Anuken
72b456fca2
Optimized imports
2023-04-06 10:46:52 -04:00
Anuken
4201106843
New WIP achievement definitions
2022-10-09 17:47:12 -04:00
Anuken
51a9876d95
WIP game-over core pan
2022-05-08 10:18:09 -04:00
Anuken
dfac73d81c
Do not make cores derelict
2022-05-07 11:56:42 -04:00
Anuken
7885a46cd5
Renamed TeamData blocks -> plans
2022-05-07 10:57:21 -04:00
Anuken
42781bd754
Many misc bugfixes
2022-04-26 10:13:33 -04:00
Anuken
8f5b3ee1e0
Removed destruction delay when core is destroyed
2022-04-26 09:41:25 -04:00
Anuken
14dcd71819
Faction color changes again
2022-04-24 12:50:33 -04:00
Anuken
d559cd2412
Better timed destroy with overlap
2022-04-22 20:22:09 -04:00
Anuken
09221f952a
Shield breaker block
2022-04-21 14:34:01 -04:00
Anuken
b40957e28b
Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
...
Conflicts:
core/src/mindustry/ui/dialogs/JoinDialog.java
2022-04-20 14:16:20 -04:00
Anuken
224b1b022a
Better team building presence check
2022-04-17 19:59:36 -04:00
Anuken
2145e31bac
Too many things to list
2022-04-10 21:02:51 -04:00
Anuken
89af2c8033
Bullet pierceCap fix + Malis + Other fixes
2022-04-10 17:12:49 -04:00
Anuken
84686a260d
Fetch instruction
2022-04-10 12:14:22 -04:00
Weathercold
7faa0f119e
Make closestEnemyCore find the actual closest core ( #6676 )
...
* Make closestEnemyCore find the actual closest core
this function should return the closest core of all of `team`’s enemies, but it instead returns the closest core of the first enemy team that has a core
* Glenn method
2022-03-30 00:28:26 -04:00
Anuken
895815b9db
RTS core capture derelict-ize
2022-03-02 14:08:28 -05:00
Anuken
76c972acfb
Fixed some more bizarre bugs
2022-03-01 21:10:53 -05:00
Anuken
c1bc97ec51
Removed BaseAI
2022-02-18 21:38:24 -05:00
Anuken
0c0adea2a4
Simple enemy rebuilding AI + fleeing
2022-02-18 17:29:06 -05:00
Anuken
aaba579314
Setup for RTS AI
2022-02-17 18:06:33 -05:00
Anuken
c324f2124b
DEATH AND DESTRUCTION
2022-02-15 16:46:32 -05:00
Anuken
3babe7686b
Beam drill tier fix
2022-02-15 12:06:02 -05:00
Anuken
c56454ae9d
Cleanup
2022-02-14 12:04:58 -05:00
Anuken
f9efbb6686
Unit command prototype
2022-02-08 18:30:35 -05:00
Anuken
5e534822b8
Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
...
Conflicts:
core/src/mindustry/type/UnitType.java
gradle.properties
2021-11-04 19:39:16 -04:00
Matthew Peng
a438be7fcd
when and why was this hardcoded ( #6289 )
2021-11-02 20:22:07 -04:00
Anuken
9c62d49eb4
Clear team blocks on derelict
2021-10-31 14:10:18 -04:00
Anuken
f0c0900770
Lambda memory allocation optimizations
2021-08-17 11:38:57 -04:00
Anuken
6973ed7d55
PvP defeated team cleanup
2021-07-17 08:52:24 -04:00
Anuken
b0d4607798
Fixed #5588
2021-07-15 20:08:05 -04:00
Anuken
6c18634b0d
Minor logic unit rotation fix / Core capture unit derelict tareting
2021-06-29 16:26:02 -04:00
Anuken
28b235ef07
Partial 7.0 merge - API preview
2021-06-02 11:08:08 -04:00
Anuken
db931bace2
Cleanup
2021-03-28 10:56:19 -04:00
Anuken
06929ee8f3
Fixed boss hint not disappearing
2020-11-23 15:47:15 -05:00
Anuken
4a52392ce9
Added hint about guards & armor
2020-11-23 13:09:42 -05:00
Skat
ed36390f3c
Great cleanup
2020-11-07 11:37:46 +03:00
Anuken
0c418d1a09
Libs
2020-10-29 11:51:17 -04:00
Anuken
68ab48a1d3
Fixed #3170
2020-10-28 14:05:09 -04:00
Anuken
c0d0edfc89
Bugfixes & cleanup
2020-10-26 23:09:51 -04:00
Anuken
909da9de3c
Bugfixes
2020-10-26 16:06:50 -04:00
Anuken
81dae580a4
Bugfixes / Removed tile unit multi-mining
2020-10-25 11:22:10 -04:00
Anuken
46ec457819
Cleanup
2020-10-17 10:37:28 -04:00
Anuken
b1acc90739
Cleanup
2020-10-13 16:13:18 -04:00
Anuken
5d76dd0e2f
Fixed #2929
2020-10-13 15:56:00 -04:00
Anuken
7088ae89b3
Logic unit control
2020-10-05 15:42:37 -04:00
Anuken
7a307bbe9c
cleanup
2020-10-02 23:15:52 -04:00
Anuken
35af71c613
Moved Nullable to utils package
2020-10-02 23:11:26 -04:00
Anuken
fa9deece91
Fixed #2433
2020-08-26 13:56:58 -04:00
Anuken
2f19cab144
Fixed conduits not reacting with each other
2020-08-23 13:25:47 -04:00