Anuken
4fc48fabb5
Possible ShieldArcAbility tunneling fix
2024-09-10 13:16:34 -04:00
Anuken
ab9c7ba36b
Fixed #10177
2024-09-05 13:05:57 -04:00
Anuken
0e6b122106
Fixed network error
2024-09-01 13:03:35 -04:00
Anuken
7963923013
Fixed #10116
2024-08-14 00:25:51 -04:00
Mythril382
e0c455bca8
Allow Mods To Modify RegionPart's Heat Light Region ( #10048 )
...
* actually work
* betterize
i think
2024-08-03 00:53:45 -04:00
Anuken
0de1bec554
Fixed #10046
2024-07-26 23:29:28 -04:00
Anuken
a594d796ad
Batch optimizations
2024-07-23 11:31:34 -04:00
Anuken
995014cbe4
Cleanup
2024-07-23 07:26:17 -04:00
Anuken
6e5b1e81ae
Crash fix
2024-07-23 07:21:05 -04:00
Anuken
0a224c52b4
Fixed #10042
2024-07-21 07:53:34 -04:00
Anuken
f6c240262d
Fixed incorrect RailBullet length with pierceCap
2024-07-16 17:53:27 -04:00
Anuken
2f1f334d65
Turret ammo sync
2024-07-16 14:17:10 -04:00
Anuken
295573142f
Removing Nulls.unit
2024-07-10 16:40:32 -04:00
TripleToxic
82bcf5966e
Sensors, SetProp, and SetRule ( #9943 )
...
* some fun things for world proc only
* fix the format artifact
* SetProp and reformating
* Wildcard imports
* Wildcard imports
* velocity conversion
* compacting description
Co-authored-by: Anuken <arnukren@gmail.com >
* Update core/src/mindustry/world/blocks/defense/turrets/Turret.java
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2024-07-07 11:28:19 -04:00
Anuken
caf0ab581d
Item deposit cooldown rule (default: 0.5 sec)
2024-06-30 10:28:01 -04:00
Anuken
87584ebd0b
Minor power graph optimization
2024-06-20 17:41:36 -04:00
Elixias
0019b78f71
Custom shield colouring ( #9647 )
...
Five extra minutes I had the luxury of spending fixing Git because it exploded again
Co-authored-by: Anuken <arnukren@gmail.com >
2024-06-20 11:27:22 -04:00
Anuken
5c9e9e3ff4
Block solid sensor
2024-06-16 01:24:52 -04:00
Mythril382
b1e683a963
JSON Stuff ( #9933 )
...
* why is everything-
* don't shrink
* they're different????????
* varabel
* i cannot ignore it
* check
* a
* missing ops
2024-06-12 17:32:53 -04:00
Anuken
f51c6e458d
Fixed unit shields breaking on spawn
2024-05-27 11:25:34 -04:00
Anuken
6243ef6d4a
Fixed #9892
2024-05-27 09:40:52 -04:00
Anuken
f1f17965bc
Fixed #9888
2024-05-26 09:31:40 -04:00
Anuken
a0569a63bc
Possible entity collision variable overwrite fix
2024-05-25 21:50:12 -04:00
Anuken
d934fff02e
Merge remote-tracking branch 'origin/master'
2024-05-03 15:57:32 -04:00
Anuken
179adabd56
Fixed #9804
2024-05-03 15:57:22 -04:00
Uenhe
d9ea8beae2
Call onRemoved() in StatusEffect.java when an effect is removed ( #9801 )
...
* Call onRemoved() in StatusEffect.java when an effect is removed
* Call onRemoved() in StatusEffect.java when an effect is removed
* cleanup
* cleanup
2024-05-02 09:41:59 -04:00
Anuken
7fcde1e109
Fixed derelict blocks not repairing when resources are not present
2024-04-24 22:40:20 -04:00
Anuken
7d3c94de9b
Moved drawMining to UnitType
2024-04-23 09:42:05 -04:00
Anuken
9dd17ca16b
Moved drawBuilding to UnitType
2024-04-23 09:32:46 -04:00
Anuken
31f4957657
Removed UnitComp#uiIcon()
2024-04-22 17:31:13 -04:00
Anuken
430114d931
Possible building raycast damage fix
2024-04-21 10:46:50 -04:00
Anuken
bc2f344c52
Fixed #9765
2024-04-21 09:53:54 -04:00
Anuken
3595c350ab
Respect particle effect aspect ratio
2024-04-20 10:25:43 -04:00
BalaM314
7b759d41df
Disable leg damage on disarmed units ( #9755 )
...
* Disable leg damage on disarmed units
* import
* Disable crush damage from disarmed units
2024-04-19 09:40:47 -04:00
Anuken
32957b63b9
Merge branch 'new-pathfinding' of https://github.com/Anuken/Mindustry
2024-04-18 12:48:26 -04:00
Anuken
604e732edb
Switched to unit UI icons for minimap/players
2024-04-18 10:05:21 -04:00
Anuken
5e22b093e6
more bugfixes
2024-04-17 23:13:10 -04:00
Anuken
183c1a5763
Flow field raycasting
2024-04-17 22:10:43 -04:00
Anuken
27e0eabec7
Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding
2024-04-15 13:08:48 -04:00
Anuken
569d0f8fac
Fixed #9747 / Fixed #9746
2024-04-14 11:17:57 -04:00
Anuken
1144871b29
Merge remote-tracking branch 'origin/master'
2024-04-10 15:31:15 -04:00
Anuken
e280edac67
Fixed #9731
2024-04-10 15:31:09 -04:00
MEEPofFaith
fd303524e9
#9706 done smarter ( #9723 )
...
* Convert from explicit check to interface
* Apply the interface to other turret-like blocks
2024-04-09 11:16:49 -04:00
MEEPofFaith
58d6b3e2d6
Make ChildComp work with turrets ( #9706 )
2024-04-06 09:52:39 -04:00
Anuken
e177035593
Removed unnecessary hit effect calls
2024-04-02 09:51:17 -04:00
MEEPofFaith
2fb5bc56c6
Better Ability Stats ( #9654 )
...
* Fix armor plate multiplier + change Math.round to Strings.autoFixed
* Missing ability name bundles
* Center ability name
* SuppressionFieldAbility stats
* Is two per row is acceptable?
I can revert this commit if not.
* LiquidExplodeAbility stat display
* MoveLightningAbility stat display
* Better SpawnDeathAbility display
* Fix multiplier coloring inconsistencies
Some had [lightgray] before %/x, some had it after
* Consistent content name display
Match with bullet status effects
* Consistent stat formatting
Convert from some being "stat: #" and some being "# stat" to all being "# stat"
* Re-order stats
* Optimize Imports
* Add ability descriptions
* Apparently I forgot LiquidRegenAbility
* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
...
* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
nuri (smol)
ee412c61fc
pierceFragCap ( #9684 )
...
Co-authored-by: SMOLKEYS <SMOLKEYS@users.noreply.github.com >
2024-03-29 15:01:59 -04:00
Elixias
e595627895
. ( #9676 )
2024-03-25 19:20:26 -04:00
MEEPofFaith
037f752b73
Improve ArmorPlateAbility draw ( #9581 )
...
* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00