Anuken
a47e4518fe
Fixed #9031
2023-09-07 09:23:17 -04:00
Anuken
7fa002c626
Support for JSON planets without a parent
2023-09-05 09:41:04 -04:00
Anuken
ee5fc8a332
Crash fix
2023-09-04 17:56:10 -04:00
nullevoy and GitHub
cc66ccb49f
most ability displays ( #8981 )
...
* works
* why not
* idk if that changes it but
* json
* destringening
* automatic imports and leftover marker
* uirfirf
2023-09-02 09:19:32 -04:00
Anuken
e3b815a4c6
Possible corner death fix
2023-08-29 17:51:45 -04:00
Anuken
680fc34ac3
Reverted building explosion nerf completely
2023-08-25 22:48:16 -04:00
Anuken
c52b966dea
Different block explosion damage formula
2023-08-24 15:26:02 -04:00
Anuken
c829f32efa
Capped explosive damage of blocks
2023-08-23 11:05:09 -04:00
Anuken
06edce3535
Fixed #8939
2023-08-15 13:09:57 -04:00
Anuken
b47a1b6d0d
Fixed #8924
2023-08-12 12:44:28 -04:00
87e79913c5
Aegires Nerf ( #8899 )
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* Update EnergyFieldAbility.java
Nerfs aegires. hard. 3x less healing (3% to 1%)
* Update UnitTypes.java
segments better.
reload 6 frames to 4 frames
damage 25 to 30
* Update EnergyFieldAbility.java
Ty balam
* Update UnitTypes.java
Ty balam! :D
* Update UnitTypes.java
Thanks balam :D
* Add EnergyFieldAbility.sameTypeHealMult
* Apply to aegires
Repair amount to other units is now 1.5% (50% of pre nerf)
Repair amount to aegires is now 0.75% (25% of pre nerf)
---------
Co-authored-by: BalaM314 <71201189+BalaM314@users.noreply.github.com >
2023-08-09 12:36:43 -04:00
Anuken
3157ff8cea
Fixed #8903
2023-08-07 12:53:19 -04:00
Anuken
5e18e08bdf
Fixed #8890
2023-08-03 02:56:38 -04:00
Anuken
7b9dfb9721
Fixed #8884
2023-08-02 09:39:27 -04:00
MEEPofFaith and GitHub
3d0541084b
Weird creation things ( #8860 )
2023-07-29 13:29:21 -04:00
Anuken
6678729401
Added sensor for shields
2023-07-29 11:17:55 -04:00
MEEPofFaith and GitHub
0d8c07d007
Bullet despawn unit shenanigans ( #8859 )
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* Proper despawn unit direction
* Despawn unit chance
* Merge if statements
2023-07-28 23:55:20 -04:00
Anuken
0ef5255650
Fixed #8840
2023-07-25 21:04:47 -04:00
MEEPofFaith and GitHub
b4e03b46f6
Destroy bullet team ( #8792 )
...
* Option for destroy bullet to be on the block's team
* Random direction
* h
2023-07-23 16:27:11 -04:00
Даркнесс#3729 and GitHub
b272008a90
Update EntityGroup.java ( #8802 )
2023-07-23 16:26:17 -04:00
Anuken
10fe6b9007
Fixed #8830
2023-07-23 16:07:53 -04:00
nullevoy and GitHub
20a3107b3f
add sides to HoverPart ( #8784 )
...
* add sides to HoverPart
* weird elude
2023-07-01 09:21:53 -04:00
Anuken
129c3f446a
Fixed #8782
2023-06-30 22:26:43 -04:00
Даркнесс#3729 and GitHub
fbc6740668
fix ( #8736 )
2023-06-21 09:05:39 -04:00
Anuken
c7181999b2
Pathfinding improvements
2023-06-19 17:21:21 -04:00
Anuken
54d7f3e17c
Fixed #8718
2023-06-18 09:06:52 -04:00
Anuken
dc921ff4a8
Quieter build sound / Display player name on hovered unit
2023-06-17 15:33:08 -04:00
MEEPofFaith and GitHub
26c0c7467b
Lock rotation of blocks with rotate = false to 0 ( #8531 )
...
