rules.waves

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* :)

Contributing.md says yes

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* indent

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2024-06-16 00:34:47 -04:00
Redstonneur1256
e8e8189a92 Add ShapeMarker starting and ending angles (#9729) 2024-04-08 19:51:50 -04:00
MEEPofFaith
d8c1ea17e1 Make payload blocks run onDestroyed() of the block payload it carries when destroyed. (#8253)
* Payloads go boom.

* When a payload unit dies too

* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
jp-x-g
0a512e05c3 Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for (#9650)
* Update InputHandler.java

Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)

* Update EventType.java

Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
9e503efd2f Fixed sync issues with large objective trees 2024-03-03 17:09:23 -05:00
Anuken
e99b9c2ad1 Fixed #9537 2024-02-11 09:00:51 -05:00
Redstonneur1256
f0d37281d4 Marker fixes (#9514) 2024-02-03 12:17:17 -05:00
Redstonneur1256
6a429184aa update markers (#9506)
* update markers

* update markers & minimap rendering
2024-01-30 19:35:39 -05:00
Anuken
a6f2aa6c43 Marker control cleanup 2024-01-29 15:17:49 -05:00
Elixias
4406431291 Better Malis palette (#9491) 2024-01-26 19:08:15 -05:00
Anuken
6f3e75569c Added instantBuild rule for editor 2024-01-23 21:22:02 -05:00
Anuken
7d8aea77d8 Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity 2024-01-20 20:45:15 -05:00
Redstonneur1256
7440f195ba Allow markers to use any texture (#9455) 2024-01-14 21:55:37 -05:00
Anuken
14854ae0a2 Removed unused methods 2024-01-14 12:47:56 -05:00
Anuken
1d894bdacd Objective marker cleanup & optimization 2024-01-14 12:41:20 -05:00
Anuken
84add050a9 Merge branch 'markers-update' of https://github.com/ApsZoldat/Mindustry into ApsZoldat-markers-update 2024-01-14 11:41:36 -05:00
Anuken
61945e5ce7 Clearer sector capture notification 2024-01-05 08:22:12 -05:00
ApsZoldat
df8f90a02b Small MapObjectives refactor (removal of duplicating overrided methods) 2023-12-15 19:33:03 +03:00
ApsZoldat
5830259e41 Markers draw code refactor, minor text marker control changes 2023-12-12 22:40:33 +03:00