ApsZoldat
6ea2188bee
Add minimap mode to other objective markers
2023-11-27 22:56:26 +03:00
ApsZoldat
aa018b314d
World processor markers: remove toggleVisibility, swap makemarker's type and id arguments for instruction consistency
2023-11-22 22:33:05 +03:00
ApsZoldat
c434e18f8f
Add drawing layers to markers
2023-11-13 23:25:44 +03:00
ApsZoldat
6dff68e7d9
Texture marker implementation
2023-11-07 22:42:42 +03:00
Anuken
968fa2f9b1
Derelict repair rule
2023-10-30 21:01:04 -04:00
ApsZoldat
93269692ab
Fix marker and bridge calculation game crashes, minor marker instruction fixes ( #9112 )
...
* Fix text setting in marker control
* Fix marker and bridge calculation game crashes, minor marker instruction code fixes
2023-09-29 10:10:50 -04:00
Anuken
8bbf5b1f52
Marker instruction rework
2023-09-28 01:04:03 -04:00
ApsZoldat
8c777e79fa
Add marker instruction to world processors ( #9087 )
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* Basic implementation of world processor marker control
* Add line marker, some marker control fixes
* Add remote for setting markers, add marker writer/reader to TypeIO
* Add sides cap to ShapeTextMarker's draw() method
* Marker instruction code refactor, revert accident auto-formatting, fix marker control bugs
* Cleanup LMarkerControl.java
* Remove deleted marker controls from MapObjectives
* Marker control method refactor, fix minimap marker rendering
* Refactor, proper double comparsion in MapObjectives
* Fix line marker's color not changing through world processors
2023-09-27 17:17:59 -04:00
Anuken
8598eedd6f
Keybind tweaks
2023-09-21 10:40:44 -04:00
Anuken
a6ec8f4bcc
Ram stance + Mobile command queue support
2023-09-21 09:57:57 -04:00
WayZer
2b93d39e72
Update SpawnGroup.java ( #9065 )
2023-09-17 00:22:04 -04:00
Anuken
4b38f667e7
Ignore wave version
2023-08-04 17:43:21 -04:00
Anuken
636ce4ca94
Better implementation of #8810
2023-07-23 16:30:44 -04:00
Anuken
a2dd2c88a2
Fixed #8733
2023-06-20 13:09:50 -04:00
Даркнесс#3729
4e5475f0ed
Team improvements ( #8704 )
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* Update Team.java
* Update ServerControl.java
* better
* kill me please
* kill me please
* kill me please
* Update bundle_ca.properties
* kill me please
* Update bundle_da.properties
* kill me please
* kill me please
* Update bundle_et.properties
* Update bundle_eu.properties
* Update bundle_fi.properties
* Update bundle_fil.properties
* Update bundle_fr.properties
* Update bundle_hu.properties
* Update bundle_id_ID.properties
* Update bundle_ja.properties
* Update bundle_ko.properties
* Update bundle_lt.properties
* Update bundle_nl.properties
* Update bundle_nl_BE.properties
* Update bundle_pl.properties
* Update bundle_pt_BR.properties
* Update bundle_pt_PT.properties
* Update bundle_ro.properties
* Update bundle_ru.properties
* Update bundle_sr.properties
* Update bundle_sv.properties
* Update bundle_th.properties
* Update bundle_tr.properties
* Update bundle_tk.properties
* Update bundle_uk_UA.properties
* Update bundle_vi.properties
* Update bundle_zh_CN.properties
* Update bundle_zh_TW.properties
* Update World.java
* Update CustomRulesDialog.java
* skill issue
* skill issue x2
* skill issue x3
2023-06-13 18:54:10 -04:00
Anuken
1d358a3c84
Show locked item names
2023-06-13 09:29:21 -04:00
Anuken
a00b3a4670
Fixed objective flags not syncing
2023-06-12 10:35:31 -04:00
NullReferenceExc
f05d1ebc78
Update Team.java ( #8700 )
2023-06-10 16:59:11 -04:00
Anuken
af76e889cf
Closes Anuken/Mindustry-Suggestions/issues/4452
2023-06-07 09:52:50 -04:00
Slotterleet
38b9027000
Dynamic selection of planet tech in rules dialog ( #8487 )
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* Dynamic selection of planets in rules dialog
* Code cleanup
* Do not let Anuken/Mindustry#8494 happen again
* Fixed inconsistency with campaign sectors
2023-06-02 11:41:12 -04:00
GlennFolker
8db8d79eff