* Lock rotation of blocks that don't rotate
* Fix input visuals
* Default to false
Quick, stop forcing changes to mods before sk yells at me.
* lock GenericCrafter rotation if rotate = false
* Convert from a setter a to block method
* Simplify
* Revert "lock GenericCrafter rotation if rotate = false"
This reverts commit 26ac41baf5 .
* Remove `lockRotation` boolean.
Pointless. If you want something to rotate, just do `rotate = true; drawArrow = false;`
2023-06-16 15:57:54 -04:00
MEEPofFaith and GitHub
2ff7ccfc19
Laser pierce fixes. ( #8526 )
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* Flip pierce check order
Allow pierce cap + laser to function together
* Apply to continuous bullets
+ Make visually accurately show length.
* laser parameter for findPierceLength
consistency with collideLine
2023-06-15 19:33:01 -04:00
MEEPofFaith and GitHub
40c5510205
Better handling of missiles splitting to other missiles ( #8603 )
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- Pass a shooter separate to owner into `BulletType#create`. `killShooter` kills the owner while the shooter is passed into the missile ai
- `killShooter` no longer kills already dead units
- `MissileAI` no longer aims at shooter's aim pos if the shooter is dead
2023-06-15 13:57:27 -04:00
Anuken
37daf0a871
Ignore processing players kicked in event
2023-06-03 00:58:22 -04:00
Anuken
b6f5d424da
Select command from reconstructor / Units save command when controlled
2023-05-30 20:08:48 -04:00
MEEPofFaith and GitHub
257d341703
Spinning FlareParts ( #8637 )
2023-05-28 00:06:57 -04:00
Anuken
871548c095
Fixed mod startup crash
2023-05-22 21:42:46 -04:00
Anuken
564e81e734
Team#isEnemy is pointless
2023-05-21 03:59:08 -04:00
MEEPofFaith and GitHub
b6d27c16be
Interval bullets for continuous bullets ( #8628 )
2023-05-19 21:02:54 -04:00
Anuken
1f85d0d24f
Load logger in iOS
2023-05-19 12:29:53 -04:00
Anuken
4a53a80b21
Removed redundant team checks
2023-05-19 11:12:32 -04:00
Anuken
39227774e1
Ripple tint change / Minor optimization
2023-05-19 11:08:18 -04:00
Anuken
89e942ee35
Fixed #8602
2023-05-13 10:51:05 -04:00
MEEPofFaith and GitHub
688b5b9eea
Revert "Properly handle missile units shooting more missile units ( #8359 )" ( #8585 )
...
This reverts commit 1373381554 .
2023-05-12 01:58:30 -04:00
MEEPofFaith and GitHub
2c77477987
PartMove progress is ignored for growth ( #8580 )
2023-05-11 01:06:49 -04:00
MEEPofFaith and GitHub
397fd087f2
RegionPart movement should not be affected by growth scale ( #8578 )
2023-05-10 21:07:40 -04:00
Даркнесс#3729 and GitHub
4f845202f8
sendUnformatted method in PlayerComp ( #8575 )
2023-05-10 12:52:47 -04:00
Anuken
cac29c4ecc
Placeable overlays
2023-05-10 12:48:41 -04:00
Anuken
0acb112f29
Allow placing floors (for mods)
2023-05-10 12:37:25 -04:00
MEEPofFaith and GitHub
1373381554
Properly handle missile units shooting more missile units ( #8359 )
...
* Properly handle missile units shooting more missile units
* Remove `shooter`, just pass down the owner
2023-05-09 20:34:13 -04:00
Anuken
820fd0d7fc
Canvas block schematic preview
2023-05-08 12:15:00 -04:00
Anuken
43922edac8
unitHealthMultiplier re-implemented
2023-05-03 18:38:50 -04:00
Anuken
8eed0f8711
Fixed #8533
2023-04-28 10:48:17 -04:00