Anuken
1542f7c28e
UI#loadColors moved earlier in init
2024-02-10 17:20:35 -05:00
Anuken
2fd92b8c80
Processor global variable dialog
2024-02-09 18:09:41 -05:00
Shade
bfbd11b11f
Forgot This
...
nitro beryl impact can now match lpd if at full ore coverage
2024-02-09 23:40:47 +08:00
Shade
6f4716cb53
Round 2 Drill Stats
...
Eruption and nitro impact now has the same tile efficiency
Beryl nitro impact doesn't beat Beryl eruption
Buffed Base Eruption Further (now to 5.33 * 60f)
Nerfed Cyano Boost Cost
2024-02-09 23:22:01 +08:00
Anuken
f2c267fd75
Fixed #9520
2024-02-05 21:19:16 -05:00
Anuken
8d36c7710c
Merge remote-tracking branch 'origin/master'
2024-02-04 19:09:42 -05:00
Anuken
602bb93f1e
Fixed #9512
2024-02-04 19:09:36 -05:00
MEEPofFaith
9093c92b07
Add RandomSound support to ContentParser ( #9518 )
2024-02-04 18:58:40 -05:00
Shade
096f3ec0d3
forgor super.setStats(), removed uneccesary liquidBoostIntensity from Constructor
2024-02-04 20:34:30 +08:00
Shade
c0047c0f49
Stat Changes Round 1
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impact drill
beryl multi (2.5x -> 2x)
nitro buff (2.5x) (2/s)
eruption drill
base drill (6 sec -> 5.5 sec, or 4.16 -> 4.54)
beryl multi (2.5x -> 1.5x)
cyano buff (2.1x) (0.64/s)
2024-02-04 18:12:46 +08:00
Shade
efcd99f505
Fixes... pt 1
...
Thanks BalaM314
using liquidBoostIntensity rather than optionalBoostIntensity
applied on speed rather than drillTime
2024-02-04 17:07:48 +08:00
Shade
0bed22a509
implemented optionalBoostIntensity in BurstDrill
2024-02-04 15:49:46 +08:00
Redstonneur1256
f0d37281d4
Marker fixes ( #9514 )
2024-02-03 12:17:17 -05:00
MEEPofFaith
75ae76135f
targetUnderBlocks for units ( #8160 )
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* targetUnderBlocks for units
You know, why don't units use the same targeting code as turrets?
* prioritize non-under blocks
2024-02-03 12:17:07 -05:00
BalaM314
dc4f3ba972
Add bool Config::isDefault() ( #9510 )
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* Add `bool Config::isDefault()`
* use Structs.eq instead of ==
2024-02-02 10:52:28 -05:00
Anuken
d376183d14
Merge remote-tracking branch 'origin/master'
2024-02-01 19:05:41 -05:00
Anuken
0867e25119
More detailed warning message
2024-02-01 19:05:35 -05:00
MEEPofFaith
e1a5484074
Allow mods to add to logic effect map ( #9507 )
...
* Allow mods to add to logic effect map
* Switch to being only a single add.
2024-02-01 19:04:51 -05:00
Anuken
ab13a76ebb
Merge remote-tracking branch 'origin/master'
2024-02-01 15:59:36 -05:00
Anuken
01d875da04
Added system for removing consumers in JSON
2024-02-01 15:59:29 -05:00
ApsZoldat
999a63c5f4
Minor fixes ( #9467 )
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* Minor fixes
* Change javadoc for statusSpeed()
* 🧠 🔨
2024-01-31 16:12:49 -05:00
Redstonneur1256
6a429184aa
update markers ( #9506 )
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* update markers
* update markers & minimap rendering
2024-01-30 19:35:39 -05:00
MEEPofFaith
cc0ac1523b
SoundEffect's sound should be delayed by its startDelay ( #9502 )
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* SoundEffect's sound should be delayed by its startDelay
* h
2024-01-30 10:45:38 -05:00
Anuken
4e35ae2dec
Minor font cache delay tweak
2024-01-29 23:04:12 -05:00
Anuken
b7485b5bc4
Join dialog performance improvement
2024-01-29 22:45:22 -05:00
Anuken
a6f2aa6c43
Marker control cleanup
2024-01-29 15:17:49 -05:00
Anuken
72e8829690
Merge remote-tracking branch 'origin/master'
2024-01-28 15:50:10 -05:00
Anuken
eddcd8fc6d
Minor building optimization
2024-01-28 15:50:05 -05:00
Sh1p*nfire
6db4ef7f1c
PartProgress.time & PartProgress.mod added ( #9499 )
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* PartProgress.time & PartProgress.mod added
* Add loop() to combine mul and mod
2024-01-28 13:04:21 -05:00
MEEPofFaith
1b14a09f1c
Shield health should also be factored in pierce factor when maxDamageFraction is 0 ( #9486 )
2024-01-27 21:24:48 -05:00
Anuken
8aa7e8b930
Merge remote-tracking branch 'origin/master'
2024-01-27 10:08:06 -05:00
Anuken
021e766214
Cleanup
2024-01-27 10:07:59 -05:00
Elixias
342ec4adce
Unprotect dumpTime ( #9493 )
2024-01-27 09:22:28 -05:00
Elixias
4406431291
Better Malis palette ( #9491 )
2024-01-26 19:08:15 -05:00
Redstonneur1256
b9bf4ee794
Allow markers to be deleted ( #9485 )
2024-01-23 22:05:14 -05:00
Anuken
6f3e75569c
Added instantBuild rule for editor
2024-01-23 21:22:02 -05:00
Anuken
76e83c1516
Better allowRectanglePlacement
2024-01-22 22:12:24 -05:00
Anuken
bd4ae0639d
Added allowRectanglePlacement for 1x1 blocks
2024-01-22 16:41:43 -05:00
Anuken
59ea35c443
Allow all floors to replace each other
2024-01-22 16:14:14 -05:00
Anuken
41f448af2c
Don't create outlines in units if they already exist
2024-01-21 19:12:39 -05:00
Anuken
7cf3ce0f66
Merge remote-tracking branch 'origin/master'
2024-01-20 20:45:23 -05:00
Anuken
7d8aea77d8
Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity
2024-01-20 20:45:15 -05:00
Mythril382
57e317fa3f
foror
2024-01-20 23:00:15 +08:00
Mythril382
2b0653bda2
aaaa
2024-01-20 22:59:45 +08:00
Mythril382
1edfd9b0e1
issue
2024-01-20 22:55:32 +08:00
Mythril382
eed30eb2e7
hell
2024-01-20 22:53:14 +08:00
Mythril382
2387963936
hell
2024-01-20 22:50:22 +08:00
Redstonneur1256
9d4f5ff87c
Fix wait instruction inconsistency ( #9479 )
2024-01-20 09:37:18 -05:00
Anuken
367a20c891
Disallow diagonal placement for bridges
2024-01-19 19:57:15 -05:00
Anuken
0c233319d9
Fixed recoil for continuous weapons with offset
2024-01-17 12:47:19 -05:00