Allow Universe to update all solar systems ( #8647 )
2023-05-28 09:14:15 -04:00
Anuken
564e81e734
Team#isEnemy is pointless
2023-05-21 03:59:08 -04:00
Anuken
b611e0f9f4
Tecta buff / Closes Anuken/Mindustry-Suggestions/issues/4427
2023-05-18 00:27:01 -04:00
Anuken
29855243cb
Base building AI is back
2023-05-16 17:24:41 -04:00
WayZer
0496d2108c
fix NPE in SpawnGroup.write ( #8584 )
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* Update SpawnGroup.java
* Update contributors
* No Objects.isNull
2023-05-11 22:21:05 -04:00
Phinner
0919063ca3
Add BlockRotateEvent ( #8577 )
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* feat: Add BuildRotateEvent
* fix: Fix invalid argument
* fix: Goofy aaah static imports
* chore: Update ConfigEvent doc + Add forgotten annotation
* chore: Remove final keyword
* fix: Remove rotation validation in Build#beginPlace
* Already covered by client snapshots
* fix: Remove useless imports
2023-05-10 21:03:08 -04:00
JniTrRny
23f1d24c45
Search bar for wave UI ( #8501 )
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* wave search + other editor things
* everything but wave search
2023-05-07 10:42:45 -04:00
JniTrRny
bb06c3f1e9
Wave limit game rule in custom maps ( #8550 )
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* custom maps wave limit
* whoopsies
2023-05-06 23:04:31 -04:00
Anuken
43922edac8
unitHealthMultiplier re-implemented
2023-05-03 18:38:50 -04:00
MEEPofFaith
1314dfe53e
Don't set lighting if the preset has noLighting = true ( #8519 )
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* Don't set lighting if the preset has noLighting = true
Allows lighting in the preset or world processors to take over instead of being forced to disable lighting.
* Less confusing style
2023-04-21 21:56:16 -04:00
Anuken
3ca3eb5951
Load saves in parallel
2023-04-18 09:35:29 -04:00
Anuken
2db90408fe
Use schematic/map names for filenames
2023-04-16 12:09:02 -04:00
Anuken
e47806b9b8
Minimap attack indicators
2023-04-15 15:54:33 -04:00
Anuken
72b456fca2
Optimized imports
2023-04-06 10:46:52 -04:00
Даркнесс#3729
4be7cf5c0e
Call.textInput ( #8355 )
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* Update Menus.java
* Update EventType.java
* Update UI.java
* WHY
* WHY x2
* fix
* 💀
2023-03-25 13:50:25 -04:00
Anuken
172f47cad6
Fixed #8418
2023-03-25 13:36:45 -04:00
MEEPofFaith
29f36c1927
ClientServerConnectEvent ( #8309 )
2023-02-18 19:48:22 -05:00
Bill Arndt
a189ac8613
Update Team.java to increase dynamic range of team colors ( #8279 )
...
I'm having a lot of trouble finding enough visually distinct team colors; In the worst case I need about 25 colors. I am manually excluded colliding team numbers I know about, but, I can only find about 14 easily distinguishable colors before everything is another bright magenta, or yellow, or cyan, or pale green.
2023-02-15 09:00:34 -05:00
Даркнесс#3729
9c1f17fbdd
Add pvpAutoPause rule ( #8249 )
...
* Update Rules.java
* Update NetServer.java
2023-02-08 22:44:07 -05:00
Anuken
b734fb948d
Fixed #8159
2023-01-12 08:36:47 -05:00
MEEPofFaith
87949679f1
Make crash damage a multiplier instead of a toggle ( #8151 )
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* Switch unitCrashDamage to a multiplier
* Add to rules dialog
2023-01-11 08:56:29 -05:00
Anuken
79ea2480cb
unitCrashDamage rule
2023-01-10 21:25:23 -05:00
Anuken
c1e783ba71
PayloadSource UnitCreateEvent
2022-11-10 12:15:51 -05:00
Anuken
3fe38e8925
Better fix for #7854
2022-11-10 08:22:53 -05:00
Anuken
7e0a6b985c
Fixed #7804 / Fixed #7803
2022-11-03 08:57:15 -04:00
Anuken
74839a7f8d
Fixed #7801
2022-11-02 08:37:11 -04:00
Anuken
d53a2f52ac
Fixed compilation
2022-10-29 20:09:00 -04:00
Anuken
3bdf0bdc1f
WIP campaign completion text
2022-10-29 19:25:37 -04:00
Anuken
c8ebe0cd87
Packet rate limit
2022-10-27 10:30:28 -04:00
Anuken
4e856bee90
Misc balance / Fixed cross-planet sector 'lock'
2022-10-26 09:53:51 -04:00